ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
rick073
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rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2489
Laborers:1000
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Bayonet-2 Turns, Farms-1 Turn

so thats a poison im guessing?

anyways see if i can tame any of the koala things out there

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Snares-1 Turns

Given Demyx's previous knowledge, you are able to quickly develop Shotsnipers without any knowledge of shotguns or snipers.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2489
Laborers:1000
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Bayonet-1 Turns, Domestication-2 Turns

You begin trying to domesticate the Tree Bears.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Snares-1 Turns

ok, give them to the heavies, and let's ago.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects:

You walk into the colony with your 50 Riflemen and 50 Heavies! Some Hentains round a corner with tentacles waving, but stop when they see you.

Hentain Leader: Wait! This isn't what it looks like!

Pick a response:
Responses (Demyx):
-Okay. What is going on then?
[Mind 7] Nice excuse. What's the real truth?
[Body 6] Before you say anything, let me remind you I have a whole squad of soldiers behind me ready to fire. Now, what's going on?
[Athlete 2/9] If you're going to attack, it won't work. I'll just...move out of the way. Yeah.

Responses(Talow)
[Unlikely Hero] That's an excuse I'd expect from someone who just found out that responsibility and power go hand in hand.
-Whatever you can come up with

shojen123
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shojen123
1,290 posts
Nomad

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:100
Dragonkin:400
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 400(Clay), 500(Sandstone)
Secondary Material: 750(Sand)
Solid Mana: 0

have them research tree cutting axes and start building community from sandstone

GhostSauce
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GhostSauce
1,140 posts
Nomad

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

[i]prob[/i

i tell the workers to collect resources and to hurry up

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2489
Laborers:1000
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Bayonet-1 Turns, Domestication-2 Turns

mkay get 250 laborours on the farms (125 on each type of plant)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:100
Dragonkin:400
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 400(Clay), 500(Sandstone)
Secondary Material: 750(Sand)
Solid Mana: 0

Why would they need tree-cutting axes yet? You're in a DESERT.

You build 250 huts!

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2489
Laborers:1000
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Bayonet-1 Turns, Domestication-2 Turns

Each farm supports 60 Farmers. How many farms do you want?

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship,
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1250(Coral)
Secondary Material: 0
Solid Mana: 0
Projects: None

They gather 1250 Coral!

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2489
Laborers:1000
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Bayonet-1 Turns, Domestication-2 Turns

hmmmmmmm... i want 4 farms each max workers

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects:

Talow: "that's an excuse i'd expect from someone who just found out that responsibility and power go hand in hand. plus, i'm kinda clueless as to what it's supposed to look like anyway."

Demyx: *Facepalms* sometimes, i swear, Talow is a complete idiot. anyway, if you're gonna attack, it won't work.

shojen123
offline
shojen123
1,290 posts
Nomad

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:100
Dragonkin:400
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 400(Clay), 500(Sandstone)
Secondary Material: 750(Sand)
Solid Mana: 0

theres a stream in a desert? any way what is mana and have my people use their claws to dig underground also have a small group of militia search for different terrain

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Domestication-1 Turns

You build the farms and convert laborers into farmers to meet the maximum!

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects:

Hentain Squad Leader: I know, why do you think I used that instead of beating you off? Anyway, they attacked us!

-Just make your own response-

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:100
Dragonkin:400
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 400(Clay), 500(Sandstone)
Secondary Material: 750(Sand)
Solid Mana: 0

The Nile in Egypt.

You don't need to worry about Mana yet. Basically, it's solid magic.


The claws don't do as well as the cheap Colonial Shovels you brought with you.

There's just desert for all of the local area, as well as a few settlements of what may be indigenous sub-sapients.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron)
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects:

Talow: "ok, so why are you here?"

Demyx: "remind me again, why are you the leader?"

Talow: "i don't think being enslaved by a dictator voted in is fun, ne?"

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Domestication-1 Turns

make bayonets for the carbines

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