ForumsForum GamesWrathful Cage

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Roty
offline
Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
FlamingZelda
offline
FlamingZelda
146 posts
Nomad

oops I copied from your sheet not mine sorry

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

Ouch!
I'll do the fast forward thingy again, because of cooldowns. Total damage is 201/36.

==================

Turn 15: Orzen=regular attack for 47 damage plus 6 from the passive and 13 from the per turn.
Polaris=regular attack for 36 damage.
Turn 16: Orzen=Frostbolt for 66 damage plus same 19 damage.
Polaris=stunned.
Turn 17: Orzen=regular attack for 44 damage, plus 6 from the passive.
Polaris' turn.

==================


Orzen
Health: 512/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 4 turns
Ability 2: Cooldown: 3 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 243/1500
Attack: 40
Defense: 38%
Ability 1: Ready
Ability 2: Cooldown: 1 turns
Ultimate: Used
Status: 13 dmg/turn, 2 turns

Turn: 17

==================

Didn't notice, lol.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 1042/1400
Attack: 95
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 970/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 3 turns
Ability 2: Ready
Ultimate: Used
Status: Normal

Turn 4:
I use my normal attack for 85 dmg.
1105 - 85 = 1020
atk + 5 = 90
You use normal attack for 64 dmg.
1042 - 64 = 978
1020 + 40 = 1060

Turn 5:
I use my normal attack for 90 dmg
1060 - 90 = 970
atk = 90 + 5 = 95


[Also, please post you own sheet too]

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0
==================
I use a regular attack.
==================
Orzen
Health: 476/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 3 turns
Ability 2: Cooldown: 2 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 243/1500
Attack: 40
Defense: 38%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 13 dmg/turn, 2 turns

Turn: 18

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

I use a regular attack for 43 damage, plus 6 from the passive.

==================

Orzen
Health: 476/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 3 turns
Ability 2: Cooldown: 2 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 194/1500
Attack: 40
Defense: 40%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal

Turn: 18

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

As in my first bout, I open the battle with my devastating Ultimate, Assassinate.

***

1400 - (1400*0.3=420) = 980

***

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 980/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0
==============================
I use Gravity pull. then you attack for 42 plus 6 from your passive.and then I use gravity blast for 162 and attack for 36 damage.
==================

Orzen
Health: 278/1400
Attack: 70
Defense: 10%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 146/1500
Attack: 40
Defense: 42%
Ability 1: Cooldown:3 turns
Ability 2: Cooldown:1 turns
Ultimate: Used
Status: Normal

Turn: 12
============
I skipped ahead a little

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 1/0

----
Ash
Health: 914/1400
Attack: 95
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 970/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 3 turns
Ability 2: cooldown 5 turns
Ultimate: Used
Status: Normal


Turn 5:
I use use Bite (160 *0,8=128 dmg)
1042-128=914 HP

Turn 6: I will use my normal attack
Turn 7: I will use my normal attack again, because I cant use anything other.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

I use Forstbolt for 58 damage and Firebolt for 56 damage, plus 11 damage/turn for 2 turns and 10 damage from the passive (two turns). Total damage is 124.

==================

Orzen
Health: 278/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 4 turns
Ability 2: Cooldown: 6 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 17/1500
Attack: 40
Defense: 46%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 11 dmg/turn, 2 turns

Turn: 22

I skipped ahead a little

You just missed 5 damage from my passive on turn 20, and your first ability's cooldown was on 2 turns, not 3, I believe; everything seems fine, otherwise.
Technically, the fight is over, but you can go on with the last round, if you wish. Nice match.
Roty
offline
Roty
779 posts
Nomad

ORZEN AND POLARIS

Orzen
Health: 278/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 4 turns
Ability 2: Cooldown: 6 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 17/1500
Attack: 40
Defense: 46%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 11 dmg/turn, 2 turns

Everything is good and perfect, Good fight, it will motivate Paris with a victory, since he lost on his last match...

FACT: It was possible for Polaris to defeat Orzen only if the right moves were used, so I'll give you a tip, always use Release on the turn before you die and after a Gravity Pull, for maximum damage, but beware not to be stunned or silenced in the last turn...

