ForumsForum GamesHistory of a Civilization forum game

62 6733
Squiddicus
offline
Squiddicus
266 posts
Peasant

Hello. I am Squiddicus, and this is my first forum game.

Basically, this is a forum game in which a newly formed civilization will try to survive.

RULES:
#1
You may suggest what events may take place every five years (one day is equal to five years), but I have final say.
#2
You may vote for any of four pushes in the civilization:
Resources; gaining extra resources for the civilization to use.
Research; research new technologies. You must vote for each specific technology researched, or a particular field.
Please note that the forum games rules also apply here.

-The game starts on the next post-

  • 62 Replies
Squiddicus
offline
Squiddicus
266 posts
Peasant

I forgot to mention:
Population: a certain percent chance to increase population by 25% automatically.
Politics: Improve relations with neigbors' *unavailable until the medieval era.*

-RULE EDIT-
Every day will be a certain amount of years, depending on the "era."
Posts will be finalized at 6:00AM each day. Any future posts will be ignored until I post an update.
------------------------------------------------------------
Civilization Name: None
Type: Nomadic
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 215: 66% F, 44% M ; #1 killer, "accidents", - 5 per day.
Life Expectancy: 20 years
Year: 5000 BCE
Era: Ancient (100 years a day)
Leader: None
Resources (average per person):
Food: 1 unit per person (lasts a year)
Wood: .25 units per person (lasts for a year of upkeep)
Stockpiles:
NONE
Most recent development: Civilization formed

As for a potential event, I think a more bountiful harvest is in order.

As for a push, a push in population is necessary, but a lack of food is cause for concern.

Legion1350
offline
Legion1350
5,365 posts
Nomad

For the potential event, I'll go with a more bountiful harvest as well.

For the push, I'll go with a push in resources, due to having low food already.

Bao401
offline
Bao401
482 posts
Nomad

For Potential event,I'll go with big harvest

For the push i think we can start researching fences to start capturing animals

Squiddicus
offline
Squiddicus
266 posts
Peasant

There were no events to speak of this year.
there were five deaths in these 100 years.
There was a frisky breading season, so the population increased by 52.
The people have mindlessly built fences around a small herd. They have now domesticated animals.

There is no longer a need to migrate every year. We are now a non-migratory people.

------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 262: 61% F, 39% M ; #1 killer, "accidents", - 6 per day.
Life Expectancy: 21 years
Year: 4900 BCE
Era: Ancient (100 years a day)
Leader: None
Resources (average per person):
Food: 1.2 units per person (lasts a year)
Wood: .25 units per person (lasts for a year of upkeep)
Stockpiles:
NONE
Most recent development: Domestication of animals
As for a potential event, I think a successful mating season for the herds is in order.
As for a push, a push in research is necessary, we must learn how to grow plants on our own. (Farming)

Bao401
offline
Bao401
482 posts
Nomad

For a potential event, I think a big mating season happens to the herds

As for a push, I think research in hoes to till the soil and getting seeds from plants around the area, then put the seeds in the tilled soil by digging hole and water it

Squiddicus
offline
Squiddicus
266 posts
Peasant

As for a push, I think research in hoes to till the soil and getting seeds from plants around the area, then put the seeds in the tilled soil by digging hole and water it


I will categorize this as domesticating plants. We can't research farming techniques until we can farm.
Legion1350
offline
Legion1350
5,365 posts
Nomad

For an event, I'll go with a successful mating season as well.

And for a push, I'll vote for research; Plant domestication.

Squiddicus
offline
Squiddicus
266 posts
Peasant

You two aren't being sheep, are you? Or do great minds think alike?

Squiddicus
offline
Squiddicus
266 posts
Peasant

There was a successful mating season among the herds.
there were six deaths in these 100 years.
The population increased by 29.
During a rainstorm, there are sprouts were there were seeds dropped. We have learned farming. (+ 2% population growth)
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 287: 59% F, 41% M ; #1 killer, "accidents", - 6 per day.
Life Expectancy: 21 years
Year: 4800 BCE
Era: Ancient (100 years a day)
Leader: None
Resources (average per person):
Food: 1.2 units per person (lasts a year)
Wood: .25 units per person (lasts for a year of upkeep)
Stockpiles:
NONE
Most recent development: Domestication of plants
As for a potential event, I think an earthquake could shake down a few trees, adding more wood.
As for a push, a push in research is necessary, we must learn how to write. (Writing)

Bao401
offline
Bao401
482 posts
Nomad

For a potential event I an earthquake should happen around the area to knock down a few trees.

For a push i think they need to learn writing.

Squiddicus
offline
Squiddicus
266 posts
Peasant

There were no events to speak of
there were six deaths in these 100 years.
The population increased by 33.
Two intelligent men devised a code to communicate by. (Writing)
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 314: 65% F, 35% M ; #1 killer, "accidents", - 7 per day.
Life Expectancy: 21 years
Year: 4700 BCE
Era: Ancient (100 years a day)
Leader: None
Resources (average per person):
Food: 1.1 units per person (lasts a year)
Wood: .25 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 2.87
Most recent development: Writing
As for a potential event, I think there should be a disease.
As for a push, a push in research is necessary, we must understand that there are higher powers than ours. (Polytheism)

Bao401
offline
Bao401
482 posts
Nomad

For a potential event there should be a disease

For a push there should be medication invented

Legion1350
offline
Legion1350
5,365 posts
Nomad

For an event, I'll go with a boost in herd population.

For a push, I'll vote for researching walls for defense.

Squiddicus
offline
Squiddicus
266 posts
Peasant

Disease struck, killing 80% of the population
there were six deaths in these 100 years.
The population increased by 36.
It has been discovered that some herbs can resist disease. (Medicine)
Some villagers have stacked wood in an organized fashion to keep the wild animals out.
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 68: 40% F, 60% M ; #1 killer, "disease", - 2 per day.
Life Expectancy: 19 years
Year: 4600 BCE
Era: Ancient (100 years a day)
Leader: None
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .25 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.01
Most recent development: Medicine
As for a potential event, I think there should be a flood, wiping out the crops.
As for a push, a push in population is necessary, we must rebuild our numbers to proceed.

Bao401
offline
Bao401
482 posts
Nomad

As for a potential event, I think there should be a earthquake that destroys part of a mountain to revel iron
As for a push, a push in population is needed

Showing 1-15 of 62