ForumsForum GamesColonial EUROPE

73 6978
WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Colonial EUROPE
The year is 1 AD. This is a game where every country starts with a small piece of territory, and must expand. It's non-historical, and some countries may not have existed. Once Europe is fully colonized, history will take its course. Wars, alliances, anything really. Only 2 people are allowed to play.

Country Sheet
Country: (On the map)
Manpower: The population of people that can be recruited into armies. Gain more manpower each year.
Manpower per Year: (I will put)
Primary Culture: (German, Italian, Russian, etc.)
Accepted Cultures: (Cultures that aren't primary but you still accept)
Primary Religion: (Catholic, Orthodox, Muslim, etc.)
Accepted Religions: (Religions that aren't primary but you still accept)
Monthly Income: (I will put)
Budget: (Your money, I will put)
Government: Absolute Monarchy
Personal Unions: (Countries under rule by the same king, but still remain independent, leave blank.)
King: (Put a first and last name)
Bonuses from King: (I will put random stats from 1 to 6 on Diplomacy, Military and Economy)
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies: (I will put the stats, you put in name)
1.) Name - Type - Attack - Defense
Legitimacy: (How legitimate others and your population see your country as. I will put)
Allies: (I will put)
Vassals: (Countries who will serve you but are not under complete rule by you)
Stability: (-3 to 3, I will put)
Wars Won: None
Wars Lost: None
Relations: (Relations with other countries, I will put)


Countries
France Region:
Paris - A good military, good economy and an overall good chance of unifying France.
Burgundy - Excellent military and decent economy and can easily become a superpower.
Provence - An average southern French country with not much possibilities.
Brittany - A western French country who is likely a target for expansion. Decent military but poor economy.
Normandy - A northern French country with a decent military and economy.
Alsace - An eastern French country with decent military and economy.

Britain Region:
England - Naturally supreme navy tied with excellent military and economy. Most probable country to dominate Europe.
Wales - A western British Isles country with average military and economy.
Ireland - Poor economy but an above average military.
Scotland - A survivable country. A poor economy but a military that can things done, easily. Except against England.

Iberia Region:
Castille - A central Spanish country. Probable dominant power in Iberia who may unify Spain.
Aragon - Eastern Spanish country with a good navy but under average military. Good economy.
Portugal - Western Iberian country with a good economy, navy and military. A country for an overall easy-mode relaxed game.
Al-Andalus - Southern Muslim country that has massive military and economy. Likely to dominate Iberia for many years.

Italy Region:
Sicily - South Italian country with under average military but good economy.
Rome - Central Italian country with massive armies and navies, with an excellent economy to support it.
Lombardia - North-western Italian country with a good economy and massive navy, but small military.
Venice - An economic powerhouse with a navy that could match England's. Military is good as well.

German Region:
Tyrol - A south German-Austrian country with a decent economy and military.
Vienna - A south German-Austrian country that can easily form Austria with their impressive military and economy.
Bavaria - A central German country that rivals Bohemia. Both have very good military and economy.
Bohemia - A central German country that rivals Bavaria.
Bern - A Swiss state. Good economy and decent military. Has a unique "Neutrality" bonus.
Holland - A Dutch naval power with good economy, however land armies are not out of the ordinary.

Scandinavia Region:
Norway - A poor, weak country. Difficult to manage and keep up with others.
Sweden - Strong country that is likely to dominate Northern Europe for many years.
Denmark - Small military and navy, economy is somewhat poor.
Finland - Average military and economy.

Baltic Region:
Estonia - One of the best economies, average military and good navy.
Latvia - Similar to Estonia, but slightly smaller economy.
Lithuania - Exactly the same of Estonia.
Prussia - Good economy, and one of the best militaries.

Russian Region:
Muscovy - Terrible economy and small military, challenging but fun once you get on your feet.
Novgorod - Slightly better economy than Muscovy, but not much difference.
Vologda - Even more terrible economy than Muscovy, and even smaller military.

Balkans Region:
Athens - Good economy and military. Excellent navy.
Macedonia - Good economy and navy, but better military than Athens.
Byantium - A center of trade, with some of the best navies and armies.
Hungary - Good military but small economy.
Croatia - Large navy and armies, but easily destroyable with their bad economy.
Serbia - Good military, average economy.
Albania - Puny military and navy, but average economy.
Bosnia - Average military and economy, but navy is fairly large.
Wallachia - Small armies and navies, and economy is poor.

