OK, D-Day RPG was not a success, and did not even get to 3/5 players before it practically went out of business. It was because the character sheet was too simple. Fortunately, I have learned from my mistake and plan to make a second, more complicated version. You can also choose what team you are on! Here is the character sheet:
1) The player has 30 points to assign among his last 9 attributes. One morale point counts as 5, and one HP point counts as 3. He/she can choose 2 perks of his choice.
2) You die when you run out of health and you surrender when you run out of morale.
3) To advance past level 1, a player must go up 10 XP. To advance past level 2, a player must go up 20 XP. 30 XP for 3, and so on.
4) When a level goes up, the player may split 5 points among his attributes.
5) One kill is 5 XP. XP will also be rewarded according to other things, such as surviving an ambush.
Here is a list of perks and their effects:
Hard to Break Increases morale by 5 points.
Marksman: Increases accuracy by 3 points.
Rapid Runner: Increases agility by 3 points.
Heavy Duty: Increases armor by 3 points.
Quick Draw: Increases dexterity by 3 points.
Unstoppable: Increases endurance by 3 points.
Lucky Charm: Increases luck by 3 points.
Ninja: Increases stealth by 3 points.
Maximum of 5 players. After 3 days, the game will start regardless of player count.
You land with about 5 other allied troops, who are moving through the forest to a rendezvous point. You notice a squad leader within your group. Suddenly, bullets cut through the shrubbery and you see 5 Germans come out from behind the trees. An ambush! What do you do?
You land clumsily next to 2 other allied soldiers. The next thing you know, a sniper bullet whizzes past your head. One of your fellow troops is hit by a sniper bullet, and he falls to the ground with a thud. What do you do?
Name: Pvt.Dale Country:U.S.A Class:Rifleman Level: 1 XP:0 Perks:Rapid Runner, Unstoppable HP:12 Morale:20 Accuracy:4 Agility:6(3+ 3 from perk) Armor:5 Dexterity:4 Endurance: 4(1+ 3 from perk) Luck:2 Stealth:3 You check the trees and do not see any Nazis. You attempt to climb a tree, but the trunk is too slippery. The footsteps are getting even louder! What do you do?
Name: Pvt. John Country: USA Class: Medic Level: 1 XP: 0/10 Perks: Lucky Charm, Heavy Duty HP: 10 Morale: 5 Accuracy: 4 Agility: 3 Armor: 3 ( 3+3=6 ) Dexterity: 4 Endurance: 4 Luck: 3 (3+3=6) Stealth: 2 You land out on the beach right in front of a wall of sandbags. You are with 20 other allied troops, who are firing at a Nazi tower. What do you do?
You try, but the Germans have already sighted you! Just as you are about to be shot by a Nazi, you hear bullets, and you see him and the others fall to the ground with a thud. To your left, you see a squad of 5 troops that seem to know where they are going. What do you do?
You jump into a bush just as the Nazis enter your clearing. They walk right past you, and seem not to have noticed you. +1 stealth point for hiding from enemy forces. What now? Recommended options: A. Try to find ally forces. B. Attempt to ambush the Nazi forces. C. Evacuate ASAP, because there could easily be many other Nazi forces in the area.