OK, D-Day RPG was not a success, and did not even get to 3/5 players before it practically went out of business. It was because the character sheet was too simple. Fortunately, I have learned from my mistake and plan to make a second, more complicated version. You can also choose what team you are on! Here is the character sheet:
1) The player has 30 points to assign among his last 9 attributes. One morale point counts as 5, and one HP point counts as 3. He/she can choose 2 perks of his choice.
2) You die when you run out of health and you surrender when you run out of morale.
3) To advance past level 1, a player must go up 10 XP. To advance past level 2, a player must go up 20 XP. 30 XP for 3, and so on.
4) When a level goes up, the player may split 5 points among his attributes.
5) One kill is 5 XP. XP will also be rewarded according to other things, such as surviving an ambush.
Here is a list of perks and their effects:
Hard to Break Increases morale by 5 points.
Marksman: Increases accuracy by 3 points.
Rapid Runner: Increases agility by 3 points.
Heavy Duty: Increases armor by 3 points.
Quick Draw: Increases dexterity by 3 points.
Unstoppable: Increases endurance by 3 points.
Lucky Charm: Increases luck by 3 points.
Ninja: Increases stealth by 3 points.
Maximum of 5 players. After 3 days, the game will start regardless of player count.