ForumsForum GamesTake The Castle (RPG)

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spikeabc
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spikeabc
1,666 posts
Jester

This is an RPG where their is a castle in the kingdom of Donchester. Everyone in the kingdom was, originally, friendly and peace loving with their king. One day the king died. Their was, of course, a ceremony of the death, but people began to panic. this was simply because they king had no sons or daughters because he died of early age. In the old days, if this happened, the king title was usually given to the closest of the king's general. This kingdom, however, has many generals, all of which wanted the king's throne and the castle. The king told his closest general, Ivory, he was king. however no one liked him, so the kingdom broke out in war.

You are assuming the position of one of the kings generals, or a rising one from military ranks. you want to be the king, and its castle. But Ivory has closely gaurded the castle, and you will need lots of strength to defeat him and take the castle.

Character Sheet:

Name:
Visual Description:
Flag visual: (will be important if you take the castle, just describe what it looks like)
age: (between 20 and 50)
army: (leave blank at the moment, this will become important quickly)
Status: able to raid castle, not controlling it
Money: 0 (obtained from raiding)

IN THIS GAME THEIR WILL BE PVP. thats a no-brainer. EVERYONE will be trying to take the castle. You will start off with your choice of a unit, which you will use to raid the castle. raiding the castle is what this game is about. The person who controls the castle will have options on upgrading it and all of its defenses. these stats will be shown below. (currently the controller of the castle is ivory, who is AI controlled). I will descide the outcomes of ALL raids, you must say "im raiding the castle" when you do then i will calculate the outcome (which may take some time).

1ST UNIT OPTIONS:

light infantry lvl 1: (0/10 XP)
power: 5, melee
speed: 10
Cost: 50 gold
quicker then most units, light infantry gets the job done. melee, not to powerful, but levels up quickly

Heavy infantry lvl 1: (0/15 XP)
power: 10, melee
speed: 5
cost: 100 gold
powerful, slow, and hard to level up, these guys will be more of a later-in-game option (although they can be your 1st choice). but, they will crush most resistance at a small cost

Archers lvl 1: (0/10 XP)
power: 5, ranged
Speed: 15
cost: 75 gold
they are your immediate ranged option, cheap, and easy to use with a little strategy. they are no your best choice 1st thing, but will be big later on.

The above are your only options for starting. the blelow are some higher tier units.

Catapult lvl 1: (0/50 XP)
power: 50, ranged
Speed: stationary
cost: 500 gold
these bad boys will destroy anything unit, and take large portions of the castle walls or defenses before most fighting begins. these are hard to level up, but are the powerhouse of the competition

cannons lvl 1: (0/100 XP
power: 75, ranged
speed: 5
cost: 750 gold
these guys are an easy substitute for catapults, and can be moved. they are focused more on smashing units then they catapult, which is used for smashing castle defenses. hard to level up, yet very rewarding.

Brutes lvl 1: (0/30 XP)
power: 15, melee
speed: 10
cost: 150 gold
these are the more heavy hitting melee. they get the job done faster then anything else, leaving the competition behind. they are meduim-ish to level up, once you have basic units they are good.

those are just a small portion of what i have in stock. more units will be available if people actually get interested into this game, and i will have to think more in-depth about it. Units will level up. this is a big part of the game, and units gain XP passively when raiding. this is not perma-death, units heal after every raid.

Castle: (level 1)
current controller: ivory
defenses: 1 singular cannon (75 power)
units: 1 heavy infantry (10 power)
total power: 85
raidable: yes. (in some situations it might not be).

You may only raid once a day. your timer will be calculated judging by your post time, not mine. note theat you may fail, but will gain XP and gold every try.

thats about it! on your 1st post just give me character sheet, 1st unit pick, and any questions you may have.
You cannot raid the castle until after your 1st post, in case you have questions or did something wrong.

I hope this is a smashing sucess!

