Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Wood Huts, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Houses-1 turns.
ok, start mining granite and iron... also, build some houses if i can.
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Planet: Waterish Plainish forested and swampish ------------------ Colony Name: Sparta Technology- Combat: None Colonial: none Other: None Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-3 Turns
You kill the leaders, but the Infiltrators get caught when they kill him. You then crush the camp with the Militia. You gain:
-250 Iron -500 Wood -House Tech -100 Houses
And a note:
-May 20, 2415 No contact from the other Human colonies. Can't blame them, we're spread across several systems. Ship landed nearby, hoping it's either more Humans or some sort of friendly alien. We may have hope if it's not those squid-people. We'll just have to wait and see.
-Jonothan Jackson VII
Meanwhile, you begin researching fences and have the workers build a tower you put Militia in.
HOUSE TECH: Houses support 20 population each.
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Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2480 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Granite Pickaxes-2 turns
You mine 500 Granite and start researching pickaxes. You use 500 Granite to improve the Huts into Houses.
HOUSE TECH- Houses support 20 Population each.
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Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
You land at the edge of a forest cluster, in a lake. You begin moving onto the shore after the bridge is extended from the ship. People are feeling jumpy when they see they landed in water, but morale is raised when they see that the lake is filled with fish. You ready a To-Do List...
-Establish proper housing for the colonists -Gather resources -Secure a source of food
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Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
You land in the middle of an ocean. The water is clean and filled with fish, allowing the colonists to stretch their tails. However, they will need to get some proper homes soon. You make a To-Do List:
-Acquire building resources -Build proper housing for the colonists
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2480 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Granite Pickaxes-2 turns
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-3 Turns
start researching some kind of blade that can be attached to the carbines (like a bayonet)
meanwhile post guards on rotating shifts(in the tower and on the ground) lol im really thing bout that note rite?
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2480 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Granite Pickaxes-1 turns
-Create proper defenses for the Colony -Continue to acquire better resources -Secure a source of food
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Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-3 Turns,Bayonet-7 turns Why yes, you were the subject of that note.
You begin researching a Bayonet and develop Colonial Patrols!
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
First off I send men off to gather wood In the forest.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2480 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Granite Pickaxes-1 turns
ok, let's build a defensive wall, and send scouts out to see what resources/food their is.
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Your workers gather 2000 wood!
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2480 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects:
Your scouts locate a small farm nearby. It appears to be mixed cattle and crop farming.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-3 Turns,Bayonet-7 turns
look around for stone or something to make tools out of
Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
I start building houses and reaserch fishing rods.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse Vehicles: Dragons Defenses: None Population: 2480 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects:
... research farming so i can make farms, and have some labors work on the farm to get some food.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Wood Fences-2 Turns,Bayonet-6 turns
You find some nice Granite rocks scattered around in the forest.
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Leader Name/Gender: Jax Dunn/Male Leader Age: 22 Trait: Smart Cookie-Better at making decisions and smarter than others Race: Cheezburgian Bio: Small for a cheeseburgian.He is the brother of not so famous Jack Dunn.Grew up in a wealthy family but that was destroyed after his father went crazy.He got seperated by Jack somehow.Likes long walks on the beach at night. Perk: Screw the Rules I Have Money-Gains the ability to pay resources to bypass the Diplomatic Laws. Planet: Verdana (Earthlike Forest, Alpha Centauri) ------------------ Colony Name: The Krater Technology- Combat: Single Shotguns,Natural Claws Colonial: Huts Other: None Buildings: Landed Ship, 200 Huts Vehicles: None Defenses: None Population: 2500 Laborers:1000 Researchers:750 Soldiers- Militia:750 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects:
Unfortunately, you need a rope-like object to make Fishing Poles.
You use the wood to build 200 Huts!
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Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-5 turns
You send your researchers to study the farm in order to make one.
You send the laborers, but some Cheezburgian workers pop out! It seems they were with the Cheezburgian colony Cat Base before their base was taken over. It may be a good idea to let them join and have them tend to the farm.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 2000(Wood) Secondary Material: 500(String) Solid Mana: 0 Projects: Farming-5 turns Talow: ... can i investage it myself, or better yet, somehow drag Demyx into it and have him investage? Demyx: Why me?