ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
rick073
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rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: OD Bomb: 3 Turns, Iron Claws: 2 Turns, Iron Sword: 3 Turns

hmmmmm... send 3 infiltrators to do a quick roundabout of the outpost and report back on findings

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Magic Guitars-4 Turns

Unfortunately, there's no exposed gems anywhere and you can't scan for them since, well, you don't have any scanners. However, they suspect you could find something in the spider-infested mountain. The spiders are a lustrous dark green in color.

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship, 250 Hut Rafts
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material:
Secondary Material: 0
Solid Mana: 0
Projects: Town Center-3 Turns

Ah. I'll consider it.

You don't have the resources for a Town Center. The Researchers work on making Town Center tech, since we need it now.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts, Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, Store House
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 1000(Wood) 1750(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 500(Quartz)
Projects: Strong palisade Build(F:A-A): 3 Turns, Bow&Arrow: 1 Turns, Quartz Arrow: 3 Turns

If the WOLOLO fails, just punch 'em in the face!

The 200 Reverends bless the golems! they have a real form of self-defense now!

The Laborers mine another 500 Granite and 250 Quartz.

The Militia find a town of an unknown species nearby. They don't have the features that distinguish most species (Gem-like eyes the Tropers hide behind sunglasses, Cheezburgians being cat-like, Youtubian robot parts, Behemel bear-ness, ect.)

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: OD Bomb: 2 Turns, Iron Claws: 1 Turns, Iron Sword: 2 Turns

The Infiltrators find some Balcheans training in Hand-to-Hand combat. this may be a base for training Balcheans. They also find a few other species like Tropers, Humans, Behemel and Syphronitzans.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Magic Guitars-4 Turns

what would i need to make scanners... and for lulz, scouters.

and i guess i send some laborers, dragonkin, and riflemen to the spider mountain.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Magic Guitars-3 Turns

You'd need a focal lens, a power source and a radio wave generator.

They search for places where the gems could be, and find a spider scratching at a bit of wall.

Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts, Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, Store House
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 1000(Wood) 1750(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 500(Quartz)
Projects: Strong palisade Build(F:A-A): 3 Turns, Bow&Arrow: 1 Turns, Quartz Arrow: 3 Turns

Punching is good. Punching is very good.

200 Reverends: Bless the 'Kinda Blessed Swords'

250 Fisherman: Fish...

250 Laborers (A): Continue building the palisade.

250 Laborers (B): Continue mining granite and quartz.

250 Militia (A): Continue holding down Firebase: Arch-Angel

250 Militia (B): Continue holding down the ship.

250 Militia (C): Continue investigating the ULFs (Unidentified Life Forms) and the area around their settlement.

250 Researchers (A): Continue developing Bow/Arrow

250 Researchers (B): Figure out what use Dragon Parts have

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts, Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, Store House
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 1000(Wood) 2250(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 750(Quartz)
Projects: Strong palisade Build(F:A-A): 2 Turns, Quartz Arrow: 2 Turns

Unfortunately, the material the swords are made from is not holy enough to be any more blessed.

Another 500 Granite and 250 Quartz is mined.

The ULFs seem to be fairly anxious. The Militia have to leave the area when they are spotted.

Said bow and arrow is developed!

Dragon Parts can be used in equipment to give it dragon-like properties, like fireproofing and strong flame effects.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts, Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, Store House
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material: 1000(Wood) 2250(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 750(Quartz)
Projects: Strong palisade Build(F:A-A): 2 Turns, Quartz Arrow: 2 Turns

Anyway I can contact the ULFs without risking my leader? Curious

Arm 250 Militia with Bow/Arrows.

10 Reverends: Hop on the WOLOLO mobiles and... WOLOLO.

250 Fisherman: Fish...

250 Laborers (A): Continue building the palisade.

250 Laborers (B): Continue mining granite and quartz.

250 Militia (A): Continue holding down Firebase: Arch-Angel

250 Militia (B): Continue holding down the ship.

250 Militia (C): Arm with Bows and Arrows

250 Researchers (A): Discover possilbe applications of Dragon Parts.

250 Researchers (B): Continue researching Quartz Arrows.

Maverick4
offline
Maverick4
6,800 posts
Peasant

250 Researchers (A): Discover possilbe applications of Dragon Parts.


As in, Armor or Roofing Shingles or something like that.
GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship, 250 Hut Rafts
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material:
Secondary Material: 0
Solid Mana: 0
Projects: Town Center-3 Turns

well you cant now since its been deleted :'(

Send scout to land to look for anything and everything

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: OD Bomb: 2 Turns, Iron Claws: 1 Turns, Iron Sword: 2 Turns

try diplomacy

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 500
Archers(WoodBow/GranArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends
Allies: Alpha(Human)
Enemies: None
Material: 1000(Wood) 2500(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 1000(Quartz)
Projects: Strong palisade Build(F:A-A): 1 Turns, Quartz Arrow: 1 Turns

Activating WOLOLO!

Revernd faith: 80%

ULF Faith: 50%

you have to get a 30 or lower!

16! Win!

