Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 250 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Yaoism? Possible Yao Guai/Fallout reference?
I'll divide my workforce into three groups. 250 gather resources to build shelters, 250 find a source of food, and 250 gather resources in general.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 350(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects:
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50 Projects:
Shaun Jackson: Sure. My desk doubles as a good bench to work on.
Shaun disassembles his shotgun, and then takes out the flame cartridge. After getting a shotgun from a Rifleman, he disassembles it, installs the cartridge(Showing every step) and shoots a target, setting it on fire!
Shaun Jackson: And this works with any of these cartridges you can make. I had only developed this before the attack, but it should work with any material of equal elemental value that can coat a bullet. You need Claypalm for the fire one, and that's only found on Volcanic planets. We'd need to start trading with a Volcanic planet before we make more of these. However, this IS a Memetia-like planet, so there may be something we can use.
Responses(Demyx): -We have solid mana. That might help. -Do you have the names for these materials? (Mind 7) This stuff that the Hentains turned into might work. It should be Chaos element, that's what our leader used.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 250 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 1000(Wood) Secondary Material: 500(Godwood) Solid Mana: 0 Projects: None
Yup.
250 people find some Godwood nearby and gather 500 of it.
250 other people gather 1000 normal wood.
250 OTHER Behemel find a lake full of probably tasty fish, argue whether it's gift from Barroth or a reincarnation, give up and just report the presence of a fish-filled lake.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 350(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects:
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50 Projects:
Demyx: This stuff that the Hentains turned into might work. It should be Chaos element, that's what our clueless leader used.
Talow: how am i clueless!
Demyx: because that's my opinion of you. based off of memetia legends
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 350(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects:
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50 Projects:
Shaun Jackson: Well...this is new. I don't think Chaos magic is even commercially available, let alone jellied. So, what shall we call this? I'm thinking Shaunium.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 1350(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects:
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50 Projects:
Talow: i'm thinking Shadowium. Demyx: and he's thinking about how the computer's a cheating ******* in sonic riders. They are, they nail a jump that i knock them over with a boost. that would be ZERO TIME TO REACT!
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 250 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 1000(Wood) Secondary Material: 500(Godwood) Solid Mana: 0 Projects: None
Whats the difference between wood and Godwood?
The laborers that gathered wood to build houses, now build houses.
I send 250 Laborers to gather more resources in general.
I angrily tell the 250 OTHER laborers to bring back the fish; Reincarnation is silly.
I'll also send out 250 Militia to disperse and scout out the surrounding areas.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50 Projects:
Shaun Jackson: That sounds cool, too. Then again, most of these have been named with a clay pun. Claypalm, Claycier, Aqua Claya, Cyclay, Clayowatt, Eclaypse, and Shiclay. I want to name it Anarclay.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship, 250 Huts Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 250 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: Secondary Material: 500(Godwood), 100 Vine Solid Mana: 0 Projects: None
Godwood is basically blessed wood.
They build 250 huts and propose a Church made from Godwood to you.
The 250 others gather 100 vine that they might be able to use for fishing rods.
You dub the fish a gift from Barroth and they accept it. They satrt bringing back fish, but can't get much due to how difficult it is, so it must be a test from Barroth.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50 Projects:
Talow: "... shaun, i'm guessing an unnamed NPC made those up?"
Demyx: *Sweat drops* i swear, everyone here is on crack or something.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship, 250 Huts Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 250 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: Secondary Material: 500(Godwood), 100 Vine Solid Mana: 0 Projects: None
Alright then. If I encounter a new object, could you include a description of what it is or what it does?
250 Laborers: Build a church.
250 Laborers: Get more wood.
250 Laborers: Continue getting fish from the lake.
250 Researchers: Develope fishing rods.
250 Researchers: Investigate uses for Holyweed.
250 Researchers: Investigate uses for Cocoa Beans.
250 Militia: Continue scouting around.
250 Militia: Look for possible location that can be easily defended, and has food sources and water nearby. (I plan to eventually make a base there)
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 1350(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects:
research a weapon that launches razor sharp disks.(and go mine the gold)
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects:
Shaun Jackson: Actually, it was someone named Emile. Well, he named a couple and everyone just ran with it. Even if we call it Shadowium, it will probably evolve into a pun even worse than Anarclay.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship, 250 Huts, Church Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 250 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 500(Wood) Secondary Material: 250(Godwood), 100 Vine Solid Mana: 0 Projects: Fishing Rods: 4 Turns
Sure. To start:
Holyweed is, basically, Pot if it was laced with Acid.
Also, nice division of labor. Do you play many Strategy games?
The 250 Laborers(A) build the Church with the 500 Godwood!
The 250 Laborers(B) gather another 500 Wood and 250 Godwood!
The 250 Laborers(C) need fishing rods first.
The 250 Researchers(A) begin the research!
The 250 Researchers(B) find that Holywood can be used as the obvious religious ornament, as well as a sort of wide awake knock-out gas. Due to heavy use, Behemel are very resistant.
The 250 Researchers(C) find that Cocoa beans can be used for making Chocolate, an intergalactic delicacy among Youtubians, Collective, Tropers and Trollix.
The 250 scouting Militia find a small pocket of Trollix Dragonkin(Plus Dragons) arguing over religion.
The 250 Militia find a nearby Mountain Tree, named after how big they are and how they're made out of Rockwood.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 1350(Iron) Secondary Material: 200(Vine) 400(Gold) Solid Mana: 0 Projects: Unconventional Weapons: 6 turns
You mine 400 Gold and begin researching Buzz launchers by starting with the Unconventional Weapons Category research.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: