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FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Technoshard RPG

Story:At 23rd century Earth population was grown to big for this planet.So goverments formed together, and founded new organization; United Human Space Colonization Organization (UHSCO) to find and colonize new planets.
2402 UHSCO found their 134th planet, only called as number 178452.That planet was deserted and it would been left to peace if one thing wasnt founded there.Technoshard, huge skyscrapper, was only structure what had found over there.And it wasnt a human orign.What extraordinary items could that building contain!Sadly it has shield around it, and no human weapon could shot those shields down.But after months, those shield suddently disappeired, and lot of UHSCO soldiers ran inside to see what that building contaided.But as suddently were shield gone, as suddently they come back, and UHSCO soldiers get trapped inside Technoshard.

In this rpg you are one of those "lucky" ones who are stuckked inside Technoshard.Search fabulous items and weapons, fight agains threats and descover mysteries of Technoshard!


Character sheet:
Name:
Appearance
Hp:10x endurance
Hp reg. endurance/2
Energy:10x intelligence
Energy reg: intelligence/2
Classick below
Weapons:select 2 by your class starting weapons, can find more in game
Melee weapon:get by your class melee weapon, can find more in game
Avabilityick below
Items:get by your class, find more in game
Allies.Find in game
Stats:Use 25 points in stats below.Remember to put your class bonuses too!(stats cant get below 0!)
Endurance:
Intelligence:
Agility:
Strenght:
Sniping:
Gunsmith:
Explosives:
Seaching:
Luck:

Stat explanations:
Endurance:increases your max hp, and hp reg.Cant be below 1
Intelligence:Increases your max energy, energy reg and skill to use energic weapons.Energy is needed to use energy weapons and skills.
Agility:Increases your moving and reloading speed
Strenght:Increases your melee fighting skills,with your without melee weapons.Also decreases damage to you on melee fights.
Sniping:Increases your skills to use long range weapons
Gunsmith:Increases your skills to use medium and low range weapons
Explosives:Increases your skills to use heavy weapons
Seaching:increases your searching skills;you can find better weapons, ammo etc faster!
Luck:Self explanation.
I recomment to choose which kind of weapons you want to use, and focus mainly your skill points on them.You however can use any weapon which you find, but your skills on using them can be pretty low if you havent get some points on stats which increase their skills.

Classes:
Marine +2 endurance,+1 strenght,+2 gunsmith,-3 sniping,-1 intelligence,-1 explosives
Basic soldiers,trained to use various weapons.
Starting weaponspick 2 if you select marine-class)
Assault rifle (30/300)
Pistol (12/120)
Smg (45/225)
Combat rifle (10/40)
Shotgun (8/80)
Auto-shotgun (10/70)
Machinegun (50/200)
Laser rifle (-2/30)
Melee weapon:knife
Items: 3 hand granedes

Sniper +5 sniping,-2 endurance,-1 agility,-2 gunsmith
Long ranged unit,best against heavy and single opponents
Starting weaponspick 2 if you select sniper-class)
Sniper rifle: (5/50)
Combat rifle (10/40)
Laser rifle (-2/30)
Bazooka (1/10)
Railgun (-5/50)
Pistol (12/120)
Melee weapon:knuckle-duster
Items:2 smoke granedes, 1 paralyzer granede

At-trooper +4 explosives +1 intelligence -3 agility -2 endurance
At-troopers carry heavies weapons,
Starting weaponspick 2 if you select at-trooper class)
Combat rifle (10/40)
Laser rifle (-2/30)
Bazooka (1/10)
Rocket launcher (2/10)
Laser rifle (-2/50)
Granede laucher (5/10)
Pistol (12/120)
Melee weapon:knuckle-duster
Items: 2 emp granedes

Brute +2 endurance +2 strenght +1 agility -3 sniping -2 intelligence
Heavy units, mostly use melee and low range weapons.
Starting weapons: (pick 2 if you select brute class)
Shotgun (8/80)
Auto-shotgun (10/70)
Pistol (12/120)
Smg (45/225)
Melee weapon:sledge hammer
Items:none!

Pioneer +3 intelligence,+1 agility,+1 endurance -2 explosives,-2 sniping,-1 strenght
Pioneers are intelligence soldiers, which usually use energy weapons
Starting weaponspick 2 if you select pioneer-class)
Laser rifle (-2/30)
Railgun (-5/50)
Laser pistol (-1/20)
Melee weapon:energy blade

Avabilitiesick 1 below
Cloak: become undetectible for short period of time,-7 energy,2 charge
Battle mode:Get faster, stronger, and aim better when battle mode is on -6 energy, 1 charge
Teleport:Instatly travel a location which you choose.Low range.-10 energy, 2 charge
Quick heal:heal by +10 hp -10 energy 3 charge
Emp:Fire an Electro-Magnetic pulse aroud you, stunning and/or damaging mechanic devices.-13 energy,4 charge
Shockwave:Fire a shockwave around you, pushing enemies away.-12 energy,3 charge
Shield: create a energy barricade where you want, blocking most of fire. -16 energy, 4 charge

About this RPG:
This is NOT suppose to be "realistic" rpg, you dont need to sleep or eat in here!Its all about wondering...

