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Roty
offline
Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

I understand. If he does not wish to accept my challenge, I will be disappointed, but I will once again challenge a beast.

Of course, even a loss in pvp is worth more exp than a win in pvb...

Fixter
offline
Fixter
385 posts
Nomad

Ash
Health: 1350/1400
Attack: 75
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal
Turn 1
I will use Blood Strike (50 for 3 turns, 1400-50=1350).
Turn 2
I will use my normal attack, but you are attacking first , of course. Just saying that so you can update the battle for me.

Fixter
offline
Fixter
385 posts
Nomad

And I forgot, Ability 1 is used, not ready, update it for me when you are here Mort.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

I use Frostbolt in succession with a regular attack for 170 damage.

==================

Turn 6: Orzen uses Frostbolt for 82 damage.
Polaris is stunned and also dealt 24 damage (8=passive, 16=per turn effect)
Turn 7: Orzen uses a regular attack for 56, plus 8 from the passive.
Your turn, currently.

==================

Orzen
Health: 1247/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 4 turns
Ability 2: Cooldown, 1 turn
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 831/1500
Attack: 40
Defense: 22%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn: 7

==================

@Roty It's really weird here, because lately we've been having the coldest weather of 2011... normally, in Febuary, we can't go anywhere near 0 C. Now, it's a bit as if the weather is redeeming itself for not being snowy (it had only snowed slightly for a couple of days, not in a row) during December.

gameplayer101
offline
gameplayer101
87 posts
Peasant

Player: Gameplayer101
Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

I accept your challenge. (Srry, i was sleeping) You make the first move.

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0
==================

I use gravity pull

==================

Turn 6: Orzen uses Frostbolt for 82 damage.
Polaris is stunned and also dealt 24 damage (8=passive, 16=per turn effect)
Turn 7: Orzen uses a regular attack for 56, plus 8 from the passive.
Polaris uses Gravity Pull.

==================

Orzen
Health: 1247/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Ready
Ultimate: Used
Status: Gravity pulled
---VS---
Polaris
Health: 831/1500
Attack: 40
Defense: 22%
Ability 1: Ready
Ability 2: cooldown:4
Ultimate: Ready
Status: Normal

Turn: 8

Roty
offline
Roty
779 posts
Nomad

ORZEN AND POLARIS

Orzen
Health: 1247/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Ready
Ultimate: Used
Status: Gravity pulled
---VS---
Polaris
Health: 834/1500
Attack: 40
Defense: 22%
Ability 1: Ready
Ability 2: cooldown:4
Ultimate: Ready
Status: Normal

Battle can continue...fixed a little error on Turn 6, it's Orzen's turn.

=====================================================================

ASH AND RUTKOV

Ash
Health: 1350/1400
Attack: 75
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Battle can continue, no errors...it's Ash's turn.

=====================================================================

MARULES AND WULFEN

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal
---VS---
Wulfen
Health: 1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Let the battle begin! Marules goes first. Wulfen, don't forget that Marules is level 2.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

I use Firebolt for 78 damage, plus 7 from the passive, plus 15 damage per turn.

==================

Orzen
Health: 1247/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Cooldown, 6 turns
Ultimate: Used
Status: Gravity pulled
---VS---
Polaris
Health: 749/1500
Attack: 40
Defense: 24%
Ability 1: Ready
Ability 2: Cooldown: 4 turns
Ultimate: Ready
Status: 15 dmg/turn, 2 turns

Turn: 8

==================

@Roty I'm sorry, but I see no mistake whatsoever, anywhere. Where did I supposedly add 3 points of damage that shouldn't be there?

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0
==================

I use Gravity Blast for 162 damage then a normal attack for 36

==================

Orzen
Health: 1049/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown, 2 turns
Ability 2: Cooldown, 5 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 749/1500
Attack: 40
Defense: 24%
Ability 1: Cooldown: 3 turns
Ability 2: Cooldown: 2 turns
Ultimate: Ready
Status: 15 dmg/turn, 2 turns

Turn: 10
===========================
I have the feeling that my computation was incorrect.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

Since both of us had our abilites on cooldown for a while, I fast forwarded the fight to turn 12 (all we could do for a turn was regular attacks). The totals were 228 damage and 36 damage.

