Colonial EUROPE The year is 1 AD. This is a game where every country starts with a small piece of territory, and must expand. It's non-historical, and some countries may not have existed. Once Europe is fully colonized, history will take its course. Wars, alliances, anything really. Only 2 people are allowed to play.
Country Sheet Country: (On the map) Manpower: The population of people that can be recruited into armies. Gain more manpower each year. Manpower per Year: (I will put) Primary Culture: (German, Italian, Russian, etc.) Accepted Cultures: (Cultures that aren't primary but you still accept) Primary Religion: (Catholic, Orthodox, Muslim, etc.) Accepted Religions: (Religions that aren't primary but you still accept) Monthly Income: (I will put) Budget: (Your money, I will put) Government: Absolute Monarchy Personal Unions: (Countries under rule by the same king, but still remain independent, leave blank.) King: (Put a first and last name) Bonuses from King: (I will put random stats from 1 to 6 on Diplomacy, Military and Economy) Heir to Throne: None Bonuses from Heir: No Heir Heir Claim Strength: No Heir Armies: (I will put the stats, you put in name) 1.) Name - Type - Attack - Defense Legitimacy: (How legitimate others and your population see your country as. I will put) Allies: (I will put) Vassals: (Countries who will serve you but are not under complete rule by you) Stability: (-3 to 3, I will put) Wars Won: None Wars Lost: None Relations: (Relations with other countries, I will put)
Countries France Region: Paris - A good military, good economy and an overall good chance of unifying France. Burgundy - Excellent military and decent economy and can easily become a superpower. Provence - An average southern French country with not much possibilities. Brittany - A western French country who is likely a target for expansion. Decent military but poor economy. Normandy - A northern French country with a decent military and economy. Alsace - An eastern French country with decent military and economy.
Britain Region: England - Naturally supreme navy tied with excellent military and economy. Most probable country to dominate Europe. Wales - A western British Isles country with average military and economy. Ireland - Poor economy but an above average military. Scotland - A survivable country. A poor economy but a military that can things done, easily. Except against England.
Iberia Region: Castille - A central Spanish country. Probable dominant power in Iberia who may unify Spain. Aragon - Eastern Spanish country with a good navy but under average military. Good economy. Portugal - Western Iberian country with a good economy, navy and military. A country for an overall easy-mode relaxed game. Al-Andalus - Southern Muslim country that has massive military and economy. Likely to dominate Iberia for many years.
Italy Region: Sicily - South Italian country with under average military but good economy. Rome - Central Italian country with massive armies and navies, with an excellent economy to support it. Lombardia - North-western Italian country with a good economy and massive navy, but small military. Venice - An economic powerhouse with a navy that could match England's. Military is good as well.
German Region: Tyrol - A south German-Austrian country with a decent economy and military. Vienna - A south German-Austrian country that can easily form Austria with their impressive military and economy. Bavaria - A central German country that rivals Bohemia. Both have very good military and economy. Bohemia - A central German country that rivals Bavaria. Bern - A Swiss state. Good economy and decent military. Has a unique "Neutrality" bonus. Holland - A Dutch naval power with good economy, however land armies are not out of the ordinary.
Scandinavia Region: Norway - A poor, weak country. Difficult to manage and keep up with others. Sweden - Strong country that is likely to dominate Northern Europe for many years. Denmark - Small military and navy, economy is somewhat poor. Finland - Average military and economy.
Baltic Region: Estonia - One of the best economies, average military and good navy. Latvia - Similar to Estonia, but slightly smaller economy. Lithuania - Exactly the same of Estonia. Prussia - Good economy, and one of the best militaries.
Russian Region: Muscovy - Terrible economy and small military, challenging but fun once you get on your feet. Novgorod - Slightly better economy than Muscovy, but not much difference. Vologda - Even more terrible economy than Muscovy, and even smaller military.
Balkans Region: Athens - Good economy and military. Excellent navy. Macedonia - Good economy and navy, but better military than Athens. Byantium - A center of trade, with some of the best navies and armies. Hungary - Good military but small economy. Croatia - Large navy and armies, but easily destroyable with their bad economy. Serbia - Good military, average economy. Albania - Puny military and navy, but average economy. Bosnia - Average military and economy, but navy is fairly large. Wallachia - Small armies and navies, and economy is poor.
Black Sea Region: Moldavia - Average military and economy. Ukraine - Small military and navy but very good economy.
Caucases Region: Gerogia - Lonely country with small economy and military. Armenia - Slightly bigger military and economy than Georgia. Azerbaijan - Same as Armenia.
Turkey Region: Trebizond - Large navy, small military and average economy. Karaman - Best military in the region and beyond as well. Navy is small but economy is very good.
Governments Absolute Monarchy: The government everyone starts with.
Imperial Monarchy or Constitutional Monarchy: Imperial Monarchy changes your name into -Name- Empire and keeps your monarchs in power. Constitutional Monarchy will limit the monarch's power.
Republic or Dictatorship: Can only be reformed from Constitutional Monarchy. Republic makes you a free state but still limits many things. Dictatorship is an absolute power government.
Democracy: Democracy is a free state in which very few things are limited.
Combat The combat in this game is simple. Roll the dice, count in the modifiers, and calculate the result.