I cant be online every day, so you propably need to wait some time before getting replay by me...

FAQ:
If you have some questions, look over here before asking to me.
Can I ask questions (about this game)?
Sure!Feel free to ask questions, in here, or in my profile.I try to answer as quickly as possible!
What means (x/y) after a weapon?
It means weapon clip/max ammo.X is ammo ammount currently in clip, y is max ammo for weapon AMMOS ALREADY IN CLIP ARENT COUNTED!
Why some weapons, like laser rifle, has negative clip then?
Energetic weapons wprk different way than normal ones.-x on them means energy ammount needed to fire a shot for it.So energetic weapons dont need ammos, only energy!However, they have cooldown bar, which is at same place as normally max ammo.It also counts down, when firing, and then when it reaches 0, you cant shoot!

  • 234 Replies
FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 83/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (0/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Lobby
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:50/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You managed to dodge 1st hit, but 2nd robot managed to hit you (-7 hp).You counterattack, and managed to pierce robots armor and "kill" it (+30 exp, 2 medals unlocked +20 exp).However, you hear somekind of charging sound, like that robot was goign to explode.What you do?
A.Run away!
B.Kick the robots hull away
C.Try to kill the 2nd robot
D.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 83/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (0/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Lobby
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:50/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I kick the robots hull away from me so I don't "explode"

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 82/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (0/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Lobby
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You kick it,and it flies little bit farer and explodes.Shockwave pushes you and the remining robot fly agains a wall (-3 hp).That destroyed the remimning robot (+10 exp).
What to do next?
A.Search items
B.Go forward
C.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 82/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (0/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Lobby
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I search the robots to see if I can find any useful items, then continue forward.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 84/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You found nothing
Then you continue deeper.You see that end of that hallway is some sort of elevator.You hear AI voice saying:"Welcome to elevators!Where would you like to go?"
What to do?
A.Go to down
B.Go to up
C.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 84/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I go up.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 89/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You step in elevator, and door of elevator closes.Elevator starts to move up.Suddently you hear a stomping voice from the roof.
What to do?
A.Go to look
B.Stay inside the elevator
C.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 89/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I go to look.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 90/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

you squish your head out elevators roof window and yu see large robot on the roof of an elevator.It loooks you and pick up his gun.What to do?
A.Shoot it
B.Drop back inside elevator
C.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 90/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 1st level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I drop back into the elevator.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 75/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 2nd level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You get back to the elevator, and the robot at the roof takes he`s weapon adn starts to shoot inside.However elevator reaches 2nd level of Technoshard.
What to do?
A.Get out of the elevator
B.Shoot the robot
C.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 75/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 2nd level,Elevator
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I get the *%$# off of that elevator!

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 70/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 2nd level, crossroads
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You run out of the elevator and take some damage.Then you reach crossroads.At the left corridor you hear human sounds.And at the right you hear nothing.
What to do?
A.Go to left
B.Go to right
C.Return to the elevator
D.Other

Starwarsfan6161
offline
Starwarsfan6161
142 posts
Nomad

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 70/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 2nd level, crossroads
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

I go left in a hope to find allies.

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name: Harst
Appearance: Relatively tall(about 6ft), weak looking stature, brown hair, brown eyes
Hp: 75/90
Hp reg: 5
Energy: 20/20
Energy reg: 1
Class: Marine
Weapons: Assault Rifle (30/370), Pistol (12/120)
Ammo:60 combat rifle ammo
Melee weapon: Knife
Avability:Battle mode
Items: 5 Hand Grenades
Allies: none
Location:Technoshard 2nd level, hallway
Stats:
Endurance: 9
Intelligence: 2
Agility: 2
Strength: 4
Sniping: 1
Gunsmith: 3
Explosives: 1
Searching: 1
Luck: 1
Moral:0
Level 1
Exp:60/100
Missions:None
Medals:1st blood (kill 1st enemy,+5exp)
Brute (make a melee kill, +15 exp)

You step into a another hallway.You see that there are 2 UHSCO sodiers talk to eachother.Howerever, they have odd style battlesuits, UHSCO dont use that kind of suits.
WHat to do?
A.Say "Hello" to them.
B.Sneak to listen what they are talking about
C.Ask:"Why you have suits like that?"
D.Go away
E.Other

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