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Roty
offline
Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
Fixter
offline
Fixter
385 posts
Nomad

Ash
Health: 722/1400
Attack: 110
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 790/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: cooldown 2 turns
Ultimate: Used
Status: Normal

786
750
Turn 8 :
I use my normal attack
786-64=722 HP
750+40=790 HP

Turn 9 : I will use Blood Strike (if you use Silencing shot, I will use my normal attack)

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player:FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

Good game. Which of my stats get lowered?

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 672/1400
Attack: 120
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 50 pure dmg for two more turns.
---VS---
Rutkov
Health: 565/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: cooldown 2 turns
Ultimate: Used
Status: Normal

Turn 9:

I use my normal attack for 110 dmg.
790 - 110 = 680
atk = 110 + 5 = 115

You use blood strike for 50 dmg.
722 - 50 = 672

Turn 10:

I use my normal attack for 115 dmg.
680 - 115 = 565
atk = 115 + 5 = 120

Fixter
offline
Fixter
385 posts
Nomad

Ash
Health: 558/1400
Attack: 120
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 50 pure dmg for one more turn.
---VS---
Rutkov
Health: 605/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 5 turns
Ability 2: cooldown 1 turns
Ultimate: Used
Status: Normal

Turns 10:
I will use my normal attack
672-64=608- 50 pure dmg =558 HP
565+40=605 HP

Turn 11:
I will use my normal attack .

Its starting to be an epic battle...

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 444/1400
Attack: 130
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: normal
---VS---
Rutkov
Health: 380/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 4 turns
Ability 2: ready
Ultimate: Used
Status: Normal

Turn 11:

I use my normal atack for 120 dmg.
605 - 120 = 485
atk = 120 + 5 = 125

You use your normal attack for 64 dmg.
50 pure dmg.
558 - (64 + 50) = 558 - 114 = 444
485 + 40 = 505

Turn 12:

I use my normal attack for 125 dmg.
505 - 125 = 380
atk = 125 + 5 = 130

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 1/0

---

Ash
Health: 316/1400
Attack: 130
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: normal
---VS---
Rutkov
Health: 380/1300
Attack: 80
Defense: 0%
Ability 1: cooldown 3 turns
Ability 2: ready
Ultimate: Used
Status: Normal

Turn 12 :
I use Bite
444- 160*0,8= 316 HP

Turn 13 :
I will use my normal attack

Turn 14 : Again - normal attack
Turn 15 : Normal attack ( but I will probably be dead in turn 15 ...)

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

I use Hidden Blade, because defense can go annoy someone else.

***

1022 - 120 = 902

***

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Cooldown, 4 turns
Ability 2: Ready
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 902/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Pet Damage Doubled, 3 turns

Turn: 02

***

@Roty: I just checked your math which you used to check my math. I counterchecked. You were incorrect. Wulfen actually ended up with 1022 health, not 1018. In the end, nobody's a winner, eh? :P

@Gameplayer: Please post your stats as well as the battle's current progress so I know where I stand and don't have to search for things.

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 124/1400
Attack: 150
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: normal
---VS---
Rutkov
Health: 0/1300
Attack: 80
Defense: 0%
Ability 1: ready
Ability 2: cooldown 2 turns
Ultimate: Used
Status: dead

Turn 13:

I use my normal attack for 130 dmg.
380 - 130 = 250
atk = 135

You use your normal attack for 64 dmg.
316 - 64 = 252
250 + 40 = 290

Turn 14:

I use my normal attack for 135 dmg.
290 - 135 = 155
atk = 140

You use your normal attack for 64 dmg.
252 - 64 = 188
155 + 40 = 195

Turn 15:

I use my normal attack for 140 dmg.
195 - 140 = 55
atk = 145

You use your normal attack for 64 dmg.
188 - 64 = 124
55 + 40 = 95

Turn 16:

I use my normal attack for 145 dmg.
95 - 145 < 0

A wiener is me!

Fixter
offline
Fixter
385 posts
Nomad

A wiener is me!


Congratulations !
Fixter
offline
Fixter
385 posts
Nomad

And...FlamingZelda, I challenge you !

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Paris! I challenge thou!
(After I lvl-up my character, of course)

Roty
offline
Roty
779 posts
Nomad

ASH AND RUTKOV

Ash
Health: 124/1400
Attack: 150
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: Normal
---VS---
Rutkov
Health: 0/1300
Attack: 80
Defense: 0%
Ability 1: ready
Ability 2: cooldown 2 turns
Ultimate: Used
Status: Dead

Nice, a whole battle with no errors!! Congratulations to Ash on the victory!

Time Checking this battle since my last check: 10 Minutes

=====================================================================

ASH

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

Congratulations! You leveled up! Now you must choose 2 out of 5 bonuses!

A) Your silencing shot now will stun the enemy for one turn, then silence him/her for the next turn

B) Increases your health to 1500

C) When attacking with any kind of damage while Rapid Shooting is active, you will deal PURE damage

D) Your Passive damage increase is now 6

E) Increases Experience gained by 10%

And now you can either challenge another player, or a beast!

=====================================================================

WULFEN AND MARULES

Marules
Health: 1600/1600
Attack: 60
Defense: 20%
Ability 1: Cooldown, 4 turns
Ability 2: Ready
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 902/1400
Attack: 60
Defense: 10%
Ability 1: Ready
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Pet Damage Doubled, 3 turns

Wulfen must respond in 6 hours else Marules will win this battle automatically. (I'm giving you chance Gameplayer)

Otherwise battle is fine, and it's Wulfen's turn now.

Time checking this battle since my last check: 1 Minute

And Wolverine, I must accept with what you said, that we were both angry that night for no reasons and as you said again...nobody's a winner. We are all ppl, we all make mistakes )

=====================================================================

RUTKOV

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

Very well, he must accept...

=====================================================================

POLARIS

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

Nothing gets lowered, you just gain 25 experience. Oh by the way Fixter (Marules) wants to challenge you...

=====================================================================

PARIS

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1500
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 15 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 2
Experience: 25/100
Battles: 2
Wins/Losses against Players: 1/1
Wins/Losses against Beasts: 0/0

Nothing for you, friend...you wanna fight a beast? (You won't get informed what kind of beast or how powerful it will be before you start the fight. The beast will get revealed when the battle starts, but then it's do or die, no cancelling, sorry)

Roty
offline
Roty
779 posts
Nomad

PARIS AND MORT

Well, as you can see I got ninja'd by Mort, so Paris, you can accept his challenge and ignore my last post about you...and Mort, you should choose your bonuses I offered on my post above.

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0

I accept if Fixter posts his character sheet on his turn.(I noticed you didn't do that last battle.)

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1500
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 15 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 2
Experience: 25/100
Battles: 2
Wins/Losses against Players: 1/1
Wins/Losses against Beasts: 0/0

Mort, I accept thy challenge (waiting for you to level up and start the fight)!

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