==================
Turn 10: Orzen=regular attack for 53 damage.
Polaris=regular attack for 36 damage.
Turn 11: Orzen=Frostbolt for 74 damage.
Polaris=stunned.
Turn 12: Orzen=regular attack for 50 damage.
Polaris' turn.

There was also 30 damage from the per turn effect, and 21 damage from the passive.

==================

Orzen
Health: 1013/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 4 turns
Ability 2: Cooldown: 2 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 521/1500
Attack: 40
Defense: 30%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn: 12

I have the feeling that my computation was incorrect.
You just forgot to reduce my cooldowns by one turn.
FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0
==============================
I use Gravity Blast for 81 and gravity pull.
=============================
Orzen
Health: 932/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 2 turns
Ability 2: Ready
Ultimate: Used
Status: Gravity pulled
---VS---
Polaris
Health: 521/1500
Attack: 40
Defense: 30%
Ability 1: Cooldown:3
Ability 2: Cooldown:4
Ultimate: Ready
Status: Normal

Turn: 14

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 1236/1400
Attack: 80
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 50 pure dmg for one more turn
---VS---
Rutkov
Health: 1005/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 5 turns
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn 1:
Rutkov gets 40 HP (passive ability).
1040 + 40 = 1080.

Turn 2:
I attack normally for 75 dmg. 1080 - 75 = 1005.
My attack increases by five (75 + 5 = 80).
I get 80 * 0.8 = 64 dmg dealt by your attack.
I get 50 pure dmg.
64 + 50 = 114 dmg.
1350 - 114 = 1236.
You get 40 HP.
1005 + 40 = 1045

Turn 3:
I use my normal attack for 80 dmg.
1045 - 80 = 965.
My attack = 80 + 5 = 85.

***

@Roty
Q: Does the pure dmg get dealt in his turn or mine?

Also, I think Ash's abilities (either 1 or both) should also be damage-dealing. (Just my opinion! Leave it if you don't agree!)(If you should decide to change them, it shouldn't affect this battle)

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

==================

I use Firebolt for 70 damage (and 13 damage/turn for 2 turns), plus 7 damage from the passive.

==================

Orzen
Health: 932/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 2 turns
Ability 2: Cooldown: 6 turns
Ultimate: Used
Status: Gravity pulled
---VS---
Polaris
Health: 444/1500
Attack: 40
Defense: 32%
Ability 1: Cooldown: 3 turns
Ability 2: Cooldown: 4 turns
Ultimate: Ready
Status: 13 dmg/turn, 2 turns

Turn: 14

Fixter
offline
Fixter
385 posts
Nomad

Ash
Health: 1042/1400
Attack: 85
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 1105/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 5 turns
Ability 2: Ready
Ultimate: Used
Status: Normal

I will heal 40 HP only when I use my normal attack, when I use an ability it doesn't work, so I have only 965-40=925 HP

Turn 3:

I will use my ultimate

1236-0.8*180= 1092
You will take 50 pure damage , 1092-50=1042 HP
I will heal 180 HP , 925+180=1105 HP

Turn 4 : I will use my normal attack.

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 25/50
Battles: 1
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
===============================
I use release for 384 damage
==================

Orzen
Health: 548/1400
Attack: 70
Defense: 10%
Ability 1: Cooldown: 1 turns
Ability 2: Cooldown: 5 turns
Ultimate: Used
Status: Normal
---VS---
Polaris
Health: 444/1500
Attack: 40
Defense: 32%
Ability 1: Cooldown: 2 turns
Ability 2: Cooldown: 3 turns
Ultimate: Used
Status: 13 dmg/turn, 2 turns

Turn: 15

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