ForumsForum GamesPath to Legend: The Stone Giants

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Mooooooo
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Mooooooo
528 posts
Nomad

The Story continues where it ended, the three heroes who never met each other are still on the quest to find their own identity, to find the answer of all questions. But, a giant threat has hit the world, some unknown so-called Stone Giants terrorize the planet, it is unknown where they came from, but if they do bad things, they need to be stopped!

=====================================================================

The Three Great Hopes are:

Ulderico, the Undead Battlemage! <The Word of Darkness>
http://www.hiveworkshop.com/forums/resource_images/14/icons_13265_btn.jpg
Level: 4
Experience: 3/4

- - - - - - -

Wingus, the Gnome Wizard! <The Spellcasting Maniac>
http://www.hiveworkshop.com/forums/resource_images/9/icons_8705_btn.jpg
Level: 3
Experience: 2/3

- - - - - - -

Viet Ahn, the Human Berserker! <The Pulverizer Strength>
http://www.hiveworkshop.com/forums/resource_images/12/icons_11603_btn.jpg
Level: 2
Experience: 1/2

=====================================================================

But wait! These three heroes will not be enough to defeat these Storm Giants! The world needs more heroes, just two more, and just two more will be enough, to save the world from the threat!

=====================================================================

Okay people, this is it, the Sequel to Path to Legend RPG! As said, two more slots are open for players. If you don't know how to create your character, go to the first page of Path to Legend RPG thread and make one. These Avatars of the heroes are just to show-off their real face. They won't be used in the game. So, everything continues...so get ready! We are starting soon after 2 more players join! No more than 2 players, no excuses! Also, the new features will be shown when the game starts!

  • 89 Replies
Mooooooo
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Mooooooo
528 posts
Nomad

Name: Wingus
Age: 24
Race: Gnome
Class: Wizard
Level: 3
Experience: 2/3
Armor: Mystic Armor (Frostbolt Spell)
Weapon: Spellbook (No effect)
Damage: 6
Health: 2/5
Energy: 11/13
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt (Deals damage equal to your Energy+Damage)(Costs 1 Energy)
--Explosion (Damages all enemies for a damage equal to your Energy Stat)(Costs 2 Energy)
--Life Tap (Converts 1 Energy into 1 Health)
--Firebolt (Damages equal to your Energy Stat, then damages for 3 damage every turn)(Costs 2 Energy)
--Frostbolt 2 (Freezes your target, making your next Firebolt do Double Damage)(From Item)

You cast two Lightning bolts (-2 Energy) to make yourself some stairs to climb up. Then after you climb, you see nothing around but dirt and sand. You are in a desert....what do you do?

=====================================================================

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 1/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)

Try 1 would fail, it would take time. Try 2 would also fail because of the same reasons. But try 3...try 3 is a success, you scared off the chasers and you removed your hood. Nobody saw you face. You complete that objective and you receive 1 exp. That was one tough night, now the sun rises, and you have few hours to prepare for the fight (1 post only).

PS Try 4......total fail, I would quit hosting this RPG if this was your only opinion lol...

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 1/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)

Confident in my skills and in my opponent's lack of skills, I waste no time and go to the arena!

PS Try 4......total fail, I would quit hosting this RPG if this was your only opinion lol...
I know, it was soooo lol. That's why it was number 4, last resort .
Mooooooo
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Mooooooo
528 posts
Nomad

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 1/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)


ULDERICO --------------------------------------- THE SHAMAN
Damage 10 ------------------------------------- Damage 2
Health 7/7 ----------------------------------- Health 179/179
Energy 15/15 ------------------------------- Energy 10/10

Your turn. You can make multiple moves in one post, but not all of them might succed, so prepare your Calculator.

ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 0/2
Armor: Scout Armor (+1 Health)
Weapon: Wooden Stick (No Effect)
Damage: 9
Health: 5/5
Energy: 6/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Strike (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

I use seesight followed by arc strike

Mooooooo
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Mooooooo
528 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 0/2
Armor: Scout Armor (+1 Health)
Weapon: Wooden Stick (No Effect)
Damage: 9
Health: 4/5
Energy: 3/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Strike (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

20 x 1.5 = 30 Damage. You do 30 Damage to the Goblin and now he has 9 more Health. You used total 3 energy for those spells. Then he attacks you for 1 damage. What now?

ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 0/2
Armor: Scout Armor (+1 Health)
Weapon: Wooden Stick (No Effect)
Damage: 9
Health: 4/5
Energy: 3/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Strike (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

I attack him.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 1/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)

OK, this plan took me quite a while (and I'm quite sure it's one of the only strategies with which I can kill him, lol, he's hard): Mind Blast, 3x Word of Darkness, Lightning Bolt, Mind Blast, Life Drain, 2x Brutal Blow (I think I'm left with 1//7 Health and 0/14 Energy, LOL).

Mooooooo
offline
Mooooooo
528 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 0/2
Armor: Scout Armor (+1 Health)
Weapon: Handcrafted Bow (+3 Damage)
Damage: 9 (+3 from Items)
Health: 4/5
Energy: 3/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Shot (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

You ripped the head of that Thief, and got yourself the Bow. You shoot a couple of shots, and the bow seems pretty awesome, swift, and strong! (Read in your sheet). And your ability Arc Strike, changes it's name to Arc Shot, because you use a ranged weapon. You don't have arrows however, and as a blacksmith, you can make few from the wooden sticks you have. But it gets dark, it might be not safe to work, maybe tomorrow. So what do you do?

=====================================================================

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 1/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)

The Shaman missing, his mouth wires to Heal himself, dies in the arena. You are very injured (1 Health). Your plan wasn't exactly correct, but at least you killed him. So, you are even bleeding now, and the guards come to carry you to the Holy Water. Then you drink the Holy water and refresh your stats. This is the current table!

http://pic.mk/images/untitl1300050380.jpg

You see a dark tall slim guy standing next to you. You wonder how could this weakling reach the semi finals??? Ok, you have 3 turns before the battle starts. You know the drill, here's him.


THE ENGINEER
Damage 0
Health 170/170
Energy 15/15
Abilities:
--Sentry Gun (Makes a turret gun that attacks the enemy for 1 Damage every turn)(Costs 1 Energy)
--Barrier (Invulnerable to all damage attacks for 3 turns)(Costs 1 Energy)
--Overpower (Increases Health by 100)(Costs 5 Energy)

All these spells are used by his Screwdriver which is in his pocket. If you manager to steal it, he won't cast any of these spells and be really a weakling. If you don't succeed at that, it's possible to kill him still, you can stun the turrets, but you can't kill them. If he summons like 3 turrets, you will take 3 damage each turn, so he has to be in a &quoterma-stun" thing.

Mooooooo
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Mooooooo
528 posts
Nomad

PS If you were wondering why that Skeleton Guy is already in the Final, it's because the Predator (That Sharp-tooth guy) and the Magician (The Wolf in Hat) were both spellcasters and their spells overloaded, causing explosion and they both died.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 2/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)

I try to follow my opponent around, while remaining unnoticed (the hood from last time would do). At any point that I see he is completely by himself, I'll use Mind Blast to stun him and steal his screwdriver.

ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 0/2
Armor: Scout Armor (+1 Health)
Weapon: Handcrafted Bow (+3 Damage)
Damage: 9 (+3 from Items)
Health: 4/5
Energy: 3/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Shot (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

I climb up a tree and sleep.

