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WorstSniper
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WorstSniper
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Colonial EUROPE
The year is 1 AD. This is a game where every country starts with a small piece of territory, and must expand. It's non-historical, and some countries may not have existed. Once Europe is fully colonized, history will take its course. Wars, alliances, anything really. Only 2 people are allowed to play.

Country Sheet
Country: (On the map)
Manpower: The population of people that can be recruited into armies. Gain more manpower each year.
Manpower per Year: (I will put)
Primary Culture: (German, Italian, Russian, etc.)
Accepted Cultures: (Cultures that aren't primary but you still accept)
Primary Religion: (Catholic, Orthodox, Muslim, etc.)
Accepted Religions: (Religions that aren't primary but you still accept)
Monthly Income: (I will put)
Budget: (Your money, I will put)
Government: Absolute Monarchy
Personal Unions: (Countries under rule by the same king, but still remain independent, leave blank.)
King: (Put a first and last name)
Bonuses from King: (I will put random stats from 1 to 6 on Diplomacy, Military and Economy)
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies: (I will put the stats, you put in name)
1.) Name - Type - Attack - Defense
Legitimacy: (How legitimate others and your population see your country as. I will put)
Allies: (I will put)
Vassals: (Countries who will serve you but are not under complete rule by you)
Stability: (-3 to 3, I will put)
Wars Won: None
Wars Lost: None
Relations: (Relations with other countries, I will put)


Countries
France Region:
Paris - A good military, good economy and an overall good chance of unifying France.
Burgundy - Excellent military and decent economy and can easily become a superpower.
Provence - An average southern French country with not much possibilities.
Brittany - A western French country who is likely a target for expansion. Decent military but poor economy.
Normandy - A northern French country with a decent military and economy.
Alsace - An eastern French country with decent military and economy.

Britain Region:
England - Naturally supreme navy tied with excellent military and economy. Most probable country to dominate Europe.
Wales - A western British Isles country with average military and economy.
Ireland - Poor economy but an above average military.
Scotland - A survivable country. A poor economy but a military that can things done, easily. Except against England.

Iberia Region:
Castille - A central Spanish country. Probable dominant power in Iberia who may unify Spain.
Aragon - Eastern Spanish country with a good navy but under average military. Good economy.
Portugal - Western Iberian country with a good economy, navy and military. A country for an overall easy-mode relaxed game.
Al-Andalus - Southern Muslim country that has massive military and economy. Likely to dominate Iberia for many years.

Italy Region:
Sicily - South Italian country with under average military but good economy.
Rome - Central Italian country with massive armies and navies, with an excellent economy to support it.
Lombardia - North-western Italian country with a good economy and massive navy, but small military.
Venice - An economic powerhouse with a navy that could match England's. Military is good as well.

German Region:
Tyrol - A south German-Austrian country with a decent economy and military.
Vienna - A south German-Austrian country that can easily form Austria with their impressive military and economy.
Bavaria - A central German country that rivals Bohemia. Both have very good military and economy.
Bohemia - A central German country that rivals Bavaria.
Bern - A Swiss state. Good economy and decent military. Has a unique "Neutrality" bonus.
Holland - A Dutch naval power with good economy, however land armies are not out of the ordinary.

Scandinavia Region:
Norway - A poor, weak country. Difficult to manage and keep up with others.
Sweden - Strong country that is likely to dominate Northern Europe for many years.
Denmark - Small military and navy, economy is somewhat poor.
Finland - Average military and economy.

Baltic Region:
Estonia - One of the best economies, average military and good navy.
Latvia - Similar to Estonia, but slightly smaller economy.
Lithuania - Exactly the same of Estonia.
Prussia - Good economy, and one of the best militaries.

Russian Region:
Muscovy - Terrible economy and small military, challenging but fun once you get on your feet.
Novgorod - Slightly better economy than Muscovy, but not much difference.
Vologda - Even more terrible economy than Muscovy, and even smaller military.

Balkans Region:
Athens - Good economy and military. Excellent navy.
Macedonia - Good economy and navy, but better military than Athens.
Byantium - A center of trade, with some of the best navies and armies.
Hungary - Good military but small economy.
Croatia - Large navy and armies, but easily destroyable with their bad economy.
Serbia - Good military, average economy.
Albania - Puny military and navy, but average economy.
Bosnia - Average military and economy, but navy is fairly large.
Wallachia - Small armies and navies, and economy is poor.

Black Sea Region:
Moldavia - Average military and economy.
Ukraine - Small military and navy but very good economy.

