Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship, 200 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects:
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
first i tell the militia to skewer the fish with the tridents then i tell everyone else to gather any resources
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-2 Turns,Bayonet-6 turns
use the granite to make better axes so wood harvesting can go better... on that note, go harvest moar wood
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-4 turns
Investigations can be with either a unit leader or the Colony leader. You will go in with a unit of your soldier of choice and whatever is your best weapon. You can also bring in an ambassador. Be advised, since Dragons are too big, that would be...sticks, except Demyx has the Electric Guitar.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-1 Turns,Bayonet-5 turns, Granite Axes-3
You begin researching Granite Axes. You also gather another 1000 wood.
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
The soldiers begin fishing with the tridents. The workers also find coral that they could use for huts.
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Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship, 200 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects:
The scouts scout around, finding some forest with heavily vined trees. The area is heavy with giant worm bundle creatures, but they flee when faced with the shotguns.
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-4 turns
Talow: should i add demyx to my sheet somehow? Demyx: screw you talow.
... i'll have a squad of dragonkin. also, i'll use the granite pickaxe as a weapon.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-1 Turns,Bayonet-5 turns, Granite Axes-3
hmmmmmm... search for a lake or something that have an abundant supply of fish
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
To-Do: -Collect resources -Build proper homes for the Colonists
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-3 turns
You begin scouting the town with Demyx and 20 Dragonkin. The town appears to be inhabited by Hentains, and they look crazed. They don't appear to have any weapons better than their own tentacles, but that on its own is formidable. You find a cache of 50 Single Shotguns nearby.
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Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-1 Turns,Bayonet-5 turns, Granite Axes-3
You explore for a while and find rustling in the trees. In said trees are some sort of small bears clinging to the branches.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-3 turns
Demyx: how am i here. Talow: i have chaos control. Demyx: ... that move is a godmod. Talow: i know.
pick up the shotguns, and look around this base for anything of interest...
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship, 200 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects:
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
i said in my first post that i look for resources ._.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-3 turns At this point, Demyx is an ambassador for Youtubia dealing with the Trollix.
You pick up the shotguns, but the base is too dangerous right now to explore. They had about 750 CQC units with shotguns and improved claws, by the look of their paws. You have twenty Dragonkin and Demyx.
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship, 200 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 500(Vines) Solid Mana: 0 Projects:
You send workers to gather vine! They are jumpy about the worms, but still gather 500 vines.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-3 turns
"we'll check that out later. lets head back and research the shotguns. also, send some people to mine granite, iron, and wood." also, todo list?