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WorstSniper
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WorstSniper
1,467 posts
Nomad

Kingdom Wars: Europe's Conflicts
A strategy-like game set in a medieval European time period.

Setting
As said before, this game is set in medieval Europe, around 1200's-1300's. There are no fantasy elements in this game.

Kingdom Sheet
Kingdom: (Choose one from the map)
Stability: 80%
Wealth: 50,000 Gold, Average
Army: 200 (Distribute into different troops)
Enemies: (Preset based on the kingdom, may change over time)
Allies: (Preset based on the kingdom, may change over time)

The Kingdoms

Rome - The Romans of Calradia have come back home to Europe. They have plans of conquering these lands, which may or may not become true. Their army consists of:
Contos, Heavy Lance Cavalry
Lancer, Heavy Lance Infantry
Velite, Light Sword Infantry
Praetori, Heavy Mace Infantry
Sagittar, Light Mounted Archer
Spectator, Light Dagger Scout
They have been long enemies of Italy, and they plan to crush their kingdom for good.

Germany - The Germanic Vikings are at it again, they have moved further into Europe with dreams of plenty gold and immense power. Their army consists of:
Atgeir, Heavy Halberdier Infantry
Seax, Light Machete Infantry
Jarl, Light Sword Infantry
Gar, Heavy Spear Infantry
Deguth, Heavy Shield Infantry
Cosher, Heavy Flail Infantry
They haven't been here for long but they have made plenty of enemies already. They are Poland and Sweden.

Italy - Italy, a famous warring country quickly losing their renown due to losses by Rome. They struggle to keep their kingdom alive, and just maybe they will live long enough for at least another thousand years. Their army consists of:
Messer, Light Sword Infantry
Cudel, Heavy Club Infantry
Mauler, Heavy War Hammer Cavalry
Varlet, Light Sword Scout
Yewboy, Light Longbow Archer
Bolter, Light Crossbow Archer
They have been long enemies with Rome, ever since they have become kingdoms.

Poland - The rich and famous kingdom. Altough they are full of wealth, their standings in the realm as warring kingdom may not be as great. Their army consists of:
Jaffart, Heavy Battle Axe Infantry
Tabar, Heavy Battle Axe Cavalry
Farasar, Heavy Throwing Axe Infantry
Angon, Light Throwing Spear Infantry
Wolder, Heavy Spear Infantry
Hussar, Heavy Lance Cavalry
They have recently become enemies with Germany, but Sweden has been there to help them out.

Sweden - Also a rich kingdom, they are similar to Poland in war as well. Their army consists of:
Jouster, Heavy Lance Cavalry
Toxophilite, Light Bow Archer
Graz, Heavy Mace Infantry
Goedendagger, Heavy Mace Cavalry
Montant, Heavy Longsword Infantry
Swerter, Heavy Longsword Cavalry
They have heard news of the war between Germany and Poland, and since then they have become enemies with Germany and have been helping out Poland.

France - France is a lonesome kingdom, away from the others. They have been silently building up their armies and economy though, which has become easy to do so without the issues of war. Their army consists of:
Passot, Heavy Longsword Infantry
Blosz, Light Longsword Infantry
Nadziak, Heavy War Pick-Ax Cavalry
Hache, Heavy Axe Cavalry
Flechir, Light Bow Archer
Jeter, Heavy Throwing Spear Infantry

Mysteryl - Not much is known about this kingdom. They have appeared out of nowhere, and nobody is sure about what their army consists of. They are not at war with anyone and they do not have any allies. Rome had once sent scouts to send a message to Mysteryl, but only one came back. That one scout reportedly saw a disfigured, green face and an abnormally large sword, slicing up his fellow scouts. (Players may not join this kingdom)

Buildings
You are able to construct buildings in Capitals, Towns, and Villages.

Wheat Farm - Produces wheat and bread
Mill - For Bread and wheat storage
Well - For Water
Messenger Post - Messages and letters are sent here
Watch Tower - Hidden or tall towers to watch over the town or village
Prison - Used to jail citizens, outlaws, or enemies
Marketplace - The center of all trade
Tavern - Bar and resting area
Barracks - Where infantry are trained and recruited
Archery Range - Where archers and crossbowmen are trained and recruited
Horse Farm - Where horses are raised and cavalry are trained and recruited
School - Where people are educated and can learn jobs
Castle - Where nobles rest and live
Rest Area - Built on long roads or in small villages where travellers rest in
Spike Fortification - Spikes are built on the sides of walls to make it hard for attackers to get in
Wall - A wall can be built to protect from attacks

Stability
Stability is an important thing to keep up, because if your stability is too low then your kingdom may end up falling.

Increases are constructing more buildings, gaining more wealth, defeating enemy armies, and expanding territory

Decreases are getting raided, losing territory, losing too much wealth, and losing wars

The Map
http://i56.tinypic.com/b81nhw.png


Three players only, (I have a spot reserved for Roty, so two slots left)

  • 48 Replies
rivercrab01
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rivercrab01
1,242 posts
Nomad

Kingdom: France
Stability: 80%
Wealth: 50,000 Gold, Average
Army: 35 Passot, 35 Blosz, 34 Nadziak, 35 Hache, 30 Flechir, 30 Jeter
Enemies: Germany
Allies: Sweden

I get the archers to retreat and follow the throwing spearmens lead. I move my defensive force forwards slightly, pushing the enemy back.

ericthai1
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ericthai1
1,030 posts
Nomad

Kingdom: Sweden
Stability: 80%
Wealth: 50,000 Gold, Average (10,000 Gold /day on average)
Army: 25 Goendagger, 50 Graz ,35 Toxophilite, 50 Montant, 25 Jousters, 15 Swerter
Enemies: Germany
Allies: Sweden,France

My Swerters and General will lead the charge behind them will be Goendaggers,Jousters,and rest of my Cavarly in a little space Graz will lead the infantry line behind them will be the Montants,and Toxophilites that will use fire arrows to burn any wooden buildings and anything through the wall and all of my troops will be in a square formation holding their shields up to protect from the arrows.

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