ForumsForum GamesTechnoshard RPG

234 27791
FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Technoshard RPG

Story:At 23rd century Earth population was grown to big for this planet.So goverments formed together, and founded new organization; United Human Space Colonization Organization (UHSCO) to find and colonize new planets.
2402 UHSCO found their 134th planet, only called as number 178452.That planet was deserted and it would been left to peace if one thing wasnt founded there.Technoshard, huge skyscrapper, was only structure what had found over there.And it wasnt a human orign.What extraordinary items could that building contain!Sadly it has shield around it, and no human weapon could shot those shields down.But after months, those shield suddently disappeired, and lot of UHSCO soldiers ran inside to see what that building contaided.But as suddently were shield gone, as suddently they come back, and UHSCO soldiers get trapped inside Technoshard.

In this rpg you are one of those "lucky" ones who are stuckked inside Technoshard.Search fabulous items and weapons, fight agains threats and descover mysteries of Technoshard!


Character sheet:
Name:
Appearance
Hp:10x endurance
Hp reg. endurance/2
Energy:10x intelligence
Energy reg: intelligence/2
Classick below
Weapons:select 2 by your class starting weapons, can find more in game
Melee weapon:get by your class melee weapon, can find more in game
Avabilityick below
Items:get by your class, find more in game
Allies.Find in game
Stats:Use 25 points in stats below.Remember to put your class bonuses too!(stats cant get below 0!)
Endurance:
Intelligence:
Agility:
Strenght:
Sniping:
Gunsmith:
Explosives:
Seaching:
Luck:

Stat explanations:
Endurance:increases your max hp, and hp reg.Cant be below 1
Intelligence:Increases your max energy, energy reg and skill to use energic weapons.Energy is needed to use energy weapons and skills.
Agility:Increases your moving and reloading speed
Strenght:Increases your melee fighting skills,with your without melee weapons.Also decreases damage to you on melee fights.
Sniping:Increases your skills to use long range weapons
Gunsmith:Increases your skills to use medium and low range weapons
Explosives:Increases your skills to use heavy weapons
Seaching:increases your searching skills;you can find better weapons, ammo etc faster!
Luck:Self explanation.
I recomment to choose which kind of weapons you want to use, and focus mainly your skill points on them.You however can use any weapon which you find, but your skills on using them can be pretty low if you havent get some points on stats which increase their skills.

Classes:
Marine +2 endurance,+1 strenght,+2 gunsmith,-3 sniping,-1 intelligence,-1 explosives
Basic soldiers,trained to use various weapons.
Starting weaponspick 2 if you select marine-class)
Assault rifle (30/300)
Pistol (12/120)
Smg (45/225)
Combat rifle (10/40)
Shotgun (8/80)
Auto-shotgun (10/70)
Machinegun (50/200)
Laser rifle (-2/30)
Melee weapon:knife
Items: 3 hand granedes

Sniper +5 sniping,-2 endurance,-1 agility,-2 gunsmith
Long ranged unit,best against heavy and single opponents
Starting weaponspick 2 if you select sniper-class)
Sniper rifle: (5/50)
Combat rifle (10/40)
Laser rifle (-2/30)
Bazooka (1/10)
Railgun (-5/50)
Pistol (12/120)
Melee weapon:knuckle-duster
Items:2 smoke granedes, 1 paralyzer granede

At-trooper +4 explosives +1 intelligence -3 agility -2 endurance
At-troopers carry heavies weapons,
Starting weaponspick 2 if you select at-trooper class)
Combat rifle (10/40)
Laser rifle (-2/30)
Bazooka (1/10)
Rocket launcher (2/10)
Laser rifle (-2/50)
Granede laucher (5/10)
Pistol (12/120)
Melee weapon:knuckle-duster
Items: 2 emp granedes

Brute +2 endurance +2 strenght +1 agility -3 sniping -2 intelligence
Heavy units, mostly use melee and low range weapons.
Starting weapons: (pick 2 if you select brute class)
Shotgun (8/80)
Auto-shotgun (10/70)
Pistol (12/120)
Smg (45/225)
Melee weapon:sledge hammer
Items:none!

