ForumsForum GamesWrathful Cage

204 24504
Roty
offline
Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1500
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 6, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

I'll choose options B and D.

***

Ash
Health: 1500/1500
Attack: 75
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Orzen
Health: 1230/1500
Attack: 70
Defense: 10%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn 1:

I open with my ultimate dealing 1500 / 5 * 0.9 = 300 * 0.9 = 270 dmg.
1500 - 270 = 1230 HP
Atk -> 75

Roty
offline
Roty
779 posts
Nomad

NEW FEATURE

Overkill - When you kill an enemy opponent and your last attack leaves him on more than -100 health (-150 Health, -169 health, -200 health), you will get 10 more experience points, so if you are sure that you will win in that battle, plan yourself for an overkill if you want to get more experience, but seeing as the battles who finished, they were all close and tight, and that makes me happy because the Champions are balanced...

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

----

Polaris
Health: 1356/1500
Attack: 40
Defense: 12%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: normal
---VS---
Rutkov
Health: 1300/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Cooldown 5 turns
Ultimate: Ready
Status: Normal

I accept if Fixter posts his character sheet on his turn.(I noticed you didn't do that last battle.)

Okay, I will do it.

So, let's start!

Turn 1 :
I will use my ability 2 - Bite for 160 damage.
1500 HP - 160*0,9= 1500 - 144 = 1356 HP
And you gain 2% to your defense, 10% + 2% = 12%
FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
===========================
I use Gravity pull.
===========================
Polaris
Health: 1356/1500
Attack: 40
Defense: 12%
Ability 1: Ready
Ability 2: Ready
Ultimate: Ready
Status: normal
---VS---
Rutkov
Health: 1300/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Cooldown 5 turns
Ultimate: Ready
Status: Gravity pulled

Is one turn He goes then I go or turn one he goes turn two I go?

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

---------------------------------------
Polaris
Health: 1306/1500
Attack: 40
Defense: 14%
Ability 1: Ready
Ability 2: Cooldown 3 turns
Ultimate: Ready
Status: Bleeding (50 pure dmg for 2 more turns)
---VS---
Rutkov
Health: 1300/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 5 turns
Ability 2: Cooldown 4 turns
Ultimate: Ready
Status: Gravity pulled

Is one turn He goes then I go or turn one he goes turn two I go?

,,He goes then I go"

Turn 2:
I will use Blood Strike
1356-50 pure dmg=1306 HP
12% def + 2%= 14%
p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1500
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 15 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 2
Experience: 25/100
Battles: 2
Wins/Losses against Players: 1/1
Wins/Losses against Beasts: 0/0

***

I use Frostbolt and Firebolt for 184 total damage and 16 damage/turn for 2 turns. I also deal the per turn and passive damage for turn 3, which is 28 points.

***

Turn 1: Frostbolt for 80 damage and passive 12 damage.
Turn 2: Firebolt for 80 damage, passive 12 damage and 16/turn for 2 turns.

***

Ash
Health: 1288/1500
Attack: 75
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 16 dmg/turn, 1 turn
---VS---
Orzen
Health: 1230/1500
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Normal

Turn 3

***

I think you should mention the attack bonus in your status, to keep things clear.

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

Turn 3:
I use Smokesand Bomb, stunning Wulfen.

Turn 4:
I attack normally for six times the damage it should normally be dealing in a devastating blow to the pride.

***

902 - (54*6=324) = 578

***

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Cooldown, 2 turns
Ability 2: Cooldown, 3 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 578/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 3 turns
Ultimate: Ready
Status: Pet Damage Doubled, 1 turn

Turn: 04

***

@Roty and Gameplayer: Due to inactivity on the part of my opponent for over 12 hours, I took the easy way out and stole a turn. Two turns actually. I rub salt in wounds, you see. It's a habit.

gameplayer101
offline
gameplayer101
87 posts
Peasant

my turn was skipped? awwww. I guess i use normal attack.
Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Cooldown, 2 turns
Ability 2: Cooldown, 3 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 578/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 3 turns
Ultimate: Ready
Status: Pet Damage Doubled, 1 turn

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

Since there's not much of an option, I respond by attacking normally.

***

MARULES:
1600 - (48+(16*2=32)=80) = 1520

WULFEN:
578 - 54 = 524

***

Marules
Health: 1520/1600
Attack: 60
Defense: 20%
Ability 1: Cooldown, 1 turns
Ability 2: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 524/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 2 turns
Ultimate: Ready
Status: Normal

Turn: 05

***

@Gameplayer: I would appreciate if you included your stats and the math pertaining to your move in addition to the battle information. It would be useful for both of us. I mean, I don't mind doing the math, but I do mind having to check Page 1 to find out how your passive works and so on and so forth.

gameplayer101
offline
gameplayer101
87 posts
Peasant

Marules
Health: 1520/1600
Attack: 60
Defense: 20%
Ability 1: Cooldown, 1 turns
Ability 2: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 524/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 2 turns
Ultimate: Ready
Status: Normal

Turn: 05

I use rabid.

(wolf attacks twice)

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

I attack normally. As last turn.

***

WULFEN:
524 - 54 = 470

***

Marules
Health: 1520/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 1 turn
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 470/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 4 turns
Ability 2: Cooldown, 1 turn
Ultimate: Ready
Status: +50% Damage Dealt, 2 turns

Turn: 06

***

@Gameplayer: Stats would still be appreciated. I just had to look up Rabid - you do realize your wolf pet doesn't attack at all, right? It's just a power boost. Your pet only attacks when you deal damage.

gameplayer101
offline
gameplayer101
87 posts
Peasant

Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:

Marules
Health: 1520/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 1 turn
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 470/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 4 turns
Ability 2: Cooldown, 1 turn
Ultimate: Ready
Status: +50% Damage Dealt, 2 turns

---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Srry about that, and yes. That's why I didn't post damage.

2 attack normally (2 more turns of double wolf)

1520- (100 - 20% = 80) = 1440

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

Turn 7:
I use Smokesand Bomb, stunning Wolfen.

Turn 8:
I attack normally for double damage.

***

WULFEN:
470 - (54*2=108) = 362

***

Marules
Health: 1424/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 3 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 362/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 2 turns
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn: 08

***

@Gameplayer: Your damage is actually "120 - 20% = 96". So my health is actually "1520 - 96 = 1424". Also I am just killing your bonuses with stunning, aren't I? xp

gameplayer101
offline
gameplayer101
87 posts
Peasant

Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)

Marules
Health: 1424/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 3 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 362/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 2 turns
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn: 08

I attack normally. so 1424 - ((60 + 20)- 20%) 1424 - 64 = 1380.


@ wolverine

yes you are. You ruined my plan, and I kinda messed up on my planning.

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

---------------------------------------
Polaris
Health: 1256/1500
Attack: 40
Defense: 14%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Ready
Status: Bleeding (50 pure dmg for 1 more turns)
---VS---
Rutkov
Health: 1080/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Ready
Status: Normal

I use Gravity blast for 180 damage. then on your turn I get dealt 50 damage from bleeding. then on my turn I'll attack you for 40 damage.

Turn 3

Showing 91-105 of 204