Weather: -2 for Light Snow, -5 for Snow, -10 for Blizzard -1 for Light Rain and Rain, -5 for Storm -3 for Heatwave, -10 for Deadly Heatwave
Landscape: -1 when attacking in hills -1 when attacking in dense forests/vegetation -1 when attacking over a river -4 when attacking in mountains
+1 when defending in hills +1 when defending in dense forests/vegetation +1 when defending over a river +4 when defending from a mountain
Stats: Attack adds to a dice roll. For example, if someone rolls a 6 and they have an attack stat of 2 their roll will turn into 8. Defense lessens attack from a dice roll. For example, if someone rolls a 6 and the defender a defense bonus of 2, the enemy dice roll will turn in to 4.
Generals and Admirals: Generals and Admirals can add attack, defense or both to your dice rolls and armies, depending on how much money you will spend for one and how naturally talented they are.
Armies: Armies use a number based on how much soldiers they contain. For example, an army of 5,000 will be 5 on a dice or in a battle.
Country: Ireland Manpower: 3,500 Manpower per Year: +1,000 a Year Primary Culture: Irish Accepted Cultures: Italian, Welsh, Scottish Primary Religion: Catholic Accepted Religions: Protestant, Orthodox Monthly Income: +20 Gold a Month Budget: 130 Gold Government: Absolute Monarchy Personal Unions: None King: James Sullivan I (Age 18) Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy Heir to Throne: None Bonuses from Heir: No Heir Heir Claim Strength: No Heir Armies: 1.) Irish Rangers - 10,000 Irish Archers - (3) 9 Attack - (2) 8 Defense 2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense 3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense 4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense Legitimacy: 100% (+5% Extra) Allies: Scotland, Paris, Castille Vassals: None Stability: 3 Wars Won: None Wars Lost: None Relations: Scotland (+90, Military Access), Paris (+50), Castille (+50), England (-95)
The natural resource project is not making progress. It wouldn't be possible for Castille to unify Spain right now. You can hire a weak general for 20 gold, a normal general for 30 gold, and an expert general for 50 gold. You roll the dice and if the enemy forces are eliminated or retreat, you win. Do you want to roll the dice?
The weather is too cold, and the terrain is very dangerous. A slip could lead to your death. Simply put, you don't have the supplies for it. Athens declines your alliance offer. Prussia declines your alliance offer. Your general was assigned to the Irish Rangers. You roll the dice, and get a 4. Paris rolls the dice, and rolls a 3. England rolls the dice, and rolls a 6.
Ireland and Paris: Rolled 7 total England: Rolled 6 total
Ireland and Paris: Dealt 16 damage, defeating the English army. England: Could not deal damage.
It's a bit game-like, but I can change it if you want. But of course, battles are easy early game because not everyone has massive armies. Maybe a decade in we'll have tens of thousands of people in a battle.
Alright, I would like to put a hold on te natural resource project until te summer. Second, I would like to scout the area and see if there is any safer areas with natural resources. Finally, I would like to take any resources I can from the British during the war.
I was wondering if you could provide reasons for denying an alliance offer. Just so I know how to improve my country to make alliances. I like the way combat is set up right now. Just out of curiosity how would you change it.
How chances of alliances work. One, your number of allies. If you seem like you're already doing okay with your current allies, they will decline. Two, your legitimacy. You have perfect legitimacy, but this doesn't count unless it's really low. Three, your relations. You can give them gifts of gold before you can try for an alliance. If you have low relations with them, they probably won't do it. Four, your relations with their allies, if you have an ally that's their ally, they might consider joining. To know their allies, you have to either spy or just ask using diplomats.
Oh, I'll post my reply to your actions later. I'm a bit busy.
The English resources are being taken by the Scottish, razing everything in their path. ---------------------------------------------------------------------
Country: Holland Manpower: 2,900 Manpower Manpower per Year: +900 Manpower a Year Primary Culture: Dutch Accepted Cultures: All of Western Europe Primary Religion: None Accepted Religions: All Monthly Income: +80 Gold a Month Budget: 270 Gold Government: Absolute Monarchy Personal Unions: None King: Mort Kawasaki I (Age 19) Bonuses from King: 4 Diplomacy, 6 Military, 4 Economy Heir to Throne: None Bonuses from Heir: No Heir Heir Claim Strength: No Heir Armies: 1.) Dutch Navy - (30) 36 Galleys - (5) 11 Attack - (3) 9 Defense Legitimacy: 100% Allies: Castille Vassals: None Stability: 3 Wars Won: None Wars Lost: None Relations: Castille (+50), England (-10)
Better weapons. Not sure where we're at right now but I want to improve the swords/bows/ and arrows. Specifically barbed arrows, poisons, and steel.
I'd also like to improve armor. I want to upgrade it to a very durable leather, with some type of camouflage.
I'd also like to send diplomats to Rome and Sicily. They will try to improve relations, which will (hopefully) lead to an alliance. Just out of curiosity is there the pope in this?
Finally, I'd like to prepare ships for the voyage. I'd also be willing to accept the treaty with Holland if they fund the voyage to Iceland and we split the island 50/50.
One last thing, could I make an alliance through marriage?