ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia(LongStick/Buckler): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2500(Granite)
Secondary Material: 250(Godwood), 600 Vine, 500(Dragon Parts)
Solid Mana: 500(Quartz)
Projects: Dry Moat Build(F:A-A): 1 Turns, GranSpear: 1 Turns, GranShield: 2 Turns

STRING!!!

250 Fisherman: Fish...

250 Laborers (A): Head back into the cave and continue mining quartz.

200 Laborers (B): Continue constructing the dry moat.

50 Laborers: Head to the revenents and take the resources.

250 Militia (A): Continue holding down Firebase: Arch-Angel

200 Militia (B): Continue holding down the ship.

20 Militia (A): Guard the entrance to the mine incase of future disturbances.

20 Militia (B): Head into the deeper parts of the mine and search for different resources

250 Rangers: Maintain positions at and around the revenents and await for the laborers.

250 Researchers (A): Develope some spears for the militia.

250 Researchers (B): Develope some shields for the militia.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-3 Turns

Unfortunately, to use Unconventional Weapons right you need sEEDs. You can train them for 5 gold from a Human training camp or 2 Granite and 4 Steel yourself per sEED. Also, the Desert is within a turn's flight or a half-turn's drive.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia(LongStick/Buckler): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2500(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 750(Quartz)
Projects: GranShield: 1 Turns

The laborers mine another 250 Quartz. the Quartz in this cave is getting less concentrated, though.

The Laborers gather 500 Reaver parts and several Reaver Eggs. If you can breed them, the eggs should make it easier to get tamed Reavers.

The moat has been built!

The GranSpears have been developed!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-3 Turns

train 100 sEEDs. also, send some laborers on a dive to collect sand for glass.

Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia(LongStick/Buckler): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2500(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 750(Quartz)
Projects: GranShield: 1 Turns

ALL MILITIIA: Become armed with Granite spears.

250 Fisherman: Fish...

250 Laborers (A): Continue mining Quartz and start back up with granite.

250 Laborers (B): Chop down all the wood near Firebase: Arch-Angel. This will give me some resources, as well as making the base safer (same reason as removing the brush).

250 Militia (A): Continue holding down Firebase: Arch-Angel

200 Militia (B): Continue holding down the ship.

20 Militia (A): Guard the entrance to the mine incase of future disturbances.

20 Militia (B): Head into the deeper parts of the mine and search for different resources

250 Rangers: Break into groups of 50 (5 groups), and scout the areas around my and Alpha's positions.

250 Researchers (A): Research possible uses for Reaver parts.

250 Researchers (B): Develope some shields for the militia.

rick073
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rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 0
Projects: OD Bomb: 1 Turns, Iron Sword: 1 Turns

make light, yet tough armor for melee elites.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-3 Turns

The armored trucks can't travel in the desert. The wheels would get stuck in the sand.

You spend 400 Iron and 200 Granite to train the sEEDs!

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Wood) 3000(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1000(Quartz)
Projects:

The Militia equip the Granite Spears and the newly developed Granite Shields. This automatically upgrades them into Spearmen that can be trained into anything that a militia can.

You deforest 2000 wood around Firebase Arch-Angel!

The Militia can't see deeper into the mine since the torches are getting dampened out to a total lack of light.

You search around Alpha and find a camp of Hentains. In other words, tentacle monsters. They don't seem hostile yet.

Reaver parts could be used to make Heavy Armor or Big Guns.

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 0
Projects:

Unfortunately, you don't have materials that are sufficiently tough without being too heavy.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-3 Turns

... then have them fly there.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-2 Turns

The Laborers are flown to the desert! They will bring back the sand haul next turn.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-2 Turns

... ok, i guess i have Demyx work on a device to help detect elemental affinities.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Wood) 3000(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1000(Quartz)
Projects:

250 Fisherman: Fish...

250 Laborers (A): Continue mining Quartz and start back up with granite.

250 Laborers (B): Use some of the wood to put stakes into the dry moat.

250 Spearmen (A): Continue holding down Firebase: Arch-Angel

200 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the entrance to the mine incase of future disturbances.

250 Rangers: Meet the Hentains. Be soopadoopa cautious

250 Researchers (A): Develope Big Guns

250 Researchers (B):

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 2000(Sand)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-1 Turns. Element Reader-2 Turns

Demyx thinks he can make an Element Reader for the scouters that you don't have yet.

The Laborers return with a 2000 Sand haul!

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Wood) 3500(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1250(Quartz)
Projects: Big Guns-3 turns

250 Researchers(B) do what?

You begin researching the Big Guns category.

You mine another 250 Quartz and 500 Granite.

The Hentains seem to be looking for women, as Hentains tend to do. And no, Yao does not approve of interracialism.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I.Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 2000(Sand)
Solid Mana: 50(Anarclay)
Projects: Radio Generator-1 Turns. Element Reader-2 Turns

k, guess i make the sand into glass, and start making lenses from the glass.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Wood) 3500(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1250(Quartz)
Projects: Big Guns-3 turns

Nothing, sorry. Just been C/Ping everything, and didn't fill it out.

250 Fisherman: Fish...

250 Laborers (A): Continue mining Quartz and start back up with granite.

250 Laborers (B): Use some of the wood to put stakes into the dry moat.

250 Spearmen (A): Continue holding down Firebase: Arch-Angel

200 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the entrance to the mine incase of future disturbances.

250 Rangers: "Kill them all! Yao will know his own." Being soopadoopa cautious, of course.

250 Researchers (A): Develope Big Guns

250 Researchers (B): Develope some advanced building techniques.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 50(Anarclay)
Projects: Element Reader-2 Turns

You make 1025 Sand into glass, then make that sand into lenses to equip all soldiers with.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 1000(Wood) 4000(Granite)
Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Big Guns-2 turns

You mine up to the max in Granite and Quartz again.

The Laborers use 1000 wood to put wood spikes in the moat. Now all we need is acid, crocodiles and lasers.

After a quick examination, one of the Head Rangers questions the order since they're not good for close range. The Hentains have wrist-blades on the ends of their war tentacles and heavy plate armor that deflects physical ranged weapons, too.

Advanced building techniques, such as...?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: None
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 50(Anarclay)
Projects: Element Reader-2 Turns

what else do i need for the scouter?

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