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ZipperedVenus42
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ZipperedVenus42
185 posts
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OK, D-Day RPG was not a success, and did not even get to 3/5 players before it practically went out of business. It was because the character sheet was too simple. Fortunately, I have learned from my mistake and plan to make a second, more complicated version. You can also choose what team you are on! Here is the character sheet:

Name: Pvt. [name]
Country: (Germany or U.S.A)
Class: (Sniper, SMG, Assault, Medic, or Rifleman)
Level: 1
XP:
Perks: (Choose 2)
HP:
Morale:
Accuracy:
Agility:
Armor:
Dexterity:
Endurance:
Luck:
Stealth:

Here are the basic rules:

1)
The player has 30 points to assign among his last 9 attributes. One morale point counts as 5, and one HP point counts as 3. He/she can choose 2 perks of his choice.

2)
You die when you run out of health and you surrender when you run out of morale.

3)
To advance past level 1, a player must go up 10 XP. To advance past level 2, a player must go up 20 XP. 30 XP for 3, and so on.

4)
When a level goes up, the player may split 5 points among his attributes.

5)
One kill is 5 XP. XP will also be rewarded according to other things, such as surviving an ambush.

Here is a list of perks and their effects:

Hard to Break Increases morale by 5 points.

Marksman: Increases accuracy by 3 points.

Rapid Runner: Increases agility by 3 points.

Heavy Duty: Increases armor by 3 points.

Quick Draw: Increases dexterity by 3 points.

Unstoppable: Increases endurance by 3 points.

Lucky Charm: Increases luck by 3 points.

Ninja: Increases stealth by 3 points.

Maximum of 5 players. After 3 days, the game will start regardless of player count.

(SEE D-DAY RPG THREAD FOR STORYLINE)

  • 76 Replies
ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:0/20
Perks:Rapid Runner, Unstoppable
HP:18
Morale:20
Accuracy:5
Agility:6
Armor:5
Dexterity:5
Endurance: 4
Luck:3
Stealth:4

Your squad quietly descends down the cliff towards the point where you shot the troops. As they are hiding the bodies, you hear silent footsteps. What do you do?

farrowking37
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farrowking37
610 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:0/20
Perks:Rapid Runner, Unstoppable
HP:18
Morale:20
Accuracy:5
Agility:6
Armor:5
Dexterity:5
Endurance: 4
Luck:3
Stealth:4

Try to take cover behind something and point my gun in that direction, ready to fire.

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Gold - Squire


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Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:0/20
Perks:Rapid Runner, Unstoppable
HP:18
Morale:20
Accuracy:5
Agility:6
Armor:5
Dexterity:5
Endurance: 4
Luck:3
Stealth:4

You take cover, and 4 friendlies come out of the bushes. They take you and your squad to a rendezvous point for a platoon of Easy Company.

After you rendezvous with about 10 other troops (19 in total), you are moving through a clearing when a huge explosion rocks the ground beneath you! Artillery fire! What do you do?

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Gold - Squire


Flag

Oops...a copy-and-paste error. Ignore that.
farrowking37
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farrowking37
610 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:0/20
Perks:Rapid Runner, Unstoppable
HP:18
Morale:20
Accuracy:5
Agility:6
Armor:5
Dexterity:5
Endurance: 4
Luck:3
Stealth:4

If there is some sort of building or overhanging ledge, i hide under that, if there isn't, i run back and forth trying to dodge artillery fire.

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Notice the new feature I have added to the character sheet. Don't modify it, it will come in handy.

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:15/18
Morale:16/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:2/5
Endurance: 4/4
Luck:3/3
Stealth:4/4

You see no overhanging ledge. Fortunately, due to your agility bonus, you manage to dodge the artillery blasts. (+5 XP) However, a piece of shrapnel gets stuck in your arm. (-3 HP) (-3 Dexterity) (-4 Morale)

About 10 minutes after the artillery fire is over, you and 6 other surviving troops manage to gather together. About 3 are badly wounded. What do you do?

Recommended options:

A. Try to see if anyone in the group is a medic.

B. Try and heal the wound yourself.

C. Make your own option.

farrowking37
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farrowking37
610 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:15/18
Morale:16/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:2/5
Endurance: 4/4
Luck:3/3
Stealth:4/4

"MEDIC!" that should cover my action.
if not clear, i chose suggested option A

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:14/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3
Stealth:4/4

Fortunately for you, a medic happens to be in the group of survivors. He heals you for the most part. (+3 HP) (+2 Dexterity) (+1 Morale). However, it is still hard to use your dominant arm.

Unfortunately, you and the 6 other troops are completely lost and demoralized. (-3 Morale) They need to find a place to camp and heal their injuries, which means that somebody needs to scout the area. Do you volunteer to scout?

A. Yes

B. No

farrowking37
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farrowking37
610 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:14/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3
Stealth:4/4

i will volunteer to scout

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Gold - Squire


Flag

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:12/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3
Stealth:4/4

You begin to scout the area, and you notice nothing strange. After reporting back to camp, you inform the squad that everything looks fine and then they set up camp and go to sleep.

However, in the morning, 2 of the 3 injured soldiers are dead despite the attempts made by the medic. (-2 Morale) Your squad decides that it is best to move out of the area. On the travel you learn the names of your fellow soldiers. They are Private Kelly (Medic), Private Justin (Sniper), and Private Shane (Injured rifleman).

While you are traveling through the forest, you hear quick footsteps. Before you can respond, a bullet hits Private Justin in the neck, killing him for sure. What do you do?

farrowking37
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farrowking37
610 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:12/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3

i hit the ground and fire in the direction that the bullet that took out Justin came from.

ZipperedVenus42
offline
ZipperedVenus42
185 posts
Nomad

Gold - Squire


Flag

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:12/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3

It is hard to use your arm, but you manage to score a hit on a hostile and suppress the enemy troops. (+4 XP)

You see Private Kelly down on the ground too, covering Pvt. Justin and Shane like a human shield.

What now?

farrowking37
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farrowking37
610 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:5/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:12/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3

i continue to fire, and tell Pvt. Kelly to fire at the hostile troops.

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Name: Pvt.Dale
Country:U.S.A
Class:Rifleman
Level: 2
XP:14/20
Perks:Rapid Runner, Unstoppable
HP:18/18
Morale:12/20
Accuracy:5/5
Agility:6/6
Armor:5/5
Dexterity:4/5
Endurance: 4/4
Luck:3/3

You keep firing, and Pvt. Kelly takes out his pistol too. You manage to hit and kill one of the troops. (+5 XP) Now there are 3 Germans left, 1 wounded. Eventually, the Germans are in complete cover behind a rock, and you can fire no more. What do you do?

Recommended actions:

A. Wait for the enemy to come out from behind the rock, then fire at them.

B. Pack your things and run like h***, risking getting shot by the enemy.

C. Choose your own option.

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

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