ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Yaoism? Possible Yao Guai/Fallout reference?

I'll divide my workforce into three groups. 250 gather resources to build shelters, 250 find a source of food, and 250 gather resources in general.

rick073
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rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 350(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

refine all of the iron and make picks out of it

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Shaun Jackson: Sure. My desk doubles as a good bench to work on.

Shaun disassembles his shotgun, and then takes out the flame cartridge. After getting a shotgun from a Rifleman, he disassembles it, installs the cartridge(Showing every step) and shoots a target, setting it on fire!

Shaun Jackson: And this works with any of these cartridges you can make. I had only developed this before the attack, but it should work with any material of equal elemental value that can coat a bullet. You need Claypalm for the fire one, and that's only found on Volcanic planets. We'd need to start trading with a Volcanic planet before we make more of these. However, this IS a Memetia-like planet, so there may be something we can use.

Responses(Demyx):
-We have solid mana. That might help.
-Do you have the names for these materials?
(Mind 7) This stuff that the Hentains turned into might work. It should be Chaos element, that's what our leader used.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 1000(Wood)
Secondary Material: 500(Godwood)
Solid Mana: 0
Projects: None

Yup.

250 people find some Godwood nearby and gather 500 of it.

250 other people gather 1000 normal wood.

250 OTHER Behemel find a lake full of probably tasty fish, argue whether it's gift from Barroth or a reincarnation, give up and just report the presence of a fish-filled lake.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 350(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

Your researchers quickly research picks.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Demyx: This stuff that the Hentains turned into might work. It should be Chaos element, that's what our clueless leader used.

Talow: how am i clueless!

Demyx: because that's my opinion of you. based off of memetia legends

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 350(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

now mine more iron! (and refine it of course)

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Shaun Jackson: Well...this is new. I don't think Chaos magic is even commercially available, let alone jellied. So, what shall we call this? I'm thinking Shaunium.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 1350(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

You mine anther 1000 Iron!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Talow: i'm thinking Shadowium.

Demyx: and he's thinking about how the computer's a cheating ******* in sonic riders.
They are, they nail a jump that i knock them over with a boost. that would be ZERO TIME TO REACT!

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 1000(Wood)
Secondary Material: 500(Godwood)
Solid Mana: 0
Projects: None

Whats the difference between wood and Godwood?

The laborers that gathered wood to build houses, now build houses.

I send 250 Laborers to gather more resources in general.

I angrily tell the 250 OTHER laborers to bring back the fish; Reincarnation is silly.

I'll also send out 250 Militia to disperse and scout out the surrounding areas.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Shaun Jackson: That sounds cool, too. Then again, most of these have been named with a clay pun. Claypalm, Claycier, Aqua Claya, Cyclay, Clayowatt, Eclaypse, and Shiclay. I want to name it Anarclay.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 500(Godwood), 100 Vine
Solid Mana: 0
Projects: None

Godwood is basically blessed wood.

They build 250 huts and propose a Church made from Godwood to you.

The 250 others gather 100 vine that they might be able to use for fishing rods.

You dub the fish a gift from Barroth and they accept it. They satrt bringing back fish, but can't get much due to how difficult it is, so it must be a test from Barroth.

The scouts look around and find some plants:

Holyweed
Godberries
Cocoa Beans

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50
Projects:

Talow: "... shaun, i'm guessing an unnamed NPC made those up?"

Demyx: *Sweat drops* i swear, everyone here is on crack or something.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 500(Godwood), 100 Vine
Solid Mana: 0
Projects: None

Alright then. If I encounter a new object, could you include a description of what it is or what it does?

250 Laborers: Build a church.

250 Laborers: Get more wood.

250 Laborers: Continue getting fish from the lake.

250 Researchers: Develope fishing rods.

250 Researchers: Investigate uses for Holyweed.

250 Researchers: Investigate uses for Cocoa Beans.

250 Militia: Continue scouting around.

250 Militia: Look for possible location that can be easily defended, and has food sources and water nearby. (I plan to eventually make a base there)

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 1350(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects:

research a weapon that launches razor sharp disks.(and go mine the gold)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50(Anarclay)
Projects:

Shaun Jackson: Actually, it was someone named Emile. Well, he named a couple and everyone just ran with it. Even if we call it Shadowium, it will probably evolve into a pun even worse than Anarclay.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts, Church
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 250
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 500(Wood)
Secondary Material: 250(Godwood), 100 Vine
Solid Mana: 0
Projects: Fishing Rods: 4 Turns

Sure. To start:

Holyweed is, basically, Pot if it was laced with Acid.

Also, nice division of labor. Do you play many Strategy games?


The 250 Laborers(A) build the Church with the 500 Godwood!

The 250 Laborers(B) gather another 500 Wood and 250 Godwood!

The 250 Laborers(C) need fishing rods first.

The 250 Researchers(A) begin the research!

The 250 Researchers(B) find that Holywood can be used as the obvious religious ornament, as well as a sort of wide awake knock-out gas. Due to heavy use, Behemel are very resistant.

The 250 Researchers(C) find that Cocoa beans can be used for making Chocolate, an intergalactic delicacy among Youtubians, Collective, Tropers and Trollix.

The 250 scouting Militia find a small pocket of Trollix Dragonkin(Plus Dragons) arguing over religion.

The 250 Militia find a nearby Mountain Tree, named after how big they are and how they're made out of Rockwood.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 1350(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 6 turns

You mine 400 Gold and begin researching Buzz launchers by starting with the Unconventional Weapons Category research.

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 1350(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 6 turns

YAY ^_^

build a wall around my base

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(Unarmed): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50(Anarclay)
Projects:

Talow: "Good point"

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