ForumsForum GamesTake The Castle (RPG)

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spikeabc
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spikeabc
1,666 posts
Jester

This is an RPG where their is a castle in the kingdom of Donchester. Everyone in the kingdom was, originally, friendly and peace loving with their king. One day the king died. Their was, of course, a ceremony of the death, but people began to panic. this was simply because they king had no sons or daughters because he died of early age. In the old days, if this happened, the king title was usually given to the closest of the king's general. This kingdom, however, has many generals, all of which wanted the king's throne and the castle. The king told his closest general, Ivory, he was king. however no one liked him, so the kingdom broke out in war.

You are assuming the position of one of the kings generals, or a rising one from military ranks. you want to be the king, and its castle. But Ivory has closely gaurded the castle, and you will need lots of strength to defeat him and take the castle.

Character Sheet:

Name:
Visual Description:
Flag visual: (will be important if you take the castle, just describe what it looks like)
age: (between 20 and 50)
army: (leave blank at the moment, this will become important quickly)
Status: able to raid castle, not controlling it
Money: 0 (obtained from raiding)

IN THIS GAME THEIR WILL BE PVP. thats a no-brainer. EVERYONE will be trying to take the castle. You will start off with your choice of a unit, which you will use to raid the castle. raiding the castle is what this game is about. The person who controls the castle will have options on upgrading it and all of its defenses. these stats will be shown below. (currently the controller of the castle is ivory, who is AI controlled). I will descide the outcomes of ALL raids, you must say "im raiding the castle" when you do then i will calculate the outcome (which may take some time).

1ST UNIT OPTIONS:

light infantry lvl 1: (0/10 XP)
power: 5, melee
speed: 10
Cost: 50 gold
quicker then most units, light infantry gets the job done. melee, not to powerful, but levels up quickly

Heavy infantry lvl 1: (0/15 XP)
power: 10, melee
speed: 5
cost: 100 gold
powerful, slow, and hard to level up, these guys will be more of a later-in-game option (although they can be your 1st choice). but, they will crush most resistance at a small cost

Archers lvl 1: (0/10 XP)
power: 5, ranged
Speed: 15
cost: 75 gold
they are your immediate ranged option, cheap, and easy to use with a little strategy. they are no your best choice 1st thing, but will be big later on.

The above are your only options for starting. the blelow are some higher tier units.

Catapult lvl 1: (0/50 XP)
power: 50, ranged
Speed: stationary
cost: 500 gold
these bad boys will destroy anything unit, and take large portions of the castle walls or defenses before most fighting begins. these are hard to level up, but are the powerhouse of the competition

cannons lvl 1: (0/100 XP
power: 75, ranged
speed: 5
cost: 750 gold
these guys are an easy substitute for catapults, and can be moved. they are focused more on smashing units then they catapult, which is used for smashing castle defenses. hard to level up, yet very rewarding.

Brutes lvl 1: (0/30 XP)
power: 15, melee
speed: 10
cost: 150 gold
these are the more heavy hitting melee. they get the job done faster then anything else, leaving the competition behind. they are meduim-ish to level up, once you have basic units they are good.

those are just a small portion of what i have in stock. more units will be available if people actually get interested into this game, and i will have to think more in-depth about it. Units will level up. this is a big part of the game, and units gain XP passively when raiding. this is not perma-death, units heal after every raid.

Castle: (level 1)
current controller: ivory
defenses: 1 singular cannon (75 power)
units: 1 heavy infantry (10 power)
total power: 85
raidable: yes. (in some situations it might not be).

You may only raid once a day. your timer will be calculated judging by your post time, not mine. note theat you may fail, but will gain XP and gold every try.

thats about it! on your 1st post just give me character sheet, 1st unit pick, and any questions you may have.
You cannot raid the castle until after your 1st post, in case you have questions or did something wrong.

I hope this is a smashing sucess!

