there is a story, but the story depends on what you do in the game, and the choices you make.
that is why there is no story right now, until you make this decision:
which class do you choose:
Human
Alien
Independent
Robot
now all of these will be explained here:
Human - As a human, you will be a part of the alliance of worlds controlled by the humans, and their allies. you will be of the human species.
---Pros and cons of joining: Pros: -In an alliance, so people can help you out. -Outposts in secured systems so that if you die, search and rescue will recover you and send you to the nearest outpost or base. -Can join squads, with other players, and with players made by me. -Receive regular amount of starting resources, no more, no less. Cons: -Have a shoot-on-sight enemy, which are the aliens. -Start off with a small, old, and rusty ship
Alien - As an alien, you will be part of the alliance of worlds that have joined the Alien alliance treaty and all the worlds controlled by the aliens.
---Pros and Cons of joining: Pros: -In an alliance, so people can help you out. -Outposts in secured systems so that if you die, search and rescue will recover you and send you to the nearest outpost or base. -Can join squads, with other players, and with players made by me. -Receive regular amount of starting resources, no more, no less. Cons: -Have a soot-on-sight enemy, which are the humans -Start off with a small, old, battered ship.
Independent - As an independent, you will have to choose what species you will be (Human or alien), and you will be ON YOUR OWN.
---Pros and cons of joining: Pros: -Get a lot more starting resources than other classes. -Start with a relatively repaired ship, none of that old rusty and battered stuff. -No shoot-on-sight enemies to start with, so most people are neutral -Can start a wing, as long as there are enough people to start it. -Can found an alliance, as long as it has 2 worlds under it. -You have your own home world! Cons: -Not in an alliance from the start, so danger of getting shot at is higher than if you were in an alliance. -No outposts from the start, so search and rescue revive you at your home world, or at an alliance member's home world.
Robot - As a robot, you will be under the alliance of worlds that the Robots control. You will be a Robot.
---Pros and cons of joining: Pros: -Are in an alliance, so you can be helped out. -Can join squads, with other players, and with players made by me. -Receive slightly more than the regular amount of starting resources. -with the right programming and engineering, robots can do almost anything. -are way more resistant to damage than other classes.(better armor on ship) Cons: -No outposts from the start, so search and rescue revive you at your home world, or at any other world of the alliances control.
Ship classes: ship classes are the names of the ships, and their upgrades. for example:
Viper MK 1 is the starting ship for a human campaign, but repaired.
Viper MK 1.5 is the upgraded version.
Squads
What's a squad?
a squad is a smaller version of an alliance, in which a group of ships would work together to demolish a bigger ship, or do something together.
how do you form a squad?
just say so. one at a time, please. you can only be in one squad at a time.
you can invite other players to join, too.
Squad ranks: (highest on the top) ***general leader admin member
What's the difference?
the higher, the more privileged.
And now for the Character Sheet:
[this is a long one...]
(different specials can be bought at the shop to enhance the info of your sheet, such as scanners, or system tracking.)
-----------Profile------------ Name: XP: 0/20 Rank: Rookie (for start, rookie) level: 1 Skills: none (you can spend credits to learn new skills.) -------------Ship------------- Name of ship: Ship class: Hull: 0/0 (Depends on class) Weapons: (can be bought at the shop depends on class.) shields: none (for the start, none. you can buy more later.) FTL range: (each class determines this, but for starts it's usually 1.5 light years.) -----------Alliance----------- Current Alliance: (depends on class) % of galaxy controlled: (depends on class) Enemies: (depends on class) Treaties: (depends on class) ------------Quests------------ Primary Quests: (story line quests)
Secondary quests: (side quests)
Quest log: (shows what you did and where you currently are in a quest) -------------Squad------------ Current squad: (name of current squad) Members: (members of squad) your rank in squad: (ranks) ------------Players----------- (depends on the other players in the game. it would tell you the player's name and how far in light years they were from you.) Players:
Players in your alliance: (a little more detailed info) ------------------------------
If anyone has any questions, comments o suggestions visit my page at my messeger
Name: unknown hostile 2 and 3 Class: unknown Hull: 0/0 (unknown 2 and 3 and 1) Weapons: 1 small semi-auto gun Shields: none Speed: 0.7 damage: 0.5 Range: 0.2 upgrades: none
X3
You: You shoot unknown hostile 3 from the side and deal 32 damage! XP earned: 3 Total XP earned this battle: 29
Unknown hostile 2: Unknown hostile 2 shot you from the side and dealt 3.5 damage!
