Story You fight into the battlefield, skilled, equipped. You rush into your enemies and chop their heads off and crush their skulls in. And now the way into the fort is clear, but as you start to celebrate the victory, you put a glimpse at your General and he's shot in the head by an arrow. You quickly turn at the fort and you see thousands of arrows being fired from it. Just as you are about to put your shield above you, an arrow falls down on your head and kills you. But then you are awaken, you are reborn, in another place, in another world, where fantasy is no more a fantasy. You scatter around to find answers what is going on...and how you got here.
Classes 1. Thane -Primary Stat(s): Power and Spell -Bio: Attacks with hammers on both hands, using the power of the Storm to make the hits stronger, it acts like the Greek God of Thunder Zeus. -Starting Ability: Thunderbolt (Damages your target for a damage equal to your Power and Spell stats)
2. Illusionist -Primary Stats(s): Precision and Spell -Bio: Hypnotizes the enemy with quick ranged attacks and spells, makes enemies fall unconscious sometimes due to the illusions he makes. -Starting Ability: Hypnotize (Stun your enemy for one turn)
3. Conjurer -Primary Stat(s): Energy and Spell -Bio: Summons Undead Minions at command to serve the Conjurer, making him more powerful, also has some deadly shadowy spells. -Starting Ability: Summon Skeleton (Summons a skeleton under your command, the skeleton has Health, equal to your Energy, and damage equal to your Spell stat)
4. Dragonborn -Primary Stat(s): Power -Bio: Full fighter, wields a large weapon or smaller ones on both hands. The Dragonborn kills before thinks. -Starting Ability: Fire Breathe (Damages your target for a damage equal to Power stat, then every turn it damages the target, divided by 2 from the previous heat from the Fire Breathe)
5. Brigand -Primary Stat(s): Precision -Bio: Uses the Bow and the Arrow to shoot down the enemies and sometimes with a poison venom. Master at making potions. -Starting Ability: Point Shot (Damages your target for a damage equal to 2x of your Precision stat)
6. Guardian -Priamry Stat(s): Health -Bio: The Guardian never suffers from the hits, instead he is trained to absorb them, with the sword and the shield. -Starting Ability: Focus (Putting your Shield on, reducing all enemy's damage by 50% for 3 turns)
7. Slayer -Primary Stat(s): Power and Precision -Bio: Wields various types of weapons, capable of fighting with them all, never stops and goes to victory. -Starting Ability: Stab (Damages your target for a damage equal to your Power and Precision stats)
Equipment Equipment is divided in four categories: -Main Hand (One-hand Weapon) -Off Hand (Shield, Off-hand Accessory) -Both Hands (Big Weapon, Staff, this removes the 'Main Hand' and 'Off Hand' tabs from your sheet) -Armor (What you are wearing)
Sheet Name: (Anything you want) Gender: (Male or Female) Class: (Read Above and choose one of the seven classes) Level: 1 Experience: 0/100 Health: 500/500 Energy: 250/250 Power: 0 (You have 70 Points to allocate in Power, Spell or Precision) Spell: 0 (You have 70 Points to allocate in Power, Spell or Precision) Precision: 0 (You have 70 Points to allocate in Power, Spell or Precision) Damage: (Half from the Power stat (If your power is 50, then your Damage will be 25)) Main Hand: Knife (No Bonuses) Off Hand: Nothing Armor: Trainer's Leather (No Bonuses) Inventory: None Gold: 3000 Abilities: ---(The first ability depends on which class you choose, put it here)
Notes, READ THEM SO YOU WON'T ASK QUESTIONS -The Game is fully on maths, it isn't on luck or chance. -The battles are played in turns. -The later battles will always have 2 or more fighters on each side -I'll reply once or twice per day, since it isn't that easy.
Ask anything unclear or misunderstood in my profile, not here. I always check my profile
New Notes -Every battle gives you experience, won battle will give you 100 Experience, a lost battle will give you 50 experience -Everyone add new tabs 'Objective', 'Objectives Completed' and 'Objectives Failed' under the 'Gold' tab.
