ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50(Anarclay)
Projects:

Unfortunately, with unslienced weapons you get exactly one kill before you are noticed!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 50
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 50(Anarclay)
Projects:

*Sweatdrops* duh... ok, i have demyx use his electric guitar to zap the enemies, i use chaos spear on them, and have the group with me shoot at them.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

You begin your assault on teh Hentains! Demyx starts with a chain lightning, causing a lot of damage over the group! You kill three with a Chaos Spear (Turning them into Anarclay), but a few of them have rifles and manage to kill 5 Riflemen before the Heavies take them down!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

i use chaos punishment to teleport to the enemies with rifles and slash them, and continue the assult till all riflemen are gone or i run out of mp. (this reminds me of pikmin, if olimar and louie takes a level in ******), and have demyx use lightning to strike random hentains. and the group can do whatever they're doing right now.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

That's an interesting thought exercise: how do tentacle monsters use bolt-action rifles?


The Heavies finish off the Hentains. So, where to raid first?

-Barracks
-Landed Ship
-Huts
-Farm

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

landed ship.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

You salvage a few refining machines from the ship. you also find blueprints for a Charge-Action Rifle.

CHARGE ACTION RIFLE: Semi-automatic rifles that can be set on a level from 1-10, with higher levels providing higher power and slower fire rate.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

cool, i guess i go and check out the barracks.

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 4 turns Reinforced Wall Build: 3 Turns

i research grenades

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

Unfortunately, there's nothing of use in the barracks. All of the equipment must have been on the Hentains for the drills.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 3 turns Reinforced Wall Build: 2 Turns

Not a bad idea, but you have a lack of violently combustible materials. Or research into the Explosives tree.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

alright, i guess i see if the farms has anything of interest, then go back to shaun and say that the hentians was defeated.

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 3 turns Reinforced Wall Build: 2 Turns

research napalm bombs then

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

You find some Godberries and Holyweed in the farm.

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 2 turns Reinforced Wall Build: 1 Turns

You don't have Napalm or Bombs. While we're at it, you don't have Aircraft or Artillery to use it.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin: 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 575(Iron)
Secondary Material: 500(String)
Solid Mana: 53(Anarclay)
Projects:

go back to shaun and say the hentains was cleaned out, then go back to base have have the researchers see what the godberries and hollyweed can be used for.

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: Unconventional Weapons: 2 turns Reinforced Wall Build: 1 Turns

make poison gas bombs (using those two plants)

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