ForumsForum GamesWrathful Cage

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Roty
offline
Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
Roty
offline
Roty
779 posts
Nomad

FIXTER

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 1/0

-----

Rutkov
Health: 1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal
-----VS-----
Medusa
Health: 1000
Attack: 100
Defense: 0%
Ability: Gaze (Turns enemy into a stone, stunning him or her for 2 turns)
Status: Normal

It's your turn Fixter, what is your action?

=====================================================================

PARIS AND WOLVERINE

Orzen
Health: 336/1400
Ability One: Ready
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 556/1500
Ability One: Ready
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal

-----

It took me 20 minutes to check all the moves about this battle but it was worth it. Everything was correct, but I must ask WOLVERINE something about this:

Turn 8:
- Marules uses Smokesand Bomb. Damage is also taken from his status affliction and Orzen's passive ability.
- Orzen attacks normally.

Turn 9:
- Marules attacks normally, with damage doubled due to Smokesand Bomb. Damage is also taken from his status affliction and Orzen's passive ability.
- Orzen is stunned due to Smokesand Bomb.

Turn 10:
- Marules uses Hidden Blades. Damage is also taken from Orzen's passive ability.
- Orzen attacks normally.

Turn 11:
- Marules attacks normally. Damage is also taken from Orzen's passive ability.
- Orzen attacks normally.


Did you made Orzen's normal attack actions because he had no abilities to use?

-----

Anyways, great battle for now, and I must award Wolverine with a cookie for that Smokesand Bomb + Passive + Normal Attack damage action.

-----

IT'S NOT OVER YET, THE BATTLE MAY CONTINUE! I'm off for now too, bed time...
W0lverine123
offline
W0lverine123
153 posts
Peasant

@Roty: Yes, since he had no option but to attack normally, and couldn't have affected the course of the battle otherwise, I simply calculated all of Orzen's available actions as normal attacks. Which reminds me, I miscalculated something: I forgot to factor in the 8 passive damage that he dealt while stunned.
Also... cookie! :3

***

Marules's Final Health (corrected):
556 - 8 - 548


***

Orzen
Health: 336/1400
Ability One: Ready
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 548/1500
Ability One: Ready
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal

Fixter
offline
Fixter
385 posts
Nomad

Rutkov
Health: 1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal
-----VS-----
Medusa
Health: 1000
Attack: 100
Defense: 0%
Ability: Gaze (Turns enemy into a stone, stunning him or her for 2 turns)
Status: Normal

I will use Blood Strike.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)
---
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Also,
Fixter! I challenge thou!

Roty
offline
Roty
779 posts
Nomad

FIXTER

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
***
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 1/0

Since your battle is not fully started, you can accept Mort's challenge, because he wishes to fight against you. I want you to make your decision, fight him or not? If you fight him now then later fight against a beast, it won't be the Medusa. Don't worry, if you cancel this fight against the medusa it won't count you as a loss. Consider it a gift

=====================================================================

MORT

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Very well, he must accept to battle against you...

P.S Don't change the sheet layout please, I see you removed the "---" before the abilities. Don't do this, it will be easier for all of us to check your skills faster. I know it sucks, but it's the only way. AG3 will have much more forum settings which I will edit this game when AG3 comes out.

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 1/0

...if you cancel this fight against the medusa it won't count you as a loss. Consider it a gift

Thank you for the gift .
Fixter! I challenge thou!

I accept !
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==================

I use Frostbolt followed by a regular attack for 152 damage.

==================

Turn 12: 80 damage from Frostbolt + 8 from the passive.
Turn 13: 56 damage from regular hit + 8 from the passive.

==================

Orzen
Health: 336/1400
Ability One: Cooldown, 4 turns
Ability Two: Cooldown, 1 turn
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 396/1500
Ability One: Ready
Ability Two: Cooldown, 1 turn
Ultimate: Expended
Status: Normal

Turn: 13

==================

@Wolverine I believe AG is -5, too.
Well, that's usually a couple of hours before I have to log out, so I'll see you then, I guess.

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Who isn't in a battle currently?

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Turn 13:
- I will use Smokesand Bomb.

Turn 14:
- Orzen's passive deals damage, though he is stunned and cannot otherwise harm me.
- I will attack normally: because of Smokesand Bomb, this deals double damage.

***

Turn 14:
- ORZEN: 336 - (54*2=108) = 228
- MARULES: 396 - 8 = 388

***

Orzen
Health: 228/1400
Ability One: Cooldown, 2 turns
Ability Two: Ready
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 388/1500
Ability One: Ready
Ability Two: Cooldown, 4 turns
Ultimate: Expended
Status: Normal

Turn: 14

***

@Paris: Yes, my abilities just switched orders. That's because somehow I got them mixed up last round (if you check, you can see that Smokesand is ready this turn, not Blades). Apologies, but it doesn't much affect the battle so... xp

@FlamingZelda: Currently every player is engaged in a battle - however, you could always fight a beast, or if you wait an hour or so Paris and I should be wrapping up our bout shortly.

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 1400/1400
Attack: 75
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

I use my Ultimate.
1300 - (1300 * 0.2) = 1300 - 260 = 1040
Attack = 70 + 5 = 75

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==================

I use Firebolt for 80 damage plus 8 damage from the passive.

==================

Orzen
Health: 228/1400
Ability One: Cooldown, 1 turn
Ability Two: Cooldown, 6 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 300/1500
Ability One: Ready
Ability Two: Cooldown, 3 turns
Ultimate: Expended
Status: 16 dmg/turn, 2 turns

Turn: 15

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

I use Hidden Blades.

***

ORZEN: 228 - 100 = 128
MARULES: 300 - 16 = 284

***

Orzen
Health: 128/1400
Ability One: Cooldown, 1 turn
Ability Two: Cooldown, 6 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 284/1500
Ability One: Cooldown, 4 turns
Ability Two: Cooldown, 3 turns
Ultimate: Expended
Status: 16 dmg/turn, 1 turn

Turn: 15

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==================

I use Frostbolt and a regular attack for 168 damage.

==================

Orzen
Health: 128/1400
Ability One: Cooldown, 4 turns
Ability Two: Cooldown, 4 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 116/1500
Ability One: Cooldown, 2 turns
Ability Two: Cooldown, 1 turn
Ultimate: Expended
Status: Normal

==================

I'm a bit in a hurry here, so please check what I've done and proceed with finishing the battle.

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

I attack normally.

***

ORZEN: 128 - 54 = 74

***

Orzen
Health: 74/1400
Ability One: Cooldown, 4 turns
Ability Two: Cooldown, 4 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 116/1500
Ability One: Cooldown, 2 turns
Ability Two: Cooldown, 1 turn
Ultimate: Expended
Status: Normal

***

@Paris: If I do the final math, you hit me for 64, I stun you, your passive damages me for 8, and I hit you for 108, taking you down and leaving me with only 44 health. Assuming everything you and I calculated up to this point is correct, of course. Which I hope it is because winning things is nice. xp

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

Yeah, I guess that's the way it goes. Congrats!

Before I choose the next fight I'm in, I need to ask Roty whether my passive and damage per turn effects procure Polaris' passive. 'Cause then it'd just be pure unfair.
If neither of those damage types counts as an increase to his Defense, then I challenge FlamingZelda!

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