ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Wood - Knight


Flag

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects:

TBH, I kinda forgot a lot of it myself.

They turn the Godberries into a high-energy jelly, and the Holyweed into something with similar chemistry to cyanide, except much more potent.

Flag

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Iron Wall-2 Turns

You already have DCor Armor. Since it does everything the Deflector does and more, you replace it. To make DCor armor you need 2 units of DCor Exoskeleton.

The Rangers still don't find much else but a forest of DCor Trees.

The armor is made! The Camo currently reflects the environments of Forest and DCor.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects:

guess i have 100 medics, and now try how to figure out how the hell to disinfect the virus.

Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Iron Wall-2 Turns

250 Fisherman: Fish...

250 Laborers (A): Mine the iron.

250 Laborers (B): Upgrade Firebase: Arch-Angel's walls to Iron Walls.

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

200 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

250 Rangers: Become equipped with the Forest Camo, then scout the area in groups.

250 Researchers (A): Try to find a safe way to harvest DCor Trees.

250 Researchers (B): Develope some more advanced medical practices for the Medics.

250 Medics: Observe the Living DCor, and watch for anything unusual.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: DCor Cure: 3 Turns

The medics call the infection Demon Core(DCor) and begin to work on a cure.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2750 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Iron Wall-1 Turns, Hospital-4 Turns

The Rangers equip the Forest Camo. They then find a herald from another Behemel colony. The Herald is asking for this colony's saint.

Your researchers find that the DCor trees could be cut by Iron, but it would be safer to use something like silver due to the infection.

Your researchers begin researching a hospital!

The DCor seem to be trying to make a hive in the base, but don't have room in their cages.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: DCor Cure: 3 Turns

ok, how about any places of interest in say... 100 miles of base?

also, research radars if i can.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: DCor Cure: 2 Turns, Radars-4 Turns

100 miles away, a ship crashes near the base. However, the site is highly Narrative and is dangerous without a sealed magic-proof suit.

You begin researching radars!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: DCor Cure: 2 Turns, Radars-4 Turns

... then i guess i try to make a sealed magic-proof suit... and are the pacmin affected by the Narrrative?

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2750 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Iron Wall-1 Turns, Hospital-4 Turns

250 Fisherman: Fish...

250 Laborers (A): Mine the iron.

250 Laborers (B): Upgrade Firebase: Arch-Angel's walls to Iron Walls.

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

200 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

250 Rangers: Excort the Herald to Grish'naak.

250 Researchers (A): Research some advanced mining skills, like better mine structure, ore deposits, and more efficient harvesting.

250 Researchers (B): Develope some more advanced medical practices for the Medics.

250 Medics: Attempt to collect a sample of goo (might I suggest a jar on the end of a long stick). Then, gather a small bird and allow it to come into contact with the goo. Watch the transformation process, then kill the bird and disect it.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: DCor Cure: 1 Turns, Radars-3 Turns, Iron Suit- 2 Turns

Purple Pacmin are immune to Narrative. It must be since they never fail but never win in stories.

You begin work on what is basically an iron Iron Man suit.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 3000 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Hospital-3 Turns, Drills- 3 Turns

An additional 250 iron is mined! You have reached the maximum.

The walls have been upgraded!

The Herald tells you about how some of the other colonies in the beheman system are under attack by Hentain ground troops wielding Charge-Action rifles and require aid in the way of resources.

The Reserarchers begin researching Drills that can mine quicker and can mine harder ores.

The infection is taking a while to infect the bird, so you'll only find what it really does next turn.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 490
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 3000 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Hospital-3 Turns, Drills- 3 Turns

250 Fisherman: Fish...

250 Laborers (A): Add some supports to the mine, and make it a better working place.

250 Laborers (B): Add some towers to the Walls around Firebase: Arch-Angel

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

150 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

50 Spearmen (B): Get Black Camo, and Wristblades. (Assasins/Bodyguards).

250 Rangers: Continue watching the herald.

Grish'naak: "Where are these colonies? Could Taol be next? And what do you need; we'll try to help."

