ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
kingjac11
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kingjac11
2,597 posts
Nomad

Leader Name/Gender: Jax Dunn/Male
Leader Age: 22
Trait: Smart Cookie-Better at making decisions and smarter than others
Race: Cheezburgian
Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night.
Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws.
Planet: Verdana (Earthlike Forest, Alpha Centauri)
------------------
Colony Name: The Krater
Technology-
Combat: Single Shotguns,Natural Claws
Colonial: Huts
Other: None
Buildings: Landed Ship, 200 Huts
Vehicles: None
Defenses: None
Population: 2500
Laborers:1000
Researchers:750
Soldiers-
Militia:750
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects:

I send scouts to the nearby areas.

GhostSauce
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GhostSauce
1,140 posts
Nomad

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

first i tell the militia to skewer the fish with the tridents then i tell everyone else to gather any resources

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Wood Fences-2 Turns,Bayonet-6 turns

use the granite to make better axes so wood harvesting can go better... on that note, go harvest moar wood

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 2000(Wood)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Farming-4 turns

Investigations can be with either a unit leader or the Colony leader. You will go in with a unit of your soldier of choice and whatever is your best weapon. You can also bring in an ambassador. Be advised, since Dragons are too big, that would be...sticks, except Demyx has the Electric Guitar.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Wood Fences-1 Turns,Bayonet-5 turns, Granite Axes-3

You begin researching Granite Axes. You also gather another 1000 wood.

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

The soldiers begin fishing with the tridents. The workers also find coral that they could use for huts.

Flag

Leader Name/Gender: Jax Dunn/Male
Leader Age: 22
Trait: Smart Cookie-Better at making decisions and smarter than others
Race: Cheezburgian
Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night.
Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws.
Planet: Verdana (Earthlike Forest, Alpha Centauri)
------------------
Colony Name: The Krater
Technology-
Combat: Single Shotguns,Natural Claws
Colonial: Huts
Other: None
Buildings: Landed Ship, 200 Huts
Vehicles: None
Defenses: None
Population: 2500
Laborers:1000
Researchers:750
Soldiers-
Militia:750
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects:

The scouts scout around, finding some forest with heavily vined trees. The area is heavy with giant worm bundle creatures, but they flee when faced with the shotguns.

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

yay no lets see what on my to do list

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 2000(Wood)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Farming-4 turns

Talow: should i add demyx to my sheet somehow?
Demyx: screw you talow.


... i'll have a squad of dragonkin. also, i'll use the granite pickaxe as a weapon.

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Wood Fences-1 Turns,Bayonet-5 turns, Granite Axes-3

hmmmmmm... search for a lake or something that have an abundant supply of fish

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

To-Do:
-Collect resources
-Build proper homes for the Colonists

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 2000(Wood)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Farming-3 turns

You begin scouting the town with Demyx and 20 Dragonkin. The town appears to be inhabited by Hentains, and they look crazed. They don't appear to have any weapons better than their own tentacles, but that on its own is formidable. You find a cache of 50 Single Shotguns nearby.

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Wood Fences-1 Turns,Bayonet-5 turns, Granite Axes-3

You explore for a while and find rustling in the trees. In said trees are some sort of small bears clinging to the branches.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 2000(Wood)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Farming-3 turns

Demyx: how am i here.
Talow: i have chaos control.
Demyx: ... that move is a godmod.
Talow: i know.


pick up the shotguns, and look around this base for anything of interest...

kingjac11
offline
kingjac11
2,597 posts
Nomad

Leader Name/Gender: Jax Dunn/Male
Leader Age: 22
Trait: Smart Cookie-Better at making decisions and smarter than others
Race: Cheezburgian
Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night.
Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws.
Planet: Verdana (Earthlike Forest, Alpha Centauri)
------------------
Colony Name: The Krater
Technology-
Combat: Single Shotguns,Natural Claws
Colonial: Huts
Other: None
Buildings: Landed Ship, 200 Huts
Vehicles: None
Defenses: None
Population: 2500
Laborers:1000
Researchers:750
Soldiers-
Militia:750
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects:

I send people to gather vines.

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

i said in my first post that i look for resources ._.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 2000(Wood)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Farming-3 turns

At this point, Demyx is an ambassador for Youtubia dealing with the Trollix.


You pick up the shotguns, but the base is too dangerous right now to explore. They had about 750 CQC units with shotguns and improved claws, by the look of their paws. You have twenty Dragonkin and Demyx.

Leader Name/Gender: Jax Dunn/Male
Leader Age: 22
Trait: Smart Cookie-Better at making decisions and smarter than others
Race: Cheezburgian
Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night.
Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws.
Planet: Verdana (Earthlike Forest, Alpha Centauri)
------------------
Colony Name: The Krater
Technology-
Combat: Single Shotguns,Natural Claws
Colonial: Huts
Other: None
Buildings: Landed Ship, 200 Huts
Vehicles: None
Defenses: None
Population: 2500
Laborers:1000
Researchers:750
Soldiers-
Militia:750
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 500(Vines)
Solid Mana: 0
Projects:

You send workers to gather vine! They are jumpy about the worms, but still gather 500 vines.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
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Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 2000(Wood)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Farming-3 turns

"we'll check that out later. lets head back and research the shotguns. also, send some people to mine granite, iron, and wood." also, todo list?

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

WTF WHY DO YOU KEEP FORGETTING ME? :'(

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