Caucases Region:
Gerogia - Lonely country with small economy and military.
Armenia - Slightly bigger military and economy than Georgia.
Azerbaijan - Same as Armenia.

Turkey Region:
Trebizond - Large navy, small military and average economy.
Karaman - Best military in the region and beyond as well. Navy is small but economy is very good.


Governments
Absolute Monarchy: The government everyone starts with.

Imperial Monarchy or Constitutional Monarchy: Imperial Monarchy changes your name into -Name- Empire and keeps your monarchs in power. Constitutional Monarchy will limit the monarch's power.

Republic or Dictatorship: Can only be reformed from Constitutional Monarchy. Republic makes you a free state but still limits many things. Dictatorship is an absolute power government.

Democracy: Democracy is a free state in which very few things are limited.


Combat
The combat in this game is simple. Roll the dice, count in the modifiers, and calculate the result.

Weather:
-2 for Light Snow, -5 for Snow, -10 for Blizzard
-1 for Light Rain and Rain, -5 for Storm
-3 for Heatwave, -10 for Deadly Heatwave

Landscape:
-1 when attacking in hills
-1 when attacking in dense forests/vegetation
-1 when attacking over a river
-4 when attacking in mountains

+1 when defending in hills
+1 when defending in dense forests/vegetation
+1 when defending over a river
+4 when defending from a mountain

Stats:
Attack adds to a dice roll. For example, if someone rolls a 6 and they have an attack stat of 2 their roll will turn into 8.
Defense lessens attack from a dice roll. For example, if someone rolls a 6 and the defender a defense bonus of 2, the enemy dice roll will turn in to 4.

Generals and Admirals:
Generals and Admirals can add attack, defense or both to your dice rolls and armies, depending on how much money you will spend for one and how naturally talented they are.

Armies:
Armies use a number based on how much soldiers they contain. For example, an army of 5,000 will be 5 on a dice or in a battle.


Map (Might be too small)
http://i39.tinypic.com/2qn9w0l.png

  • 73 Replies
Garriss
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Garriss
1,023 posts
Nomad

If Mort doesn't comtimue playing can I replace him?

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - (3) 9 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

After some time walking, you encounter an English Longbow Man army, firing upon a Parisian Sword army.

Ireland: 1 Tribesmen, 7.5 Archers (+1 Attack from Surprise Attack)
Paris: 3 Swordsmen

vs

England: 6 Longbow Men

http://i42.tinypic.com/209h5s5.png
---------------------------------------------------------------------

If Mort doesn't comtimue playing can I replace him?

Yes, maybe after we pass page 4 or so.
wuut
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wuut
231 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - (3) 9 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

How is the natural resource project going on in the south? If its doing well I would like to send more people down there.

Would Castille be able to start peace talks with the rest of Spain and try to unify the area at my request?

Finally, would I be able to hire a general to lead part of my army?

Oh and I have one question how do I know if I won the battle?

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - (3) 9 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

The natural resource project is not making progress. It wouldn't be possible for Castille to unify Spain right now. You can hire a weak general for 20 gold, a normal general for 30 gold, and an expert general for 50 gold. You roll the dice and if the enemy forces are eliminated or retreat, you win. Do you want to roll the dice?

wuut
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wuut
231 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - (3) 9 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

I'll hire an expert general and yes I would like to roll the dice.

Also, I would like to send an alliance offer out to Athens and Prussia.

Finally, why isn't the natural resource project going well? Harsh terrain, bad weather?

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

The weather is too cold, and the terrain is very dangerous. A slip could lead to your death. Simply put, you don't have the supplies for it. Athens declines your alliance offer. Prussia declines your alliance offer. Your general was assigned to the Irish Rangers. You roll the dice, and get a 4. Paris rolls the dice, and rolls a 3. England rolls the dice, and rolls a 6.

Ireland and Paris: Rolled 7 total
England: Rolled 6 total

Ireland and Paris: Dealt 16 damage, defeating the English army.
England: Could not deal damage.

It's a bit game-like, but I can change it if you want. But of course, battles are easy early game because not everyone has massive armies. Maybe a decade in we'll have tens of thousands of people in a battle.

wuut
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wuut
231 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

Alright, I would like to put a hold on te natural resource project until te summer. Second, I would like to scout the area and see if there is any safer areas with natural resources. Finally, I would like to take any resources I can from the British during the war.