250 Researchers (A): Research some advanced mining skills, like better mine structure, ore deposits, and more efficient harvesting.

250 Researchers (B): Develope some more advanced medical practices for the Medics.

250 Medics: Continue watching the bird.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: DCor Cure: 1 Turns, Radars-3 Turns, Iron Suit- 2 Turns

hmm... ok, let's get the labors gathering steel, and try to build a steel wall around our... village or whatever it's called.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 440
Ninjas: 50
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Hospital-2 Turns, Drills-2 Turns, Ninjas-3

You use some of the iron to add supports to the mine. This won't be of much need unless you're using high-power mining tools or mining in underwater/deep underground mines.

You train 50 Spearmen to be black-clad assassin bodyguards. Y'know, Ninjas. They are adept in all weapons and stealth.

Herald: Taol could be targeted if the other colonies fail. It would be arrogant to take your resources without repayment when the Dark Corruption sits nearby, so we shall make a fair exchange for any useful materials you can provide such as quartz and iron.

The Silverbeak Hawk seems to squirm and thrash as the DCor exoskeleton wraps around it. While it does this, the medics put the bird to sleep without harming the virus and examine it, finding that the virus infects the brain and grows DCor-processing organs. the Exoskeleton also seems to be similar to cancer cells, giving it its regenerative properties. The only part of the bird that isn't infected is the beak.

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Radars-2 Turns, Iron Suit-1 Turns, Steel Wall Build-3 turns

You set the Laborers to gather steel at a rate of 125 a turn, and then begin making the Steel Wall.

The Medics have finished the cure and try it on the DCor Youtubians. The DCor infection recedes and they become normal Youtubian Zombies. We have a way to kill the DCor, but we still need a way to recall them from a Primal/Zombie state.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 440
Ninjas: 50
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Hospital-2 Turns, Drills-2 Turns, Ninjas-3

250 Fisherman: Fish...

250 Laborers (A): Add some supports to the mine, and make it a better working place.

250 Laborers (B): Add some towers to the Walls around Firebase: Arch-Angel

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

150 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

50 Spearmen (B): Continue training as ninjas.

250 Rangers: Continue watching the herald.

Grish'naak: "That will suffice. Perhaps you could give us a few of the rifles from the downed enemy? As you may have noticed, we are behind in our technology, though are researchers are working quite hard. You have heard of the Dark Corruption? Tell me what you know of it."

250 Researchers (A): Research some advanced mining skills, like better mine structure, ore deposits, and more efficient harvesting.

250 Researchers (B): Develope some more advanced medical practices for the Medics.

250 Medics: Experiment on the bird. See what the purpose of the processing organs are, and what happens if one is inhibited.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Radars-2 Turns, Iron Suit-1 Turns, Steel Wall Build-3 turns

guess i have my medics research a cure for the zombie disease.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 950
Spearmen(GranSpear/GranShield): 440
Ninjas: 50
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Hospital-1 Turns, Drills-1 Turns

I forgot to remove the Ninja thing. I changed it from Train to Instant like every other change.

The supports have already been added for this mine.

Herald: We will provide technology for Rifles and Suppressors. As for the Corruption, we know that it is a parasite that converts the more animal species like Behemel and Cheezburgians into their primitive forms while less animalistic species like the Tropers and Youtubians become similar to ghouls. Zombies, to use the common term.

One of the organs placed near the stomach allows it to cycle the goo as a food source. Another organ near the brain degrades the brain into a less sophisticated state, such as Zombies and Primals. A third organ seems to be species-specific due to their unique abilities. In this hawk, it creates impact volatility in the goo (Similar to Nitroglycerin) and allows them to violently regurgitate it. basically, Black Bird Barf Bombs.

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms,
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Radars-1 Turns, Defibrillators-3 Turns, Steel Wall Build-2 turns

Since Youtubian zombies are just Youtubians whose robot bits aren't working, the Medics develop Defibrillators since they have been proven to fix that issue.

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