Story:At 23rd century Earth population was grown to big for this planet.So goverments formed together, and founded new organization; United Human Space Colonization Organization (UHSCO) to find and colonize new planets. 2402 UHSCO found their 134th planet, only called as number 178452.That planet was deserted and it would been left to peace if one thing wasnt founded there.Technoshard, huge skyscrapper, was only structure what had found over there.And it wasnt a human orign.What extraordinary items could that building contain!Sadly it has shield around it, and no human weapon could shot those shields down.But after months, those shield suddently disappeired, and lot of UHSCO soldiers ran inside to see what that building contaided.But as suddently were shield gone, as suddently they come back, and UHSCO soldiers get trapped inside Technoshard.
In this rpg you are one of those "lucky" ones who are stuckked inside Technoshard.Search fabulous items and weapons, fight agains threats and descover mysteries of Technoshard!
Character sheet: Name: Appearance Hp:10x endurance Hp reg. endurance/2 Energy:10x intelligence Energy reg: intelligence/2 Classick below Weapons:select 2 by your class starting weapons, can find more in game Melee weapon:get by your class melee weapon, can find more in game Avabilityick below Items:get by your class, find more in game Allies.Find in game Stats:Use 25 points in stats below.Remember to put your class bonuses too!(stats cant get below 0!) Endurance: Intelligence: Agility: Strenght: Sniping: Gunsmith: Explosives: Seaching: Luck:
Stat explanations: Endurance:increases your max hp, and hp reg.Cant be below 1 Intelligence:Increases your max energy, energy reg and skill to use energic weapons.Energy is needed to use energy weapons and skills. Agility:Increases your moving and reloading speed Strenght:Increases your melee fighting skills,with your without melee weapons.Also decreases damage to you on melee fights. Sniping:Increases your skills to use long range weapons Gunsmith:Increases your skills to use medium and low range weapons Explosives:Increases your skills to use heavy weapons Seaching:increases your searching skills;you can find better weapons, ammo etc faster! Luck:Self explanation. I recomment to choose which kind of weapons you want to use, and focus mainly your skill points on them.You however can use any weapon which you find, but your skills on using them can be pretty low if you havent get some points on stats which increase their skills.
Classes: Marine +2 endurance,+1 strenght,+2 gunsmith,-3 sniping,-1 intelligence,-1 explosives Basic soldiers,trained to use various weapons. Starting weaponspick 2 if you select marine-class) Assault rifle (30/300) Pistol (12/120) Smg (45/225) Combat rifle (10/40) Shotgun (8/80) Auto-shotgun (10/70) Machinegun (50/200) Laser rifle (-2/30) Melee weapon:knife Items: 3 hand granedes
Sniper +5 sniping,-2 endurance,-1 agility,-2 gunsmith Long ranged unit,best against heavy and single opponents Starting weaponspick 2 if you select sniper-class) Sniper rifle: (5/50) Combat rifle (10/40) Laser rifle (-2/30) Bazooka (1/10) Railgun (-5/50) Pistol (12/120) Melee weapon:knuckle-duster Items:2 smoke granedes, 1 paralyzer granede
Brute +2 endurance +2 strenght +1 agility -3 sniping -2 intelligence Heavy units, mostly use melee and low range weapons. Starting weapons: (pick 2 if you select brute class) Shotgun (8/80) Auto-shotgun (10/70) Pistol (12/120) Smg (45/225) Melee weapon:sledge hammer Items:none!
Pioneer +3 intelligence,+1 agility,+1 endurance -2 explosives,-2 sniping,-1 strenght Pioneers are intelligence soldiers, which usually use energy weapons Starting weaponspick 2 if you select pioneer-class) Laser rifle (-2/30) Railgun (-5/50) Laser pistol (-1/20) Melee weapon:energy blade
Avabilitiesick 1 below Cloak: become undetectible for short period of time,-7 energy,2 charge Battle mode:Get faster, stronger, and aim better when battle mode is on -6 energy, 1 charge Teleport:Instatly travel a location which you choose.Low range.-10 energy, 2 charge Quick heal:heal by +10 hp -10 energy 3 charge Emp:Fire an Electro-Magnetic pulse aroud you, stunning and/or damaging mechanic devices.-13 energy,4 charge Shockwave:Fire a shockwave around you, pushing enemies away.-12 energy,3 charge Shield: create a energy barricade where you want, blocking most of fire. -16 energy, 4 charge
About this RPG: This is NOT suppose to be "realistic" rpg, you dont need to sleep or eat in here!Its all about wondering...