Pioneer +3 intelligence,+1 agility,+1 endurance -2 explosives,-2 sniping,-1 strenght
Pioneers are intelligence soldiers, which usually use energy weapons
Starting weaponspick 2 if you select pioneer-class)
Laser rifle (-2/30)
Railgun (-5/50)
Laser pistol (-1/20)
Melee weapon:energy blade

Avabilitiesick 1 below
Cloak: become undetectible for short period of time,-7 energy,2 charge
Battle mode:Get faster, stronger, and aim better when battle mode is on -6 energy, 1 charge
Teleport:Instatly travel a location which you choose.Low range.-10 energy, 2 charge
Quick heal:heal by +10 hp -10 energy 3 charge
Emp:Fire an Electro-Magnetic pulse aroud you, stunning and/or damaging mechanic devices.-13 energy,4 charge
Shockwave:Fire a shockwave around you, pushing enemies away.-12 energy,3 charge
Shield: create a energy barricade where you want, blocking most of fire. -16 energy, 4 charge

About this RPG:
This is NOT suppose to be "realistic" rpg, you dont need to sleep or eat in here!Its all about wondering...

I cant be online every day, so you propably need to wait some time before getting replay by me...

FAQ:
If you have some questions, look over here before asking to me.
Can I ask questions (about this game)?
Sure!Feel free to ask questions, in here, or in my profile.I try to answer as quickly as possible!
What means (x/y) after a weapon?
It means weapon clip/max ammo.X is ammo ammount currently in clip, y is max ammo for weapon AMMOS ALREADY IN CLIP ARENT COUNTED!
Why some weapons, like laser rifle, has negative clip then?
Energetic weapons wprk different way than normal ones.-x on them means energy ammount needed to fire a shot for it.So energetic weapons dont need ammos, only energy!However, they have cooldown bar, which is at same place as normally max ammo.It also counts down, when firing, and then when it reaches 0, you cant shoot!

  • 234 Replies
p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.: 3.5/4?
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None (you didn't mention any in the class)
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3

The length of the post simply made it imperative that I join. However, I do have some questions not answered in the FAQ: How frequent is the regeneration (is the number, say, correspondent to the HP/Energy regenerated per post?)? How many players are needed before we start? Are there deliberately no XP and Level stats? And what is the range of the Shockwave avability (compared to the range of the laser rifle, for example)?

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.: 3.5/4?
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 5
Intelligence: 10
Agility: 4
Strength: 2
Sniping: 0
Gunsmith: 1
Explosives: 0
Searching: 2
Luck: 3

Btw you forgot to add/remove points by your class spesial, I done it for you.
Nice, a player!Ok here are my answers:
1.I had regeneration automaticly any time if its needed (you have taken damage).So, if you ahd damaged your earlier post, you would be healed by 2 now
2.I need only 1 player to start, so game starts *counts 1,2,3* NOW!
3.No, there isnt any exp I thought that adding exp system would be complex, now you can grow stronger by founding better guns/items.
4.Shockwave range is a bit lower than shotguns, so its lower than laser rifles.

Ok, now game starts:
You awake a large hallway."Oh where I am?"you ask.Then it comes to your mind:"Technoshard!I remeber that shield got back, and then everything went black..."
Hallway where you are has 2 paths.Forward you heard a strange buzzing noice and back nothing.
What you do?

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.: 3.5/4?
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3

I cautiously head towards the place I hear the buzzing sound come from, although something inside me tells me to act otherwise.