Mooooooo
offline
Mooooooo
528 posts
Nomad

Name: Ulderico
Age: 24
Race: Undead
Class: High Wizard
Level: 5
Experience: 2/5
Armor: Egyptian Cloth (No effect)
Weapon: Magi Mace (+1 Energy)
Damage: 10
Health: 7/7
Energy: 14/14 (+1 from Items)
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt 2 (Deals damage equal to your Energy+Damage+3)(27 Dmg)(Costs 2 Energy)
--Mind Blast 2 (Damages equal to 1/4 of your Energy and stuns for two turns)(3 Dmg)(Costs 2 Energy)
--Waterwalk (Allows you to walk on water)(Costs 2 Energy)
--Finger of Death (Instantly kill your enemy)(Costs 7 Energy)
--Brutal Blow (Deals damage equal to 2x Damage)(20 Dmg)(Costs 1 Energy)
--Charge (Deals damage equal to 2x Damage)(Usable only at the beginning of the Battle)
--Word of Darkness (Makes your target receive 1.5x more damage, stacks up to three times!)(Costs 1 Energy)
--Life Drain (Drain your target's life, doing 20 damage, and heals you for 2 Health)(Costs 3 Energy)

Just as you put your black hood, a fat guy screams: "THERE HE IS! HE IS THE ONE WHO TRIED TO KILL US WHILE WE WERE IN BED! KILL HIM!". You forgot that you are wanted in that hood, so you gotta run. You get objective "Arena Runner" You have 3 turns to escape. You are in the Arena Restrooms, where everyone sleeps, but it's day now, so you gotta run. You got 3 turns. (this is counted as 1 turn on that 'turns until the fight)

=====================================================================

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 1/2
Armor: None
Weapon: Handcrafted Bow (+3 Damage)
Damage: 9 (+3 from Items)
Health: 4/5
Energy: 3/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Shot (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

You Climb up the tree and moments later you wake up, it's still night, everything is quiet. You almost fell off the tree but everything is alright and you climbed back. Even then, you realize that you are fully naked .... completely. Your Scout Armor is gone. Good for you, the bow is still there. What do you do? You can't sleep naked, because it's cold at night. What do you do?

ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 1/2
Armor: None
Weapon: Handcrafted Bow (+3 Damage)
Damage: 9 (+3 from Items)
Health: 4/5
Energy: 3/6
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Shot (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

I try to use seesight to look around and see who or what took my clothes.

Mooooooo
offline
Mooooooo
528 posts
Nomad

Name: Artemis Edilsmith
Age: 22
Race: Human
Class: Wanderer
Level: 2
Experience: 1/2
Armor: Grassy Armor (no effect)
Weapon: Handcrafted Bow (+3 Damage)
Damage: 9 (+3 from Items)
Health: 4/5
Energy: 3/6
Current Objective: None
Profession: Blacksmithing
Abilities:
--Seesight (Scouts your enemy's weakpoints, making all your attacks do 1.5x more Damage)(Costs 1 Energy)
--Arc Shot (Deals damage equal to Damage/Health/Energy stats)(Costs 2 energy)

You don't find anything around but you make yourself some uneffective cloth, just to hide the 'thing' from the grass. Now what do you do? Do you give up on finding your armor or do you really want to find it/

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

Name: Wingus
Age: 24
Race: Gnome
Class: Wizard
Level: 3
Experience: 2/3
Armor: Mystic Armor (Frostbolt Spell)
Weapon: Spellbook (No effect)
Damage: 6
Health: 2/5
Energy: 11/13
Current Objective: None
Profession: Spellcrafting
Abilites:
--Lightning Bolt (Deals damage equal to your Energy+Damage)(Costs 1 Energy)
--Explosion (Damages all enemies for a damage equal to your Energy Stat)(Costs 2 Energy)
--Life Tap (Converts 1 Energy into 1 Health)
--Firebolt (Damages equal to your Energy Stat, then damages for 3 damage every turn)(Costs 2 Energy)
--Frostbolt 2 (Freezes your target, making your next Firebolt do Double Damage)(From Item)

oh no i guess its time to start walking. once i will get farther from where ive been i will cast explosion to the sky. someone might see it as a destress signal

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