Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Radio Generator-3 Turns
Unfortunately, to use Unconventional Weapons right you need sEEDs. You can train them for 5 gold from a Human training camp or 2 Granite and 4 Steel yourself per sEED. Also, the Desert is within a turn's flight or a half-turn's drive.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Militia(LongStick/Buckler): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 2500(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 750(Quartz) Projects: GranShield: 1 Turns
The laborers mine another 250 Quartz. the Quartz in this cave is getting less concentrated, though.
The Laborers gather 500 Reaver parts and several Reaver Eggs. If you can breed them, the eggs should make it easier to get tamed Reavers.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Radio Generator-3 Turns
train 100 sEEDs. also, send some laborers on a dive to collect sand for glass.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Militia(LongStick/Buckler): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 2500(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 750(Quartz) Projects: GranShield: 1 Turns
ALL MILITIIA: Become armed with Granite spears.
250 Fisherman: Fish...
250 Laborers (A): Continue mining Quartz and start back up with granite.
250 Laborers (B): Chop down all the wood near Firebase: Arch-Angel. This will give me some resources, as well as making the base safer (same reason as removing the brush).
250 Militia (A): Continue holding down Firebase: Arch-Angel
200 Militia (B): Continue holding down the ship.
20 Militia (A): Guard the entrance to the mine incase of future disturbances.
20 Militia (B): Head into the deeper parts of the mine and search for different resources
250 Rangers: Break into groups of 50 (5 groups), and scout the areas around my and Alpha's positions.
250 Researchers (A): Research possible uses for Reaver parts.
250 Researchers (B): Develope some shields for the militia.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 0 Projects: OD Bomb: 1 Turns, Iron Sword: 1 Turns
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Radio Generator-3 Turns
The armored trucks can't travel in the desert. The wheels would get stuck in the sand.
You spend 400 Iron and 200 Granite to train the sEEDs!
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Spearmen(GranSpear/GranShield): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 2000(Wood) 3000(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1000(Quartz) Projects:
The Militia equip the Granite Spears and the newly developed Granite Shields. This automatically upgrades them into Spearmen that can be trained into anything that a militia can.
You deforest 2000 wood around Firebase Arch-Angel!
The Militia can't see deeper into the mine since the torches are getting dampened out to a total lack of light.
You search around Alpha and find a camp of Hentains. In other words, tentacle monsters. They don't seem hostile yet.
Reaver parts could be used to make Heavy Armor or Big Guns.
Flag
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 0 Projects:
Unfortunately, you don't have materials that are sufficiently tough without being too heavy.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Radio Generator-3 Turns
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Radio Generator-2 Turns
The Laborers are flown to the desert! They will bring back the sand haul next turn.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Radio Generator-2 Turns
... ok, i guess i have Demyx work on a device to help detect elemental affinities.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Spearmen(GranSpear/GranShield): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 2000(Wood) 3000(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1000(Quartz) Projects:
250 Fisherman: Fish...
250 Laborers (A): Continue mining Quartz and start back up with granite.
250 Laborers (B): Use some of the wood to put stakes into the dry moat.
250 Spearmen (A): Continue holding down Firebase: Arch-Angel
200 Spearmen (B): Continue holding down the ship.
40 Spearmen (A): Guard the entrance to the mine incase of future disturbances.
250 Rangers: Meet the Hentains. Be soopadoopa cautious
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 2000(Sand) Solid Mana: 50(Anarclay) Projects: Radio Generator-1 Turns. Element Reader-2 Turns
Demyx thinks he can make an Element Reader for the scouters that you don't have yet.
The Laborers return with a 2000 Sand haul!
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Spearmen(GranSpear/GranShield): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 2000(Wood) 3500(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1250(Quartz) Projects: Big Guns-3 turns
250 Researchers(B) do what?
You begin researching the Big Guns category.
You mine another 250 Quartz and 500 Granite.
The Hentains seem to be looking for women, as Hentains tend to do. And no, Yao does not approve of interracialism.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I.Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 2000(Sand) Solid Mana: 50(Anarclay) Projects: Radio Generator-1 Turns. Element Reader-2 Turns
k, guess i make the sand into glass, and start making lenses from the glass.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Spearmen(GranSpear/GranShield): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 2000(Wood) 3500(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1250(Quartz) Projects: Big Guns-3 turns
Nothing, sorry. Just been C/Ping everything, and didn't fill it out.
250 Fisherman: Fish...
250 Laborers (A): Continue mining Quartz and start back up with granite.
250 Laborers (B): Use some of the wood to put stakes into the dry moat.
250 Spearmen (A): Continue holding down Firebase: Arch-Angel
200 Spearmen (B): Continue holding down the ship.
40 Spearmen (A): Guard the entrance to the mine incase of future disturbances.
250 Rangers: "Kill them all! Yao will know his own." Being soopadoopa cautious, of course.
250 Researchers (A): Develope Big Guns
250 Researchers (B): Develope some advanced building techniques.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 50(Anarclay) Projects: Element Reader-2 Turns
You make 1025 Sand into glass, then make that sand into lenses to equip all soldiers with.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, LongStick, Buckler Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Spearmen(GranSpear/GranShield): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 1000(Wood) 4000(Granite) Secondary Material: 250(Godwood), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1500(Quartz) Projects: Big Guns-2 turns
You mine up to the max in Granite and Quartz again.
The Laborers use 1000 wood to put wood spikes in the moat. Now all we need is acid, crocodiles and lasers.
After a quick examination, one of the Head Rangers questions the order since they're not good for close range. The Hentains have wrist-blades on the ends of their war tentacles and heavy plate armor that deflects physical ranged weapons, too.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 50(Anarclay) Projects: Element Reader-2 Turns