Black Sea Region:
Moldavia - Average military and economy.
Ukraine - Small military and navy but very good economy.

Caucases Region:
Gerogia - Lonely country with small economy and military.
Armenia - Slightly bigger military and economy than Georgia.
Azerbaijan - Same as Armenia.

Turkey Region:
Trebizond - Large navy, small military and average economy.
Karaman - Best military in the region and beyond as well. Navy is small but economy is very good.


Governments
Absolute Monarchy: The government everyone starts with.

Imperial Monarchy or Constitutional Monarchy: Imperial Monarchy changes your name into -Name- Empire and keeps your monarchs in power. Constitutional Monarchy will limit the monarch's power.

Republic or Dictatorship: Can only be reformed from Constitutional Monarchy. Republic makes you a free state but still limits many things. Dictatorship is an absolute power government.

Democracy: Democracy is a free state in which very few things are limited.


Combat
The combat in this game is simple. Roll the dice, count in the modifiers, and calculate the result.

Weather:
-2 for Light Snow, -5 for Snow, -10 for Blizzard
-1 for Light Rain and Rain, -5 for Storm
-3 for Heatwave, -10 for Deadly Heatwave

Landscape:
-1 when attacking in hills
-1 when attacking in dense forests/vegetation
-1 when attacking over a river
-4 when attacking in mountains

+1 when defending in hills
+1 when defending in dense forests/vegetation
+1 when defending over a river
+4 when defending from a mountain

Stats:
Attack adds to a dice roll. For example, if someone rolls a 6 and they have an attack stat of 2 their roll will turn into 8.
Defense lessens attack from a dice roll. For example, if someone rolls a 6 and the defender a defense bonus of 2, the enemy dice roll will turn in to 4.

Generals and Admirals:
Generals and Admirals can add attack, defense or both to your dice rolls and armies, depending on how much money you will spend for one and how naturally talented they are.

Armies:
Armies use a number based on how much soldiers they contain. For example, an army of 5,000 will be 5 on a dice or in a battle.


Map (Might be too small)
http://i39.tinypic.com/2qn9w0l.png

  • 73 Replies
WorstSniper
offline
WorstSniper
1,467 posts
Nomad

All countries except for Ireland and Holland are open.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 5,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 270 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 21)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: Unnamed War (Year 3 - 7)
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+70), England (-100), Rome (+60)

The territory is too small to quarrel over, Castille and Paris explain. However, Scotland doesn't hesitate when demanding territory. They propose you and them split it evenly, north and south. It is next month, do you want to execute the King? The Irish forces will be back soon with any valuables they find. You send an alliance treaty to Rome, which they will respond to next month. You move your focus on to research and preparing for the voyage.
---------------------------------------------------------------------

Country: Wales
Manpower: 2,500 Manpower
Manpower per Year: +800 Manpower a Year
Primary Culture: Welsh
Accepted Cultures: Irish Celts
Primary Religion: Atheism
Accepted Religions: Any
Monthly Income: +30 Gold a Month
Budget: 50 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Cade Griffiths I (Age 15)
Bonuses from King: 4 Diplomacy, 3 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Welsh Horse Archers - Horse Archers - (4) 7 Attack - (3) 6 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

wuut
offline
wuut
231 posts
Nomad

Country: Ireland
Manpower: 5,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 270 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 21)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: Unnamed War (Year 3 - 7)
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+70), England (-100), Rome (+60)

I agree that Scotland an I should split of evenly, however, I think we should split it NW to SE and I will take the bottom half.

Next, I ask Castille and Paris to begin to unify their respective countries.

Finally, we have a very public execution in the capital. All citizens are invited to go.

