ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
Maverick4
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Maverick4
6,800 posts
Peasant

@Maverick4: Of course not. like with most of my games, it's only closed when I feel like closing the whole game.


So I can join? Or I can't? Contradictory statements...
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

The scholar looks over the note.

Troper Scholar: This is probably referring to you, or someone of your kind. A squid was a creature on Memetia back when it was inhabited by humans, before they got wiped out. They had tendrils much like the ones that extend from the upper lip and chin of a Collective. I'm surprised, I'd have expected a comparison to their demonic entity called Cthulhu. It's entirely possible that they have had problems with the Collective before. Even if they had been wiped out, this does imply that they have other colonies. If pure scientific development does not interest you, I can trade you a local geographical survey map in exchange for this.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Double ninja got the best of me...

@Maverick4: Sorry. My mind translated it to "Would you mind." Yes, you can join.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Talow: who's their!

Demyx: besides your shadow?

Talow: *sweat drops* demyx, can you be serious...

Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak [Male]
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Determined from the Bio.
Planet: Forest
------------------
Colony Name: Taol
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Alright, here it is. If theres anything wrong with it, tell me so I can address it.

rick073
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rick073
2,754 posts
Peasant

Gold - Squire


Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

wait he means the note right?


hmmmmm... *thinks* ok. deal.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

"Good eyes. A bit too good to be a tentacle monster."

The shadow steps out!

"I walk away from creatures out of Hentai and into creatures out of a bad fantasy novel. Because I doubt you're going to burn me where I stand, the name's Shaun Jackson. Welcome to my office, or what's left."

Responses(Demyx):

-You're the head of security here?
(Mind 9) Well, that's rare. You're a human.
(Weapons Technician) I noticed something on your shotgun. Loaded with flame shot?

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia:
Reverends:
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

It's good, I corrected a few technical things and added in the tech. Now you just need to distribute soldiers.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

You make the exchange! The map reveals some veins of Iron and Gold near your Colony.

Troper Scholer: I thank you for the note. Anything else?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Demyx: that's rare, your human. and i noticed something with your shotgun, loaded with flame shot?

Talow: flame what?

Demyx: it's an ammo type, ya idiot.

Talow: I'M NOT AN IDIOT! just clueless. if it isn't obvious, conversations between me and demyx are appearenly fueled by rule of funny

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Whats the difference between Reverends and Militia?

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

"no. thank you for this map. it will aid us greatly."

go to the iron first and mine it. then research a way to refine it.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

In case you haven't noticed, I'm using the Fallout style for diplomatic dialogue when you have a diplomat.

Shaun Jackson: Why yes, I'm human. Very astute of you, since most people don't even know we exist. Part Troper? Eh, whatever. As for this shotgun, it's not flame shot, it's a cartridge to turn normal shot into flame shot. the hardest part was making it constantly burn as much as a Flame Cartridge without a need to replace it.

Responses(Demyx):
(Mind 5) Could you help us develop more of these?
-Why are Humans so rare?

1,619 posts

Iron - Duke


Flag

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Reverends have the power to call upon the power of the Behemel god. The worse the odds, the more powerful their benefits. I'll let you decide if you want to redistribute knowing this.

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 350(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

It seems of the many things the ship lacks, a refinery is not one of them. The Colony Pickaxes do nothing, so you gather 100 iron from the vein using the granite axes.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

I think I'm good. 3-to-1 ratio is good, so I'd like to keep it like that.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Talow: never heard of fallout

Demyx: can you make more?

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

You land on the planet of Algum. You just know there's inhabitants to convert, but some establishment is needed first. You check your to-do list.

To-Do:
-Establish a source of food
-Gather resources
-Construct homes for the faithful to live in
-Convert all and any sapients along the way to Yaoism.

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Oh, it's a great series of games. First two are like a Turn-Based Strategy, the other two are First=Person Shooters.

Shaun Jackson: Sure. I could show you how to make something like this.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Talow: Awesome!

Demyx: Talow, i swear you make a sonic colors reference i'll knock you out. anyway, Jackson, can you show me?

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