Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 2000(wood) Secondary Material: 0 Solid Mana: 0 Projects: Sharp Sticks-1 turns, Houses-5 turns.
You build a storehouse! You can now hold more material at a time.
Your Dragonkin fly around, and manage to find an abandoned city in the forest.
Leader Name/Gender: Gabriel Tosh Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Determined from the Bio. Planet: forest ------------------ Colony Name: New Folsom Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 2000(wood) Secondary Material: 0 Solid Mana: 0 Projects: Sharp Sticks-1 turns, Houses-5 turns.
send a few scouts their to see what they can find, and help with the research myself while waiting around...
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Huts Other: Encouraged Labor Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Infiltrator: Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None Not a bad character. The use of a recognizable character means you don't need to waste room describing him. The only thing left is Population divvying. Population divvying isn't required since you don't know if I'll give you a perk that gives you a new/unique character.
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Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Houses-3 turns.
You send in your now stick wielding Dragonkin in to investigate. In a cave, they find ridiculously huge spiders that take out 20 Dragonkin before they lure the spiders to the opening so the Dragons can barbeque them. The Dragonkin collect 500 String from the spiders and find some Iron and plenty of Granite in the cave.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Houses-3 turns.
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Determined from the Bio. Planet: Farsarian (Earthlike but more foresty.) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns and Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Houses-2 turns.
You discover that you can make a pickaxe out of wood, but it doesn't really mine that well. Maybe granite at best.
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Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None Not bad, the only issue is that I don't know what you want "Smart Cookie" to do.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Huts Other: Encouraged Labor Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:300 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
if this is good then i will start by gathering wood and vines
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Houses-2 turns.
then lets get some granite and then make a granite pickaxe.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Huts Other: Encouraged Labor Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:300 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 2500(Wood) Secondary Material: 200(Vine) Solid Mana: 0 Projects: None
You waste no time as you already begin collecting 2500 Wood and 200 Vine!
To Do:
-Explore the area around the landing site -Establish Housing for the colonists
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Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Houses-1 turns.
You gain 200 Granite and use it to create Granite Pickaxes!
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Huts Other: Encouraged Labor Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:300 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 2500(Wood) Secondary Material: 200(Vine) Solid Mana: 0 Projects: None
start making some huts and send an infiltrator squad(about 50 men) to explore the area around landing long
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Huts Other: Encouraged Labor Buildings: Landed Ship, 250 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:300 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: Secondary Material: 200(Vine) Solid Mana: 0 Projects: None
You make 250 huts with 2500 wood and explore with a small Infiltrator squad! You find a small town nearby.
The small town has about 750 people in it, with about 250 Milita using Bolt-Action Rifles. The people, however, don't look like anyone from the Legends. They're like Youtubians without the robot parts.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Huts Other: Encouraged Labor Buildings: Landed Ship, 250 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:300 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: Secondary Material: 200(Vine) Solid Mana: 0 Projects: None
hmmmmmmmmmmm...
have about 10 men sneak into the town and attempt to find and kill the leader(s) and send half my militia to wait on the outskirts of town in case things get rough