Name: Talow Rosine Gender: Male Class: Dragonborn Level: 1 Experience: 0/100 Health: 500/500 Energy: 250/250 Power: 40 Spell: 15 Precision: 15 Damage: 20 Main Hand: Knife (No Bonuses) Off Hand: Nothing Armor: Trainer's Leather (No Bonuses) Inventory: None Gold: 3000 Objectives: -First Threat (Save the poor farmer's Horse from the Wolf)(Reward: 50 Exp) Objectives Completed: 0 Objectives Failed: 0 Abilities: -Firebreath: 40 damage with on going damage of half prev round.
You arrive by boat at an almost abandoned beach, and a crying man quickly yells at you "You there! Soldier! Come here!". You quickly approach the man and he says "You must have been sent by the gods, save my horse! It's getting killed by that Wolf! Right behind me, kill that Wolf and hurry!" You are confused and you say "But I just came he~~" and he interrupts you "THE HORSE IS ALL I GOT, all my LIFE! I can barely live from it" Then you grab your knife and...
A) Rush and attack the wolf (Engages battle) B) Say "I can't save your horse" and leave on (Objective will be Failed) C) "Here's my knife, why don't you do it? You won't be scared from the beasts if you kill this one" (Unknown prediction)
Name: Storm Dragon Nickname: Death's Wolf Gender: Female Bio: Storm was raised by wolves. To protect the pack that raised her from hunters she learned how to fight and live among humans. She earned money as a mercenary until the government hired her and she got killed. She then woke up in this world where fantasy is just fantasy. Class: Slayer Level: 1 Experience: 0/100 Health: 500/500 Energy: 250/250 Points: 0 Power: 30 Spell: 10 Precision: 30 Damage: 15 Main Hand: Knife (No Bonuses) Off Hand: Nothing Armor: Trainer's Leather (No Bonuses) Inventory: None Gold: 3000 Abilities: -Stab: 60 damage
I think I got everything right. I added a point slot so I could easily keep track of the points I can spend on my stats. I also added a bio slot so someone could know how Storm ended up being in the situation that got her and the other players killed. The last slot I added is a nickname slot so that there would seam more to Storm then her being just another slayer. If you want you can add the slots to the sheet for everyone, ignore them, or get rid of them.
First, make your name realistic, medievalish, no nicknames, no bio (sorry)(i do this because sheet will be TOOO BIG. The 'Point' tab is OK, I can accept it. About the bio, I can't accept because every player had the same fate, got killed, then reborn, just like the RPG's name.
-shrugs- Okay with me. Storm Dragon is the name I always use but I do have other names that might fit the time period better. Let me know if this one won't work
You arrive by boat into a village, a small village but has a big income and big farming. You talk to the village elder named Diomedes and he tells you that the Cyclops Lord's son comes and destroys the village every week. He says "It is the Cyclops' son, but he still huge, maybe 2 or 3 men tall, he comes every week and destroys our farms and houses, we barely have the resources to rebuild things, so, will you help us please"? You accept the quest, but since you are in the village, what do you do?
A) Go north and hunt for the Cyclops (Objective Path) B) Go west to kill some smaller enemies to train yourself for the Cyclops (Training path, you may find some objectives here too) C) Go back into your boat and sail to another village (Unknown prediction) D) Check the Store (Buy some items for the little gold you have, only 3000)
Name: Talow Rosine Gender: Male Class: Dragonborn Level: 1 Experience: 0/100 Health: 500/500 Energy: 250/250 Power: 40 Spell: 15 Precision: 15 Damage: 20 Main Hand: Knife (No Bonuses) Off Hand: Nothing Armor: Trainer's Leather (No Bonuses) Inventory: None Gold: 3000 Objectives: -First Threat (Save the poor farmer's Horse from the Wolf)(Reward: 50 Exp) Objectives Completed: 0 Objectives Failed: 0 Abilities: -Firebreath: 40 damage with on going damage of half prev round. (Energy Cost: 50)
BATTLE ENGAGED
Talow ==========ID========== Dire Wolf 483/500 ========HP========== 310/350 200/250 ========EN========== 0/0 20 DMG ========DMG========== 17 DMG
You breathe fire down at the Wolf, and it burns in pain, recieving fire damage over time. You waste 50 energy to cast it. Then the Wolf attacks you for 17 Damage. It's your turn.