I cant be online every day, so you propably need to wait some time before getting replay by me...
FAQ: If you have some questions, look over here before asking to me. Can I ask questions (about this game)? Sure!Feel free to ask questions, in here, or in my profile.I try to answer as quickly as possible! What means (x/y) after a weapon? It means weapon clip/max ammo.X is ammo ammount currently in clip, y is max ammo for weapon AMMOS ALREADY IN CLIP ARENT COUNTED! Why some weapons, like laser rifle, has negative clip then? Energetic weapons wprk different way than normal ones.-x on them means energy ammount needed to fire a shot for it.So energetic weapons dont need ammos, only energy!However, they have cooldown bar, which is at same place as normally max ammo.It also counts down, when firing, and then when it reaches 0, you cant shoot!
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 80/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 2 Exp: 178/200 Missions: Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
Servant AI 3981437: Auto railgun: much like basic railgun, but you can fire faster. (energy) Plasma sniper:Sniper rifle which can fire explosive plasma shots.(energy) Gas sniper:Much like a normal sniper rifle,but shots are fired with gas to reach ultimate speed (ballistic)
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 80/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 2 Exp: 178/200 Missions: Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
They agree, so you Plasma sniper is teleported to room.However, you cant have 3 (ranged) weapons at one, you have to leave some of your (ranged) weapons.Which do you leave?
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 80/80 Energy reg.: 4 Class: Pioneer Weapons: Plasma sniper (-8/40), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes, 2 smart granedes Allies: Fred Hp:80/80 hp reg. 4 Laser rifle (-2/30) energy 40/40 energy reg. 2 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 3 Exp:1/400 Missions:None Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp) Weaponizer (get first weapon on Technoshard +20 exp)
You searched area (+3 exp) and you find 2 smart granedes!Smart granedes has an small AI inside of them, so they can roll and seek your enemies and blow them up After search you go remining door, but you hear AI voice for saying:"Entering of that room is not recommended.Inside of that room is something that we (Servant AIS) wont control, and it migth harm you. What you do? Try still enter room Go away
Level up!You can now use 2 stat ponts to increase stats what you want.
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 50/50 Hp reg.: 3 Energy: 90/90 Energy reg.: 5 Class: Pioneer Weapons: Plasma sniper (-8/40), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes, 2 smart granedes Allies: Fred Hp:80/80 hp reg. 4 Laser rifle (-2/30) energy 40/40 energy reg. 2 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 5 Intelligence: 9 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 3 Exp:1/400 Missions:None Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp) Weaponizer (get first weapon on Technoshard +20 exp)
Servant AI: We dont know completly what is inside right now.We have a Researchers description what there was some hours ago, but then we lost contact on them, so what there is now is mystery.We know, that is something agressive, since we cant contact Reserachs iside of that room, so They must be "dead" (AIs cant actually "die" in that word total meaning, but its close enough).
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 50/50 Hp reg.: 3 Energy: 90/90 Energy reg.: 5 Class: Pioneer Weapons: Plasma sniper (-8/40), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes, 2 smart granedes Allies: Fred Hp:80/80 hp reg. 4 Laser rifle (-2/30) energy 40/40 energy reg. 2 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 5 Intelligence: 9 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 3 Exp:1/400 Missions:None Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp) Weaponizer (get first weapon on Technoshard +20 exp)
Servant AI:Knowlidge is power, that is human phrase right?I would like to know what is in there and what happened to Resaercher AIs, but my duty as a servant AI is to help, serve and give warnings to human beigns in Technoshard.So if you want, I can let you pass to The Gun laboratory, but notify, that you have being warned...
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 50/50 Hp reg.: 3 Energy: 90/90 Energy reg.: 5 Class: Pioneer Weapons: Plasma sniper (-8/40), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes, 2 smart granedes, data attachiment Allies: Fred Hp:80/80 hp reg. 4 Laser rifle (-2/30) energy 40/40 energy reg. 2 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 5 Intelligence: 9 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 3 Exp:1/400 Missions:None Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp) Weaponizer (get first weapon on Technoshard +20 exp)
Servant AI:"Here in Technoshard, if AI loses his contact to other AIs, his usually "dead" and out any help.But I can give you a data attachiment, so them I can see what you see and can advice you. You take data attachiment. Servant AI:"Now I need one more comforment that you want to enter gun laboratory.Conform?"