You: You shoot unknown hostile 3 from the side and deal 24 damage! Unknown hostile 3 destroyed! +10 XP XP earned: 13 Total XP earned this battle: 42
Unknown hostile 2: Unknown hostile 2 shot you from the side and dealt 4.5 damage!
You: You shoot unknown hostile 2 from the side and deal 30 damage! XP earned: 3 Total XP earned this battle: 45
You: You shoot unknown hostile 2 from behind and deal 19 damage! XP earned: 3 Total XP earned this battle: 48
You: You shot down unknown hostile 2! Unknown hostile 2 destroyed! +10 XP! XP earned: 4 Total XP earned this battle: 62
+62 XP!
LEVEL UP!
You are now junior Captain Storm Hughes!
You have defeated the 3 drones!
Your sensors' last scan indicates that they were some form of automated drone designed to guard the derelict ship. you head toward the ship, and see 3 cargo containers. you open them, and some space circuits came out. this will inevitably show you who this ship was after it is thoroughly scanned back at your home base. this will take a while, so feel free to explore some more.
Options: 1. explore the system. 2. go down to the nearest inhabitable planet. 4. go to a different system.
Name:Storm Hughes Class: independant Credits:46,725 XP: 113/250 Rank: Junior captain level: 3 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 48/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 0 Total population 1,000,000 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,000,000 tax: 0 ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 0.9 LY Thane Chellick: 14.9 LY Alex Walsh: 4.6 LY Players in your alliance: N/A ------------------------------- i check if i can breath... if i can or cant i make a full orbit inside the atmosphere then return to Mael'thanos and collect taxis and then go to a shop
Name:Storm Hughes Class: independant Credits:46,725 XP: 115/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 46/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 0 Total population 1,000,000 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,000,000 tax: 0 Tech level: 1 ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 0.9 LY Thane Chellick: 14.9 LY Alex Walsh: 4.6 LY Players in your alliance: N/A ------------------------------- i check if i can breath... if i can or cant i make a full orbit inside the atmosphere then return to Mael'thanos and collect taxis and then go to a shop
well, first of all, you don't have the sensors. you can buy them, though!
you have no idea but it seems to be breathable but looks can be deceiving.
you don't have a tax. you must set up one.
you return to mael'thanos and are greeted.
Planetary updates!: Population: 1,257,643 [New!]Tech level: 1 [New!]Buildings: minor housing and business shops.
Options: City options. i did so much writing i dont have time for it... wait ere it is! 1. [hire a worker(more options enabled if this is chosen)][^] 2. [talk to world secretaries (set up tax)] 3. [World analysis(more options enabled if this is chosen)] 4. [^][shop (buy/sell)] 5. [go to a different city/town] 6. [go to bar (side quests)] 7. [go around orbit of mael'thanos]
----------UPDATE!---------- Buildings: you can renovate this but it can help your planet evolve. more tech level = better buildings.
Tech level: a new renovation, tech levels are determined by what type of technology/enhancements the current selected station/planet/base/ect. has. Obviously the better tech level the better tech! Of course they cost a lot. not just credits, and other things too. like must have these buildings. max level: 10. They are explained here.
Tech level 1: minor housing buildings, and a few business buildings (such as shops)
Tech level 2: slightly bigger and better housing, better shops, and a new small Police station (makes tax maximum a little higher as people are willing to pay more because they're safe...sorta.)
Tech level 3: bigger housing, transportation factory set up to build transport (gives you money per day for hover car purchases). A small fuel station(you can now fuel at your home base once you get to this!) a slightly better police patrol force.
Tech level 4: unique housing that is sure to make your tenants happy! sorta-guaranteed! police station now has fast and easy transports, so better enforcing the law. new and better fuel station! can refuel for less! transportation factory completely replaced by robots and industrial waste halted! shops are now at their best! new hangar and docking station for foreign ships!
Tech level 5: The best housing available today! police station now has a swat team that is ready for anything! Hangar for foreign ships made bigger! factory expanding! fuel station integrated into hangar! now costs less! a small space station for research only! a small factory for robotics and robotic stuff!
that is all for now, i'll tell you the rest later.
