ForumsForum GamesD-Day RPG 2.0

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ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

OK, D-Day RPG was not a success, and did not even get to 3/5 players before it practically went out of business. It was because the character sheet was too simple. Fortunately, I have learned from my mistake and plan to make a second, more complicated version. You can also choose what team you are on! Here is the character sheet:

Name: Pvt. [name]
Country: (Germany or U.S.A)
Class: (Sniper, SMG, Assault, Medic, or Rifleman)
Level: 1
XP:
Perks: (Choose 2)
HP:
Morale:
Accuracy:
Agility:
Armor:
Dexterity:
Endurance:
Luck:
Stealth:

Here are the basic rules:

1)
The player has 30 points to assign among his last 9 attributes. One morale point counts as 5, and one HP point counts as 3. He/she can choose 2 perks of his choice.

2)
You die when you run out of health and you surrender when you run out of morale.

3)
To advance past level 1, a player must go up 10 XP. To advance past level 2, a player must go up 20 XP. 30 XP for 3, and so on.

4)
When a level goes up, the player may split 5 points among his attributes.

5)
One kill is 5 XP. XP will also be rewarded according to other things, such as surviving an ambush.

Here is a list of perks and their effects:

Hard to Break Increases morale by 5 points.

Marksman: Increases accuracy by 3 points.

Rapid Runner: Increases agility by 3 points.

Heavy Duty: Increases armor by 3 points.

Quick Draw: Increases dexterity by 3 points.

Unstoppable: Increases endurance by 3 points.

Lucky Charm: Increases luck by 3 points.

Ninja: Increases stealth by 3 points.

Maximum of 5 players. After 3 days, the game will start regardless of player count.

(SEE D-DAY RPG THREAD FOR STORYLINE)

  • 76 Replies
farrowking37
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farrowking37
610 posts
Nomad

bump
is this thread a dying too?

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