I was wondering if you could provide reasons for denying an alliance offer. Just so I know how to improve my country to make alliances.
I like the way combat is set up right now. Just out of curiosity how would you change it.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 130 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 18)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

How chances of alliances work. One, your number of allies. If you seem like you're already doing okay with your current allies, they will decline. Two, your legitimacy. You have perfect legitimacy, but this doesn't count unless it's really low. Three, your relations. You can give them gifts of gold before you can try for an alliance. If you have low relations with them, they probably won't do it. Four, your relations with their allies, if you have an ally that's their ally, they might consider joining. To know their allies, you have to either spy or just ask using diplomats.

Oh, I'll post my reply to your actions later. I'm a bit busy.

WorstSniper
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WorstSniper
1,467 posts
Nomad

There are more reasons, but I'll post them in my next one.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Sorry for staying away for so long!

Country: Holland
Manpower: 2,000 Manpower
Manpower per Year: +900 Manpower a Year
Primary Culture: Dutch
Accepted Cultures: All of Western Europe
Primary Religion: None
Accepted Religions: All
Monthly Income: +80 Gold a Month
Budget: 190 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Mort Kawasaki I
Bonuses from King: 4 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Dutch Navy - (30) 36 Galleys - (5) 11 Attack - (3) 9 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

Anyway, I accept the offer from Castille, but not the English one.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 4,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 150 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 19)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

The English resources are being taken by the Scottish, razing everything in their path.
---------------------------------------------------------------------

Country: Holland
Manpower: 2,900 Manpower
Manpower per Year: +900 Manpower a Year
Primary Culture: Dutch
Accepted Cultures: All of Western Europe
Primary Religion: None
Accepted Religions: All
Monthly Income: +80 Gold a Month
Budget: 270 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Mort Kawasaki I (Age 19)
Bonuses from King: 4 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Dutch Navy - (30) 36 Galleys - (5) 11 Attack - (3) 9 Defense
Legitimacy: 100%
Allies: Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Castille (+50), England (-10)


---------------------------------------------------------------------

http://i39.tinypic.com/14oaf7p.png

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Country: Holland
Manpower: 2,900 Manpower
Manpower per Year: +900 Manpower a Year
Primary Culture: Dutch
Accepted Cultures: All of Western Europe
Primary Religion: None
Accepted Religions: All
Monthly Income: +80 Gold a Month
Budget: 270 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Mort Kawasaki I (Age 19)
Bonuses from King: 4 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Dutch Navy - (30) 36 Galleys - (5) 11 Attack - (3) 9 Defense
Legitimacy: 100%
Allies: Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Castille (+50), England (-10)

I send a treaty to Ireland, and I also send out some people (diplomats with guards if possible) to expand my region non-violently.

wuut
offline
wuut
231 posts
Nomad

Country: Ireland
Manpower: 4,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 150 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 19)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)

I accept the treaty with Holland on one condition, they must help with te war effort in Englans.

I continue to direct most of Ireland's efforts to the war. Would it be possible to try and develop siege weapons and better armor/weapons.

Last, would I be able to send scouts and map out the island in the northwest (Iceland?)

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Holland
Manpower: 2,900 Manpower
Manpower per Year: +900 Manpower a Year
Primary Culture: Dutch
Accepted Cultures: All of Western Europe
Primary Religion: None
Accepted Religions: All
Monthly Income: +80 Gold a Month
Budget: 350 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Mort Kawasaki I (Age 19)
Bonuses from King: 4 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Dutch Navy - (30) 36 Galleys - (5) 11 Attack - (3) 9 Defense
Legitimacy: 100%
Allies: Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Castille (+70), England (-10)

Ireland says you must help with the war in England.
---------------------------------------------------------------------

Country: Ireland
Manpower: 4,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 170 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 19)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+70), England (-100)

Yes, what kinds of technologies did you have in mind? Yes, you would be able to send scouts to Iceland, but you would need well prepared ships.

wuut
offline
wuut
231 posts
Nomad

Country: Ireland
Manpower: 4,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 170 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 19)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+70), England (-100)

Better weapons. Not sure where we're at right now but I want to improve the swords/bows/ and arrows. Specifically barbed arrows, poisons, and steel.

I'd also like to improve armor. I want to upgrade it to a very durable leather, with some type of camouflage.

I'd also like to send diplomats to Rome and Sicily. They will try to improve relations, which will (hopefully) lead to an alliance. Just out of curiosity is there the pope in this?

Finally, I'd like to prepare ships for the voyage. I'd also be willing to accept the treaty with Holland if they fund the voyage to Iceland and we split the island 50/50.

One last thing, could I make an alliance through marriage?

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