Name:Storm Hughes Class: independant Credits:46,725 XP: 115/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 46/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 0 Total population 1,000,000 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,000,000 tax: 0 Tech level: 1 ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 0.9 LY Thane Chellick: 14.9 LY Alex Walsh: 4.6 LY Players in your alliance: N/A ------------------------------- i will set up taxs and go to shop(buy)
----------Profile------------ Name: Dex River Class: Independant Credits: 49,725 XP: 56/100 Rank: Senior Ensign level: 3 Skills: none -------------Ship------------- Name of ship: The Space Crab Ship class: Old Raptor MK I Hull: 150/150 Weapon: small laser(lvl 1)[equipped] small laser(lvl 1)[equipped] Weapon slots: 3 (1 open) shields: none FTL range: 1.1 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 3,000 every 3 days Total population: 1,000,000 % of galaxy controlled: 2% Bases/outposts: Vergon 6 - Home base/home world Population: 1,000,000 Tax: 3,000 every 3 days ------------Quests------------ Primary Quests: none
Secondary quests: none
Quest log: [Primary quest completed!] -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Thane Chellick - 21.2 LY Alex Walsh - 5.9 LY Storm hughes - 0.9 LY
Players in your alliance: N/A --------------------------------
I think I'll just leave the station and head back to my planet.
----------Profile------------ Name: Dex River Class: Independant Credits: 52,925 XP: 62/100 Rank: Senior Ensign level: 3 Skills: none -------------Ship------------- Name of ship: The Space Crab Ship class: Old Raptor MK I Hull: 150/150 Weapon: small laser(lvl 1)[equipped] small laser(lvl 1)[equipped] Weapon slots: 3 (1 open) shields: none FTL range: 1.1 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 3,200 every 3 days Total population: 1,270,567 % of galaxy controlled: 2% Bases/outposts: Vergon 6 - Home base/home world Population: 1,270,567 Tax: 3,200 every 3 days ------------Quests------------ Primary Quests: none
Secondary quests: none
Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Thane Chellick - 21.1 LY Alex Walsh - 5.6 LY Storm hughes - 1.7 LY
Players in your alliance: N/A --------------------------------
haha! sorry i forgot u
Tax collected! + 3,200 credits! +3 XP!
you go to your planet. 2 fuel used.
Options: 1. hire a worker(more options enabled if this is chosen) 2. talk to world secretaries (set up tax) 3. World analysis(more options enabled if this is chosen) 4. shop (buy/sell) 5. go to a different city/town 6. go to bar (side quests) 7. go around orbit of Vergon
Name:Storm Hughes Class: independant Credits:46,725 XP: 118/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 46/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 3,200 Total population 1,232,635 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,232,635 tax: 3,200 Tech level: 1 ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 1.7 LY Thane Chellick: 15.6 LY Alex Walsh: 4.9 LY Players in your alliance: N/A -------------------------------
haha, yes.
Tax set up! +3 XP
you go to sensors, and they ask you this:
Options: 1. profile sensors 2. ship sensors (sheet) 3. alliance sensors 4. worlds sensors 5. quests sensors 6. squad sensors 7. player finder enhancers (sensors) 8. go back 9. go to orbit 10. go in to city view
Name:Storm Hughes Class: independant Credits:46,725 XP: 118/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 46/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 3,200 Total population 1,232,635 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,232,635 tax: 3,200 Tech level: 1 ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 1.7 LY Thane Chellick: 15.6 LY Alex Walsh: 4.9 LY Players in your alliance: N/A -------------------------------
ok, you enter the ships menu.
Options: Enhancements: 1. Ship damage relay: a small damage report that fits right into your sheet! tells you what is damaged, so you can try to maneuver away from the weak spot! 2. weapons info: more detailed weapon info 3. Enhanced weapon info: more detailed weapon info 4. go back 5. go back to city view 5. go in orbit
----------Profile------------ Name: Dex River Class: Independant Credits: 52,925 XP: 62/100 Rank: Senior Ensign level: 3 Skills: none -------------Ship------------- Name of ship: The Space Crab Ship class: Old Raptor MK I Hull: 150/150 Weapon: small laser(lvl 1)[equipped] small laser(lvl 1)[equipped] Weapon slots: 3 (1 open) shields: none FTL range: 1.1 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total tax: 3,200 every 3 days Total population: 1,270,567 % of galaxy controlled: 2% Bases/outposts: Vergon 6 - Home base/home world Population: 1,270,567 Tax: 3,200 every 3 days ------------Quests------------ Primary Quests: none
Secondary quests: none
Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Thane Chellick - 21.1 LY Alex Walsh - 5.6 LY Storm hughes - 1.7 LY
Players in your alliance: N/A --------------------------------