The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely. More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.
Sheet:
Leader Name: Age: Gender: Description: Bio: optional --------- City Name: Can be real, or made up, don't be silly City Standard: Location: being specific helps Locational Perk: Population:10,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
Locational Perks Russia: troops Immune to cold Germany: Tech research quickened France: Higher Morale America: Cheaper research & soldiers Britain: Better Aerial forces China:2x population Japan: better naval forces Italy: Troops not affected by rugged terrain Canada: Friendlier relations with other city states Switzerland: Troops fight twice as hard on the defense
You can be in any country, but you'll need to develop your own perk for it, and i will judge it.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events: Light tanks 0 turn(s), AT rifles, 0 turn(s)
now that my AT rifles and light tanks are done: I make 10 light tanks and 100 anti-tank troopers.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 13 000 Workers: 4 000 Scientists: 4 000 Soldiers: 4 917 Soldier Types: SMG Militia, 1210WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble), 200 Scouts --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades, AT grenades, AT rifles, Light Tanks Buildings: Headquarters, Barracks, Field Hospital, Rifle Range, weapons manufacturer, vehicle manufacturer, Advanced training course. Vehicles: 10 Humbler Recon Cars Defenses: Barbed wire & Chainlink fencing, 8 towers, trenches Allies: none Enemies: Resources: 42 000 Morale: Average Events:
What sort? machienguns? cannons? ammo tractor? scout? anti-infantry? there are tons of tanks out there during that time
doubtful, Germany had 'well disciplined soldiers' and people still believe that they were singlehandedly better then all other armies. also you forgot the part where Prussia isn't really a country anymore. Should I also include perks for the Confederation of the Rhine? or Westphalia? or the Mughal Empire?
alright, 20k resources, and 3 turns
alright, well they are deviously simple that you don't really need to research it.