Garriss
offline
Garriss
1,023 posts
Nomad

Country: Venice
Manpower:
Manpower per Year:
Primary Culture: Italian
Accepted Cultures: All
Primary Religion: Orthodox
Accepted Religions: All
Monthly Income:
Budget:
Government: Monarchy
Personal Unions:
King: Ezio Auditore
Bonuses from King:
Heir to Throne: None
Bonuses from Heir: None
Heir Claim Strength: None
Armies:
1.) Brotherhood Assassins - Type - Attack - Defense
Legitimacy:
Allies:
Vassals:
Stability:
Wars Won: None
Wars Lost: None
Relations:

(YEY)

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

I'm quitting this game. I think that it's a great game, but a little too complicated for my tastes.
On a different notice: I'd like to apologize for my inactiveness, which caused other people not be able to enjoy this game.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Country: Wales
Manpower: 2,500 Manpower
Manpower per Year: +800 Manpower a Year
Primary Culture: Welsh
Accepted Cultures: Irish Celts
Primary Religion: Atheism
Accepted Religions: Any
Monthly Income: +30 Gold a Month
Budget: 70 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Cade Griffiths I (Age 15)
Bonuses from King: 4 Diplomacy, 3 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Welsh Horse Archers - Horse Archers - (4) 7 Attack - (3) 6 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

You start building some Galleys, which costs you only 10 gold.
---------------------------------------------------------------------

Country: Ireland
Manpower: 5,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 290 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 21)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: Unnamed War (Year 3 - 7)
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+70), Rome (+60)

You can name the war that you won in Wars Won section. You and Scotland split the English lands between each other. Castille and Paris can't unify yet. (This is a complicated process...) King Egbert is publicly executed. Some enjoy it, while some are outraged. The event comes to your notice.

Execution of King Egbert I of England

The execution of King Egbert I of England this month left English citizens of Ireland outraged. While some English stayed quiet, the majority of the English population in our country have rebelled, and aim to create their own "People's England". Most uprisings are located in Northern Ireland, and near Dublin, our capital.

A.) Put them down with force. (Rebels will fight)
B.) Let them rebel. (Rebels will peacefully protest)
C.) Let them create their country. (50% the country "United Peoples of England" will form or 50% the country "New Monarchy England" will form.)
---------------------------------------------------------------------

Country: Venice
Manpower: 6,000
Manpower per Year: +3,000 Manpower a Year
Primary Culture: Italian
Accepted Cultures: All
Primary Religion: Orthodox
Accepted Religions: All
Monthly Income: +100 Gold a Month
Budget: 800 Gold
Government: Monarchy (What kind of Monarchy?)
Personal Unions: None
King: Ezio Auditore (Age 15)
Bonuses from King: 2 Diplomacy, 3 Military, 2 Economy
Heir to Throne: None
Bonuses from Heir: None
Heir Claim Strength: None
Armies:
1.) Brotherhood Assassins - 12,000 Archers - (4) 7 Attack - (3) 6 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

---------------------------------------------------------------------

Okay, Mort. Also, sorry I didn't post for a while. I had stuff to do.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

http://i42.tinypic.com/4si780.png

Map I forgot to post.

Garriss
offline
Garriss
1,023 posts
Nomad

Country: Venice
Manpower: 6,000
Manpower per Year: +3,000 Manpower a Year
Primary Culture: Italian
Accepted Cultures: All
Primary Religion: Orthodox
Accepted Religions: All
Monthly Income: +100 Gold a Month
Budget: 800 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Ezio Auditore (Age 15)
Bonuses from King: 2 Diplomacy, 3 Military, 2 Economy
Heir to Throne: None
Bonuses from Heir: None
Heir Claim Strength: None
Armies:
1.) Venetian Archerhood - 12,000 Archers - (4) 7 Attack - (3) 6 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

Can I research a weapon similar to the Assassin's Creed hidden blade? Thanks in advance if yes. Anyway I start making some guard post and watch towers along the borders of Venice. I also make some of the Venetian Archerhood scout Bern, Tyrol and Croatia. I also make a special unit of a hundred people trained in stealth, assassination and ability to use hidden weapons.

wuut
offline
wuut
231 posts
Nomad

Country: Ireland
Manpower: 5,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 290 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I (Age 21)
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - General Cabel Irbacht (+1 Attack) - 7,500 Irish Archers - (3) 10 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
3.) Irish Tribesmen - 1,000 Irish Natives - (2) 8 Attack - (1) 7 Defense
4.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
5.) 3nd Irish Rangers - 2,500 Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100% (+5% Extra)
Allies: Scotland, Paris, Castille
Vassals: None
Stability: 3
Wars Won: The Conquest of England (Year 3 - 7)
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50), Castille (+70), Rome (+60)

A. Put the down with force.

There will be no English uprising in Ireland.

I also send an alliance treaty to Rome.

Showing 61-69 of 73