  • 91 Replies
jeray2000
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jeray2000
435 posts
Peasant

Wait. He has total power 25. I have total power 85. Plus I have the cannon. And he only got a neutral roll. How does he only lose by a narrow margin?

XeoposerStudios
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XeoposerStudios
107 posts
Nomad

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl1 (10/15 XP), light inf, lvl1 (4/10 XP), archers lvl1 (4/10 XP)
total power: 20
Status: timer: 24 hours, not controlling castle
Money: 100
CP: 0
commander: N/A

I buy 2 lights. I raid again(once I can), and use the same formation again, but this time it is Heavies in front, followed by 2 lights, then archers, then the last light in the back.

spikeabc
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spikeabc
1,666 posts
Jester

I went ahead and changed my money to 75 since you forgot.
I cash in the 3 CP I have, resulting in +150 gold. 75 + 150 = 225. I then buy a calvary unit.


LOL. sorry.

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (3/15 XP), Light inf, lvl1 (6/10 XP), heavy inf, lvl1 (6/15 XP), heavy inf, lvl1 (3/15 XP), calvary lvl1 (0/20 XP)
total power: 75
Status: not controlling castle. can raid.
Money: 25
CP: 0

and 225-200=25.

Wait. He has total power 25. I have total power 85. Plus I have the cannon. And he only got a neutral roll. How does he only lose by a narrow margin?


i have to re-tally that, its pretty close now. 75 from what i get...i think, i have to look at the power values.

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl1 (14/15 XP), light inf, lvl1 (8/10 XP), archers lvl1 (8/10 XP), light inf. lvl1 (4/10 XP), light inf lvl1 (4/10 XP)
total power: 55
Status: timer: 6 hours, not controlling castle
Money: 100
CP: 0
commander: N/A

you raid! your luck roll is 18! you use your strategy that use used last time. the battle rages on for over an hour, but in the end jarray defends successfully. im not going into detail here, it could take awhile.

loot:
all units gain 4 XP
you gain 100 gold
jeray2000
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jeray2000
435 posts
Peasant

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/20 XP, commanded)
total power: 85
Status: controlling castle
Money: 50
CP: 1
commander: Tidal Vermonsur (power: 25, clavary)

I gave myself a castle point. And how much experience does a single castlepoint get you? I can't seem to find the page where you explained the ratios.

spikeabc
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spikeabc
1,666 posts
Jester

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/20 XP, commanded)
total power: 85
Status: controlling castle
Money: 50
CP: 1
commander: Tidal Vermonsur (power: 25, clavary)

its 1 CP for 50 gold or 1 CP for 3 XP for a single unit

rychus
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rychus
1,282 posts
Farmer

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (3/15 XP), Light inf, lvl1 (6/10 XP), heavy inf, lvl1 (6/15 XP), heavy inf, lvl1 (3/15 XP), calvary lvl1 (0/20 XP)
total power: 75
Status: not controlling castle. can raid.
Money: 25
CP: 0

I raid, with the sun at my back.

XeoposerStudios
offline
XeoposerStudios
107 posts
Nomad

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl1 (14/15 XP), light inf, lvl1 (8/10 XP), archers lvl1 (8/10 XP), light inf. lvl1 (4/10 XP), light inf lvl1 (4/10 XP)
total power: 55
Status: timer: 6 hours, not controlling castle
Money: 100
CP: 0
commander: N/A

I raid once more using the same formation again.(Once I can)

spikeabc
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spikeabc
1,666 posts
Jester

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (7/15 XP), Light inf, lvl2 (0/15 XP), heavy inf, lvl1 (10/15 XP), heavy inf, lvl1 (7/15 XP), calvary lvl1 (4/20 XP)
total power: 80
Status: not controlling castle. 3 hour wait
Money: 125
CP: 0

you raid! luck roll of 15! you send your men in an attempt to reclaim the castle you have lost. you charge your men, and the cannon blows a chunk of your heavy infantry. your units collide, and after a long battle jarray defeats you and pushes you back once again.

loot:
all units gain 4 XP!
you gain 100 gold!
a light inf leveled to 2!

