The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely. More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.
Sheet:
Leader Name: Age: Gender: Description: Bio: optional --------- City Name: Can be real, or made up, don't be silly City Standard: Location: being specific helps Locational Perk: Population:10,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
Locational Perks Russia: troops Immune to cold Germany: Tech research quickened France: Higher Morale America: Cheaper research & soldiers Britain: Better Aerial forces China:2x population Japan: better naval forces Italy: Troops not affected by rugged terrain Canada: Friendlier relations with other city states Switzerland: Troops fight twice as hard on the defense
You can be in any country, but you'll need to develop your own perk for it, and i will judge it.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 27 000 Morale: Average Events: Light tanks 6 turn(s), AT Grenades, 2 turn(s)
done
Yeah they look away from the odd theocracy, and instead search west, where they find abandoned neighborhood, with a lot of intact housing, ripe with valuable materials
on another interesting note, here is what Russians did to disable tanks when they didn't have AT weapons.
[quote=Archive Awareness]"1. Soldier Kulishev was out scouting one night. An enemy tank crawled out of the forest. He threw a bundle of grenades, and the tank stopped.
2. The tank opened fire, but no one answered. Kulishev took off his boots and silently climbed up on the tank.
3. The hatch opened, and a fascist tanker peeked out. Kulishev hit him in the head with his shovel. The fascist fell back, and the hatch closed.
4. Not wasting time, Kulishev blocked the machine guns with branches, covered observation ports with clay, and blocked the air intakes.
5. The fascists started choking and climbing out of the tank. Kulishev knocked out a second one with his shovel. The third one surrendered. This is how, with bravery, initiative, and quick wits, soldier Kulishev defeated a tank one on one. [/quote]
"Three German tanks entered Pinsk. The fascists miscalculated, and ran out of gas. Pinsk partisans surrounded the Germans. Some swift and strong blows with a mallet, and the barrels of their machine guns were useless. However, the fascists were protected by armour. How do you get them out? Pinsk blacksmiths and workers brought mallets and hammers, and started hammering at the armour. The German fascists, unable to withstand the noise, surrendered.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 27 000 Morale: Average Events: Light tanks 6 turn(s), AT Grenades, 2 turn(s)
Wow. I send 200 assault troops to the abandoned neighbourhood with 50 workers to carry the resources back to the city-state.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 57 000 Morale: Average Events: Light tanks 6 turn(s), AT Grenades, 2 turn(s)
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 57 000 Morale: Average Events: Light tanks 5 turn(s), AT Grenades, 1 turn(s)
I start researching AT rifles and send out 10 scouts again to look for resources in another direction.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 17 000 Morale: Average Events: Light tanks 5 turn(s), AT Grenades, 1 turn(s), AT rifles, 5 turns
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 17 000 Morale: Average Events: Light tanks 4 turn(s), AT Grenades, 0 turn(s), AT rifles, 4 turns
Okay then I keep then working on that.
Could I make anti-tank troops armed with AT rifles and rifle grenades that they use to fire AT grenades?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 37 000 Morale: Average Events: Light tanks 4 turn(s), AT Grenades, 0 turn(s), AT rifles, 4 turns
alright, well they come back again, with 20k
that's not how AT grenades work. But you can have troops with AT rifles and AT grenades.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 37 000 Morale: Average Events: Light tanks 3 turn(s), AT rifles, 3 turn(s)
Okay, what can I use rifle grenades for, rifle grenade men? Also can I start making some mortars so I can get mortar men? If there are any more resources I send them back.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events: Light tanks 3 turn(s), AT rifles, 3 turn(s)
no any regular GI can use them
you need an ordinance training school
they go back one last time and come back with the last 5k resources
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events: Light tanks 2 turn(s), AT rifles, 2 turn(s)
How do I get regular GIs? How many resources for an ordinance school? I send 10 scouts in another direction to look for another source of resources.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events: Light tanks 2 turn(s), AT rifles, 2 turn(s)
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events: Light tanks 1 turn(s), AT rifles, 1 turn(s)
How do I get dough boys? To get WWII troopers do I need better guns or something?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events: Light tanks 1 turn(s), AT rifles, 1 turn(s)
you need a lot of improved things, and new training.