You convert the ULFs to your side and make them an ally. Apparently, they are something called "Humans" and their colony is called Alpha. They, apparently, are just trying to survive.

You mine to your current max in Granite and Quartz!

You turn 250 Militia into Archers at the cost of 125 wood and 250 granite!

Right now, you could armor Archers with Dragon Armor and make them Dragon Bows.

Flag

Leader Name/Gender: Hyrin/Male
Leader Age: 24
Trait: Aura: people will do mostly anything for him
Race: WaterMaids
Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water.
Perk: Ascent of Merman: Can expand to land without Aquadome technology
Planet: Aqua Nova(Oceanic/Swampland, Romana system)
------------------
Colony Name: Sparta
Technology-
Combat: Tridents
Colonial: Hut Rafts
Other: Water Magic
Buildings: Landed Ship, 250 Hut Rafts
Vehicles: none
Defenses: None
Population: 2500
Laborers: 900
Researchers: 900
Soldiers-
Militia: 700
Soldier Types: Militia
Allies: None
Enemies: None
Material:
Secondary Material: 0
Solid Mana: 0
Projects: Town Center-3 Turns

The scout finds a swamp nearby. The only apparent resource is Vine, since the wood's bad.

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1000(Granite), 1100(Iron)
Secondary Material: 200(Vine) 400(Gold)
Solid Mana: 0
Projects: OD Bomb: 2 Turns, Iron Claws: 1 Turns, Iron Sword: 2 Turns

You reach an agreement with the Balcheans. They will train your Militia into Martials in the art of Balchean Fencing (ShortSword Specialty) in exchange for 2 gold for each Martial to cover training and equipment. This includeds Fencer armor and Rapiers to equip them with.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 500
Archers(WoodBow/GranArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends
Allies: Alpha(Human)
Enemies: None
Material: 1000(Wood) 2500(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 1000(Quartz)
Projects: Strong palisade Build(F:A-A): 1 Turns, Quartz Arrow: 1 Turns

How do I get more population? I'm contemplating forcibly annexing Alpha for my uses. Yao supports slavery...

10 Reverends: See what tech Alpha has, and possibly trade notes.

250 Fisherman: Fish...

250 Laborers (A): Continue building the palisade.

250 Laborers (B): Use the gathered wood and build another store house, but this one at Firebase: Arch-Angel.

250 Militia (A): Continue holding down Firebase: Arch-Angel

250 Militia (B): Continue holding down the ship.

250 Bowmen: Split into groups of 50 (5 groups), and make some long patrols. If anything is discovered, report back immediately. Safety is crucial.

250 Researchers (A): Develope some superstrong, but lighweight, armor for the Bowmen. Rangers, FTW!

250 Researchers (B): Continue researching Quartz Arrows.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 500
Archers(WoodBow/GranArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends
Allies: Alpha(Human)
Enemies: None
Material: 2500(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 1000(Quartz)
Projects: Dragon Ranger Armor: 3 Turns

You get more population at the end of the month.


Alpha has tech for Transmitters, Scanners and trade notes with the other human colonies. Unfortunately, you'd have to WOLOLO each one individually.

You build a second storehouse at Firebase: Arch-Angel using 1000 wood!

A group of 50 Bowmen found a large nest of Reavers nearby. They're powerful, but hard to tame and, being wild, impossible to WOLOLO.

Quartz Arrows have been researched! It would take 4 Quartz per Bowman to convert their arrows to Quartz Arrows.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 500
Archers(WoodBow/GranArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends
Allies: Alpha(Human)
Enemies: None
Material: 2500(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 1000(Quartz)
Projects: Dragon Ranger Armor: 3 Turns

100 Reverends (A): WOLOLO Transmitters

100 Reverends (B): WOLOLO Scanners

250 Fisherman: Fish...

250 Laborers (A): Mine Quartz to replenish supplies.

250 Laborers (B): Gather and clear the wood and brush from around Firebase: Arch-Angel. This way, no one can sneak up on the base.

250 Militia (A): Continue holding down Firebase: Arch-Angel

250 Militia (B): Continue holding down the ship.

250 Bowmen: Become armed with Quartz Arrows.

250 Researchers (A): Continue developing Dragon Ranger Armor.

250 Researchers (B): Research some stronger walls.

KMSumrall
offline
KMSumrall
4 posts
Nomad

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2450
Laborers: 500
Fishermen: 250
Researchers: 750
Soldiers- 950
Militia: 500
Archers(WoodBow/GranArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends
Allies: Alpha(Human)
Enemies: None
Material: 2500(Granite)
Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts)
Solid Mana: 250(Quartz)
Projects: Dragon Ranger Armor: 2 Turns, Walls: 2 Turns

The Reverends bless the Scanners and Transmitters. This results in crappy signal when used by normal people and a perfect signal when used by Reverends or yourself. Must be the holy waves.

You mine another 250 Quartz.

Firebase: Arch-Angel lives up to its name and gets rid of the underbrush near the base with fire.

You arm the Bowmen with Quartz arrows! They can't really use the Quartz to its full potential, but it still fires thunder and is stronger.

You begin researching proper walls.

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