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Roty
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Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
Roty
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Roty
779 posts
Nomad

PARIS AND WOLVERINE

Orzen
Health: 74/1400
Ability One: Cooldown, 4 turns
Ability Two: Cooldown, 4 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 108/1500
Ability One: Cooldown, 2 turns
Ability Two: Cooldown, 1 turn
Ultimate: Expended
Status: Normal

*Marules has 108 health, not 116, corrected, but it's a small mistake.

But since there is no choice for all, Orzen will hit Marules for 64 damage, plus the passive, but then Marules will Smokesand bomb him, then kill him.

-----

Best Moment:
Marules' Smokesand Bomb + Engager + Normal Attack

Coolest Fact:
Marules' survived only on 36 health! (Which tells me that these two heroes are well balanced and there is only slight difference of balancing between them, which is good)

VICTORY: MARULES

-----

Marules Experience Awarded: 50 (LEVEL UP)
Paris Experience Awarded: 25

=====================================================================

PARIS

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

Sadly you lost, but don't lose hope, choices on level up may turn the cards... (See Wolverine's tab to check how leveling up works)

What do you want to do next? It seems that Polaris (FlamingZelda) wants to fight someone.

=====================================================================

WOLVERINE

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

You won and I congratulate you. And what's more important is that you leveled up!

You must now choose 2 of the 5 bonuses:

A) Increases Hidden Blade Damage by 20
B) Increases your normal attack damage by 5
C) Makes your hidden blade stun the target for 1 turn, but increases its cooldown to 7 turns)
D) Increases your health by 100
E) Increases experience gained by 10%

And what do you wanna do now?

=====================================================================

FLAMING ZELDA

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Paris and Wolverine...

=====================================================================

ASH AND RUTKOV

Ash
Health: 1400/1400
Attack: 75
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Nice shot by Ash, now it's Rutkov's turn, the battle may continue.

Roty
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Roty
779 posts
Nomad

Before I choose the next fight I'm in, I need to ask Roty whether my passive and damage per turn effects procure Polaris' passive. 'Cause then it'd just be pure unfair.
If neither of those damage types counts as an increase to his Defense, then I challenge FlamingZelda!


Polaris is personally my favorite champion, and I'm surprised that no one chose him at first, and the answer is no, because...as you said it will be too overpowered.
Roty
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Roty
779 posts
Nomad

I'm off now, school tomorrow, bye

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

Since an answer has been given to my question, I now definitely challenge FlamingZelda!

Goodnight, Roty! Here it's snowing so much that we have no school tomorrow/the day after that (very excited!), hence the (much) later time I'm online on.

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

I accept.

W0lverine123
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W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

I will choose the bonuses A (increases Hidden Blade damage by 20) and D (increases your healthy by 100). I have added the bonuses to my stats - you may check them if you believe me to be cheating, but I assure you now that I am not.

Since I cannot continue on my streak of player-vs-player glory just yet, I will challenge a beast.

***

@Paris: Indeed. Thank you. It was close - I kept calculating and recalculating damages, searching for some advantage at the end when my health was low. And apparently, at some point, I found one. xp

@Roty: Good night. I anxiously await what beast I will do battle with come tomorrow.
Also, it's worth noting that by choosing options A and C, I could have set up an amusingly devastating combo to start my next battle with, but it wouldn't have been as effective later in the battle, unfortunately. But I shall always smile at the lost possibility of dealing an average of dealing nearly half of the average opponent's health as damage in my first two moves.
On the subject of favorite champions, I actually considered several other champions, but their abilities are just... lacking, to me. If I had to switch though, I'd probably choose to go to Rutkov. In fact, if Rutkov fails to defeat Ash, I'll be bitterly disappointed in whoever chose him. There's no real counter to his abilities. Although with no stunning ability, he does have a disadvantage to Ash...
Well, enough theorizing. We'll all fight and we'll find out eventually who picked the most powerful character.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

*epic drumroll* Then the battle shall commence!
I use Frostbolt and Firebolt for 194(8+90+8+88) damage and 17 damage per turn.

==================

Orzen
Health: 1400/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 4 turns
Ability 2: Cooldown, 6 turns
Ultimate: Ready
Status: Normal
---VS---
Polaris
Health: 1306/1500
Attack: 40
Defense: 14%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: 17 dmg/turn, 2 turns

Turn: 2

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Can you use two abilities on one turn? Or did you take two turns?