Btw you forgot to add/remove points by your class spesial, I done it for you.
Actually, no, I forgot to mention I had applied the changes caused by my class .
1. OK, but still, does it round up? 'Cause in my sheet I have "3.5/4?".
2. Nice. Hate it when RPGs die due to player shortage.
3. Sure, although I wouldn't find it any more complicated, it can kinda 'get in the way'. My new concern is, then, do my stats remain the same for the whole game, only to affected by items I find?
4. Thank you.
FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Well, I have been thinking and I am going to add exp-system.I was thinking that it would be pretty annoing to play hole game with same stats.Now you need some ammount of exp, and when you level up, you can use 2 points to increase your stats.Exp is gained for fighting.Your "valor" in battle increase exp gain.So camping is safer, but going rambo gains more exp.
And yes, I round energy reg. up to 4, forgot to do that before.
And sorry that I messed up with your stats :S


Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level:1
Exp:0/100

You walk toward buzzing noice, and you see that there is a white drone hovering around a UHSCO soldier.You hear loud metallic voice:"Why you entered building which is now know as Technoshard?Answer!"Them drone shoot something which looked a bolt.UHSCO soldiers screms and rolls around in pain.Them drone turns and see you."Maybe this human being is more... willing cooperation."Drone start to hover towards you.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 0/100

I draw the rifle, point it at it and say "Stop! What do you want from me?".

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 0/100

Drone:"We,The mighty Guardians, want answers!Why you pathetic human beings entered this building now know as Technoshard?What is your purpose?"

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 0/100

I respond "I assure you, we are not here to do you harm. Even though I'm simply following orders, I could tell you that we, humans, were curious about what Technoshard is, and wanted to discover what's hidden inside.".

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 0/100

Drone:Mysteries of Technoshard must never be discovered!Prepare to meet your doom, human!
You see that small pipe coms out of drone.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 0/100

I immediately start shooting the drone, not stopping before it's down.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 62/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/22), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 12/100

You take it down with 4 laser rifle shots (+12 exp), them it drops, and rolls towards UHSCO soldier which it teased.You hear a chraging sound... Oh **** that drone is going to explode!

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 40/40
Hp reg.: 2
Energy: 62/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/22), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 12/100

Realising I might be in quite some trouble, I try to run away as fast as possible, as far away as possible.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 34/40
Hp reg.: 2
Energy: 66/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/26), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 14/100

You run,and the drone explodes (+2 exp).Shockwave strikes you on the ground (-6 hp).When you get up, you see that hole area is covered with smoke.What you would like to do now?
Search items for hallway, go forward, or return your starting area?

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 34/40
Hp reg.: 2
Energy: 66/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/26), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: None
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Level: 1
Exp: 14/100

I would first carefully look around for any items of use. My next action would be to return to my starting position, before going towards the place no sound was heard from.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Btw because I desided to add exp-system, I also add some different ways to gain exp.
Missions Some situations you can get missions.To complete mission you need to do certain thing(s).When you complete it, you gain exp (and some situations items as well).
MedalsMedals are in-game awards, like achiements.You get them by doing several things.
I also add Moral-stat (also could been called as karma).Moral cant be effected by stat points, you`ll get by your actions.If your friends considers you as "evil" your moral is negative (-), if they consider as "good" your moral is positive (+), 0 is neutral.Moral starts on 0.

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 36/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: 2 handgranedes
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Moral:0
Level: 1
Exp: 21/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)

You found 2 handgranedes (+2 exp)!You also found a UHSCO assault rifle (30/300).Would you like to swap it for any your (ranged) weapons, or do you leave it there?

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee.
Hp: 36/40
Hp reg.: 2
Energy: 70/70
Energy reg.:4
Class: Pioneer
Weapons: Laser rifle (-2/30), Railgun (-5/50)
Melee weapon: Energy blade
Avability: Shockwave
Items: 2 handgranedes
Allies: None
Stats
Endurance: 4
Intelligence: 7
Agility: 3
Strength: 3
Sniping: 1
Gunsmith: 1
Explosives: 1
Searching: 2
Luck: 3
Moral: 0
Level: 1
Exp: 21/100
Missions: None
Medals: 1st blood (kill 1st enemy,+5exp)

I choose to leave it there (if I cannot carry it) and, once I'm sure I've picked up everything I can, I head towards the place no sound was coming from.

By the way, quite a few new features! All for me? Thank you, you needn't have .

Showing 1-15 of 234