  • 91 Replies
jeray2000
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jeray2000
435 posts
Peasant

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl1 (14/15 XP), archer lvl2 (0/15 XP), archer lvl2, (0/15 XP)
total power: 55
Status: raid timer is 6 hours. not controlling castle
Money: 200
CP: 0
commander: Tidal Vermonsur (power: 25, clavary)

I buy a cavarly unit, which I put Tidal in charge of. I then use the strategy of 2 archers for every heavy infantry, having the archers pick off light infantry while my heavy infantry take on the enemies heavy infantry. They form a loose circle around the castle.

spikeabc
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spikeabc
1,666 posts
Jester

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl1 (6/15 XP)
total power: 10
Status: timer: 3:00, not controlling castle
Money: 125
CP: 0
commander: N/A

ok. your luck roll is 2. you form a circle around the castle, to avoid heavy cannon fire. however, rychus's men are far from outnumbered and even with your strategy you lose desperately.

loot:
heavy gains 3 XP!
you gain 50 gold!

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/30 XP, commanded)
total power: 85
Status: controlling castle
Money: 50
CP: 0
commander: Tidal Vermonsur (power: 25, clavary)

you raid! you get a sad luck roll of 3. its mid afternoon and rychus sends his men yet again to defend. your strategy stays the same, but this time you have a charging calvary unit. your luck roll is 3, which is to low for the ability. however your calvary are still ramming rychus's infantry and that deals massive damage. meanwhile your archers attack, and the heavy inf defends them. your calvary gets deafeated, but the archers and the heavy inf are enough to take the castle!

loot:
heavy inf gains 3 XP!
archers gain 3 XP!
calvary gains 4 XP! (+1 for commander)
you gain 50 gold!
you gain the castle!

im not entirely the sure of the power/cost of calvary right now. i will post again soon with the exacts their.

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (0/15 XP), Light inf, lvl1 (3/10 XP), heavy inf, lvl1 (3/15 XP), heavy inf, lvl1 (0/15 XP)
total power: 25
Status: not controlling castle. can raid.
Money: 0
CP: 3

you gain a CP, and with that the castle is seized by jarray.

Can I form alliances with others?


not until we get more players
spikeabc
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spikeabc
1,666 posts
Jester

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/20 XP, commanded)
total power: 85
Status: controlling castle
Money: 50
CP: 0
commander: Tidal Vermonsur (power: 25, clavary)

just a quick fix

jeray2000
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jeray2000
435 posts
Peasant

Could I have a pre-designed defensive plan? Like saying that whenever I'm attacked, I have all my men just charge out and swarm one enemy soldier at a time? (that's not my actual plan)

spikeabc
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spikeabc
1,666 posts
Jester

Could I have a pre-designed defensive plan? Like saying that whenever I'm attacked, I have all my men just charge out and swarm one enemy soldier at a time? (that's not my actual plan)


i dont see why not. i wouldnt have a problem with that.
jeray2000
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jeray2000
435 posts
Peasant

Also, is there enough room on top of the castle walls to station archers?

spikeabc
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spikeabc
1,666 posts
Jester

Also, is there enough room on top of the castle walls to station archers?


hmmmm...if you buy an archer tower yes, until then no. i think its on page 2 or something.
XeoposerStudios
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XeoposerStudios
107 posts
Nomad

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl1 (6/15 XP)
total power: 10
Status: timer: 3:00, not controlling castle
Money: 125
CP: 0
commander: N/A

I buy one light inf. and one archer. After this I raid once more, using the same formation as last time except with the lights behind the heavies, and the archers stationed behind the lights.

jeray2000
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jeray2000
435 posts
Peasant

A problem with buying castle improvements is that if you lose the castle then you lose your money and it actually helps whoever gets it defeat you. I don't know how to make them fair, but currently it's not a very good idea to buy.

