in the land of Calandria there are 4 kingdoms. You will pick your kingdom to fight off bandits,dark magic, and evil forces.
Calandria, King Rolfe Commander Stevenson Population: 2,457,291 This is the army of the free people, they have horses and carriages but there sages and dragon riders are all gone dead in the last great war. they are nobles and knights "Sworn" the defend against those who can't fight themselves. Most have lost there way, but some still are the soldiers that fought to defend there people.They named there kingdom after the country to prove that they are dominate
Mages guild archmage litar Archpriest Population:914,565 contrary to popular belief sages do still exists, and not ever citizen has the skill to cast spells. They are priest and sages only few use weapons. They combat dark magic closing the many portals that are always coming out of the ground stopping the dark lords from invading Calandria.
Fliers of the East, Jacobs Commander Jackson Population:451,749 The riders of the East fly dragons, yes dragons. They are like every other human.few citizens can't fly dragons but to fight on them is another story.they are constantly fighting off evil forces.
Espests Republic, Council of 9 Captains of the 9 The Espests Republic are the slave trading science culture that earn money and fight to gain wealth. They have the council of 9 and each council member has a Captain to control there armies. Each council member is given a yearly job.
Character sheet: Name: (First or last if you want, or just a nickname) Gender: (Male or female) Kingdom: (pick yours from the top) Class: (Soldier,Captain,Archer,Explorer) Health: 100/100 Stamina: 100/100 Magic: 100/100 Hunger: 100/100 Thirst: 100/100 Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.)
Intelligence: (This affects how well you can use tactical advantages and how well your soldiers do.)
Charisma: (this affects prices and marriages and things)
Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.) ------------------------------------------------------------------------------ Bio: (physical description) Inventory weight: 0/0 Weaponsany weapons or shields) Armourany armor) gearanything like arrows,scarabs, gold, etc) Aid: (Anything like food, water, herbs, etc.) Soldier bounse 4 strength Captain bounse 4 intelligence Archer bounse 4 accuracy Explorer bounse 4 charisma
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 44/100 Stamina: 100/100 Magic: 91/100 Hunger: 90/100 Thirst: 89/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
you get down to the bottom level and the two spear men are thrown into the water by the tentacles this is also the first time your see whats attacking you. A kracken. You engage the tentacles that are attacking the 3 axe-men. a commander comes down to join you and says to start gtting some rowboats ready this ones sinking
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 8/100 Stamina: 12/100 Magic: 100/100 Hunger: 42/100 Thirst: 43/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
you get 3 rowboats down and it looks like its all that's needed. Only 8 soldiers remain and all have taken to the row boats and the 3 commanders left join them. you join them also as a tentacle knocks you out and on there boats. you wake up a few hours later extremely tired and hurting very badly at land. you see 1 commander and 4 soldiers left all on the verge of breaking
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 5/100 Stamina: 12/100 Magic: 91/100 Hunger: 42/100 Thirst: 43/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
You to both wrestle for a while when you are close to losing a sword goes through the imps chest as its smile unravels as it finds out itself and slowly dies. The sword belonged to a Traveler who seems quite fit.
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 5/100 Stamina: 12/100 Magic: 91/100 Hunger: 42/100 Thirst: 43/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
There you go now follow me. Says the adventurer one soldier seems uneasy but the rest are happy to have a place to go..... without being attacked by a kracken