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl2 (1/20 XP), light inf, lvl2 (0/15 XP), archers lvl2 (0/15 XP), light inf. lvl1 (6/10 XP), light inf lvl1 (6/10 XP)
total power: 70
Status: timer: 3 hours, not controlling castle
Money: 150
CP: 0
commander: N/A

you raid! Your luck roll is 3! you surround the house, to avoid massive cannon fire. then you charge, only to be met with forces much larger then your own and cant do anything about it. in the end you take massive damage dealing average casualties.

loot:
all units gain 2 XP!
you gain 50 gold!
your heavy inf, light inf, and archers leveled to 2!

ame: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/20 XP, commanded)
total power: 85
Status: controlling castle
Money: 50
CP: 2
commander: Tidal Vermonsur (power: 25, clavary)

you gain a CP

rychus
offline
rychus
1,282 posts
Farmer

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (7/15 XP), Light inf, lvl2 (0/15 XP), heavy inf, lvl1 (10/15 XP), heavy inf, lvl1 (7/15 XP), calvary lvl1 (4/20 XP)
total power: 80
Status: not controlling castle. 3 hour wait
Money: 125
CP: 0

I raid when I can.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (10/15 XP), Light inf, lvl2 (3/15 XP), heavy inf, lvl1 (13/15 XP), heavy inf, lvl1 (10/15 XP), calvary lvl1 (7/20 XP)
total power: 80
Status: not controlling castle. 3 hour wait
Money: 125
CP: 0

You raid! your luck roll is 14! you raid once again, with very close forces with jarray's. when you believe is the right time, you strike, charging your men at the castle. in the end, its very close, but jarray remains the victor.

loot:
all units gain 3 XP
you gain 75 gold

rychus
offline
rychus
1,282 posts
Farmer

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (10/15 XP), Light inf, lvl2 (3/15 XP), heavy inf, lvl1 (13/15 XP), heavy inf, lvl1 (10/15 XP), calvary lvl1 (7/20 XP)
total power: 80
Status: not controlling castle. 3 hour wait
Money: 125 + 75 (200)
CP: 0

I buy another calvary unit.

XeoposerStudios
offline
XeoposerStudios
107 posts
Nomad

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl2 (1/20 XP), light inf, lvl2 (0/15 XP), archers lvl2 (0/15 XP), light inf. lvl1 (6/10 XP), light inf lvl1 (6/10 XP)
total power: 70
Status: timer: 3 hours, not controlling castle
Money: 150
CP: 0
commander: N/A

I raid(once i can) using the same formation but this time I buy brutes and use the same formation in this order Brutes, Heavies, Lights, Lights,Lights, Archers

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (10/15 XP), Light inf, lvl2 (3/15 XP), heavy inf, lvl1 (13/15 XP), heavy inf, lvl1 (10/15 XP), calvary lvl1 (7/20 XP), calvary lvl1 (0/20 XP)
total power: 95
Status: not controlling castle.
Money: 0
CP: 0

added. the gold thing is probably pissing everyone off now...yeah

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl2 (4/20 XP), light inf, lvl2 (3/15 XP), archers lvl2 (3/15 XP), light inf. lvl1 (9/10 XP), light inf lvl1 (9/10 XP)
total power: 70
Status: timer: 3 hours, not controlling castle
Money: 200
CP: 0
commander: N/A

You raid, your luck roll is 8. you use that formation, and although the battle is close. you lose. (im not going into detail)

loot:
all units gain 3 XP
you gain 50 gold

jeray2000
offline
jeray2000
435 posts
Peasant

I get a CP every twentyfour hours, right? I believe I should be at 3 CP now. I cash them all in and buy another cavarly unit.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/20 XP, commanded) calvary lvl1 (0/20 XP)
total power: 105
Status: controlling castle
Money: 0
CP: 0
commander: Tidal Vermonsur (power: 25, clavary)

mkay

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