Answer to Paris' question That was when his defense got up to 22%, you said you dealt 16 damage from your Firebolt and 8 damage from your passive, but as damages gets rounded down, it should be 15 from the Firebolt, and 7 damage from the passive. So even I made a mistake, instead of 2 damage I reduced 3 damage, but it's fixed now.

Time took checking this battle since my last check: 10 Minutes

=====================================================================

MARULES AND WULFEN

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 1018/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Hmm, fixed a medium error...you make the same mistake twice, you know that he's got 10% defense don't you? The ability may say 30% of his health, but doesn't say PURE anywhere...but it's ok now, battle can continue

Time took checking this battle: 1 Minute

=====================================================================

ASH AND RUTKOV

Ash
Health: 914/1400
Attack: 95
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 970/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 3 turns
Ability 2: cooldown 5 turns
Ultimate: Used
Status: Normal

No errors, nice! Battle can continue. But I don't know who will win, Rutkov will have hard time because he doesn't have a stun/disable or any silence so Ash's damage will just get increased, but he's got pretty good life steals, so this should be a good fight.

Answer to Mort's question: You should consider Ability 2 as a damage ability since it allows you to do 2 actions on your next turn instead of one...which can deal devastating two normal attacks once your Attack gets big from your passive. If I accept your recommendation, Ash will be just too overpowered.

Time checking this battle since my last check: 18 Minutes

=====================================================================

Roty
offline
Roty
779 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

I must go off now, something urgent.

PARIS
When you level up, you must choose 2 out of these 5 bonuses and upgrade your level to 2 and your experience to 25/100, also upgrade battles/wins vs players and everything else. Now choose your bonuses

A) Your Firebolt now deals 160 damage, but the damage per turn is removed (Consider this as just a 20+ damage bonus, but instant) (Doesn't make changes your Frostfire bolt)

B) When you make normal attack, you trigger one more pulse from your Passive Magic Fanatic

C) Increases your Passive's damage by 5

D) Increase your Health to 1500

E) Increases Experience gained by 10%

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

That was when his defense got up to 22%, you said you dealt 16 damage from your Firebolt and 8 damage from your passive, but as damages gets rounded down, it should be 15 from the Firebolt, and 7 damage from the passive. So even I made a mistake, instead of 2 damage I reduced 3 damage, but it's fixed now.
I didn't mention it, but for the whole battle I dealt passive and per turn damage before my other actions. Which means that I always used the &quotrevious" defense for that damage, and I also didn't reduce the per turn effect depending on "new" defense counts (otherwise it would've been 16 damage on one turn and 15 on the second, for example).

I choose bonuses C and D. My updated sheet should look like this:

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1500
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 15 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 2
Experience: 25/100
Battles: 2
Wins/Losses against Players: 1/1
Wins/Losses against Beasts: 0/0

Well, seeing as everyone but FlamingZelda is busy and Roty is gone... I just sit idly and wait, awaiting a challenge! If left without a choice for quite a while, I might as well battle a beast tomorrow.
W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

@Roty: Something seemed wrong, but I just went ahead with the mistaken damage. I can't brain right today: that's what happens when I get like no sleep on nights before school. >_<

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 914/1400
Attack: 95
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 970/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 1 turns
Ability 2: cooldown 3 turns
Ultimate: Used
Status: Normal

Turn 6:

I use my normal attack for 95 dmg.
970 - 95 = 875
atk = 95 + 5 = 100

You use your normal attack for 64 dmg.
914 - 64 = 850
875 + 40 = 915

Turn 7:

I use my normal attack for 100 dmg.
915 - 100 = 815
atk = 100 + 5 = 105

You use your normal attack for 64 dmg.
850 - 64 = 786
815 + 40 = 855

Turn 8:

I use my normal attack for 105 dmg.
855 - 105 = 750
atk = 105 + 5 = 110

gameplayer101
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gameplayer101
87 posts
Peasant

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 980/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: 5 turns
Ultimate: Ready
Status: Normal

I use Kill command, doing no damage, yet

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