Name: Lord David Jones
Visual Description: Tall with white skin and blue eyes.
Flag visual: A golden crown with a blue saphire in the center with a red background.
age: 30
army: heavy inf, lvl2 (2/20 XP), archer lvl2 (3/15 XP), archer lvl2, (3/15 XP), calvary lvl1 (4/20 XP, commanded)
total power: 85
Status: controlling castle
Money: 50
CP: 0
commander: Tidal Vermonsur (power: 25, clavary)

When soldiers come try to take the castle, I leave all my archers in front of the castle gate, along with the cannon. I send all but one of my heavy infantry to take out the units outside of the range of my archers and cannons. I leave the extra heavy infantry to slow down enemy units enough for my archers to kill. I leave my cavalry in the command of Tidal.

spikeabc
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spikeabc
1,666 posts
Jester

Name: Kito Soga
Visual Description: A skinny man, standing at 6'4"
Flag visual: A black dagger in the center, with a light purple background
Age: 20
Army: Heavy inf, lvl1 (10/15 XP), light inf, lvl1 (4/10 XP), archers lvl1 (4/10 XP)
total power: 20
Status: timer: 24 hours, not controlling castle
Money: 100
CP: 0
commander: N/A

you raid! your luck roll is 15!

When soldiers come try to take the castle, I leave all my archers in front of the castle gate, along with the cannon. I send all but one of my heavy infantry to take out the units outside of the range of my archers and cannons. I leave the extra heavy infantry to slow down enemy units enough for my archers to kill. I leave my cavalry in the command of Tidal.


jarray does that. i can visualize this, buts its difficult. the battle is fierce, and jarray sustains average casualties, but wins nevertheless.

loot:
all units gain 4 XP!
you gain 100 gold!

A problem with buying castle improvements is that if you lose the castle then you lose your money and it actually helps whoever gets it defeat you. I don't know how to make them fair, but currently it's not a very good idea to buy.

thats the point, it makes the game harder once you lose the castle but easier to defend for the time being. im not changing that.
spikeabc
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spikeabc
1,666 posts
Jester

the bolded stuff should be italicized.

jeray2000
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jeray2000
435 posts
Peasant

Why wouldn't anyone just buy regular troops then?They wouldn't be nearly as effective in defending the castle, but at least you can use them to attack if you ever lose the castle.

rychus
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rychus
1,282 posts
Farmer

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (0/15 XP), Light inf, lvl1 (3/10 XP), heavy inf, lvl1 (3/15 XP), heavy inf, lvl1 (0/15 XP)
total power: 25
Status: not controlling castle. can raid.
Money: 0
CP: 3

Guess I'll go ahead and raid.

spikeabc
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spikeabc
1,666 posts
Jester

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (3/15 XP), Light inf, lvl1 (6/10 XP), heavy inf, lvl1 (6/15 XP), heavy inf, lvl1 (3/15 XP)
total power: 25
Status: not controlling castle. can raid.
Money: 0
CP: 3

You raid! your luck roll is 12! you surround the house that has very recently been taken from you. you charge, with the cannon takeing small amounts of your units. the calvary unit takes your light infantries out quickly, while the heavies are fighting. in the end you lose by narrow margin thanks to the calvary unit.

loot:
all units gain 3 XP!
you gain 75 gold!

Why wouldn't anyone just buy regular troops then?They wouldn't be nearly as effective in defending the castle, but at least you can use them to attack if you ever lose the castle.


i dont know, archer towers are much more effective
rychus
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rychus
1,282 posts
Farmer

Name: Sir Archene
Visual Description: War-hardened, tall, and thick-muscled.
Flag Visual: Five stars surrounded by an arch. Regular white backdrop.
Age: 28
Army: Light Inf, lvl2 (3/15 XP), Light inf, lvl1 (6/10 XP), heavy inf, lvl1 (6/15 XP), heavy inf, lvl1 (3/15 XP)
total power: 25
Status: not controlling castle. can raid.
Money: 75
CP: 3

I went ahead and changed my money to 75 since you forgot.
I cash in the 3 CP I have, resulting in +150 gold. 75 + 150 = 225. I then buy a calvary unit.

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