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Oh, right, sorry 'bout that, I was used to some stuff being obvious after the previous fight, so I didn't mention.
Frostbolt also has a stun effect, so it technically went like this:

Turn 1: Orzen casts Frostbolt for 90 damage.
Polaris is stunned, gets 2% defense for being attacked and also loses 9 (since Defense was still 10%, so, that's +1 damage I didn't mention earlier) health due to Orzen's passive.

Turn 2: Orzen casts Firebolt for 88 damage.
Polaris' turn - your move (already removed 8 damage from the passive and added 2% to Defense for the Firebolt, so you just have to say what you do).

gameplayer101
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gameplayer101
87 posts
Peasant

Player: Gameplayer101
Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

may I join?
If i can, I challenge a beast.

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Okay thank you.Am I correct that I am supposed to lower your cooldown? I do gravity blast for 81 damage then gravity pull.
==================

Orzen
Health: 1319/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Normal
---VS---
Polaris
Health: 1306/1500
Attack: 40
Defense: 14%
Ability 1: cooldown:4 turns
Ability 2: Cooldown:4 turns
Ultimate: Ready
Status: 17 dmg/turn, 2 turns

Turn: 3

W0lverine123
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W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

I rescind my challenge to the beasts.

Instead, I challenge Wulfen the Beastmaster.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

Yeah, my CDs were fine, but you forgot to remove one from yours; since Gravity Blast was used on Turn 2 and we were on Turn 3, the correct number of turns was 3 instead of 4.

==================

I use my Ultimate followed by a regular attack for a total of 304 damage.

Turn 3: Orzen is stunned since the previous turn.
Polaris uses Gravity Pull, and at the same time suffers 25 damage (from the passive and the damage/turn effect).
Turn 4: Orzen uses his ultimate for 172 damage.
Polaris is stunned and dealt an additional 25 damage (identical sources) again.
Turn 5: Orzen uses a regular attack for 58 damage, plus 24 (8=passive, 16=per turn).
Currently your turn.

==================

Orzen
Health: 1319/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 1 turn
Ability 2: Cooldown, 3 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 1001/1500
Attack: 40
Defense: 18%
Ability 1: Cooldown: 1 turn
Ability 2: Cooldown: 2 turns
Ultimate: Ready
Status: 16 dmg/turn, 1 turn

Turn: 5

Roty
offline
Roty
779 posts
Nomad

=====================================================================

N O - M O R E - P L A Y E R S

=====================================================================

Was it worth that I lied to you about going in bed? FU*K THE SCHOOL!!

=====================================================================

ORZEN AND POLARIS

Orzen
Health: 1319/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 1 turn
Ability 2: Cooldown, 3 turns
Ultimate: Used
Status: Gravity Pulled (Next attack against this player will deal double damage)
---VS---
Polaris
Health: 1001/1500
Attack: 40
Defense: 18%
Ability 1: Cooldown: 1 turn
Ability 2: Cooldown: 2 turns
Ultimate: Ready
Status: 16 dmg/turn, 1 turn

Hmm it will be hard to track this fight since Polaris' defense always increases...but because damage gets rounded down, it's not going to be that hard. This battle can continue, and don't forget to update your statuses. Continue please...

=====================================================================

WULFEN

Player: Gameplayer101
Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Hmm, are you sure you want to challenge a beast? Because Wolverine (Marules) wants to challenge you...

=====================================================================

MARULES

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

Alright, but he said this

"Can i join?"
"If I can, then I challenge a beast"

He wants to fight a beast but since you want to challenge him I asked him again for a final answer. If he really wants to fight a beast, then I'm sorry mate...that's his wish.

=====================================================================

PARIS (Off Topic)

Yes, here in Macedonia it's also snowing a lot, and what's more important and creepy is that we have constant snow here for 2 months now, if you know what I mean (Snow not melted completly for 2 months) and today it just rained very heavily, but we still have school, you lucky fool...

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

I do a normal attack for 72 damage.
=====================================
Orzen
Health: 1247/1400
Attack: 70
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 2 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 1001/1500
Attack: 40
Defense: 18%
Ability 1: Ready
Ability 2: Cooldown: 1 turn
Ultimate: Ready
Status: 16 dmg/turn, 1 turn

Turn: 6

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