ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Radars-1 Turns, Defibrillators-3 Turns, Steel Wall Build-2 turns

guess i put on the iron suit, grab the purple pacmin, and go to the area where narrative is...

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Radars-1 Turns, Defibrillators-3 Turns, Steel Wall Build-2 turns

Unfortunately, you need a squad and it takes 5 Iron to make a suit. Steel doesn't work here, so you have to pay full price.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Radars-1 Turns, Defibrillators-3 Turns, Steel Wall Build-2 turns

great... fine, i'll have Demyx get the iron needed.
Demyx: WHY ME?
Talow: because, you're annoying me.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-3 Turns, Steel Wall Build-2 turns

You send Demyx to go get about 100 Iron. Thankfully, the end of the month is coming. You're running out of Militia to specialize.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-3 Turns, Steel Wall Build-2 turns

i make me and demyx a iron suit, one for me, one for demyx... and i guess my squad is gonna be demyx and the 100 purple pacmin.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 440
Ninjas (WristBlades/BlackCamo): 50
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Hospital-1 Turns, Drills-1 Turns

250 Fisherman: Fish...

250 Laborers (A): Continue mining iron.

250 Laborers (B): Add some towers to the Walls around Firebase: Arch-Angel

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

150 Spearmen (B): Continue holding down the ship.

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

50 Ninjas: Watch the Herald.

250 Rangers: Break into 5 groups and patrol really far.

Grish'naak: "That is good to know. We will take the technology. What do you need?"

250 Researchers (A): Research some advanced mining skills, like better mine structure, ore deposits, and more efficient harvesting.

250 Researchers (B): Develope some more advanced medical practices for the Medics.

250 Medics: Remove a sample of the DCor Nitroglycerin, and the organ. Then see what happens when the organ near the brain is removed.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-2 Turns, Steel Wall Build-1 turns

Eh, you have Pacmin. You'll be okay.

You suit up with the Iron Suits, and have a feeling you'll need to upgrade them later with the Unobtanium they use on satellites. That, and some sort of force beam.

You move to the crash site with Demyx. There are magic storms around, but you're protected except for an urge to brood. The everything is covered in a blue fog and the ship is a dark purple cargo ship.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 440
Ninjas (WristBlades/BlackCamo): 50
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2000 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects:

You mine 500 Iron with the new drills!

1000 Iron is used to make Iron Towers on the walls.

A group of the Rangers finds a point further out where the Forest starts to densify into a Jungle. They can see some Cheezburgians moving around the treetops. They seem to be a few soldiers, some medics and DCor Cheezburgians that have been knocked out.

Herald: And Soldiers or Iron you could spare would be of great assistance. If you give us a base level unit, they will be trained in several guns.

The Drills have been made and given to the miners!

The Hospital technology has been made!

When the brain organ is removed, the brain is consumed by the lining DCor near it, but the dying DCor in other spots dissolves. the Exoskeleton appears not to be affected.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-2 Turns, Steel Wall Build-1 turns

i'm naming the suits with the beam the power suit, and the upgraded suit the varia suit, not to mention i have demyx and my own weapon, which is likely gonna change in part 3... *shrugs*

check out what's on board the ship first. Talow: great, what are, we, Olimar and Louie?
Demyx: hey, you're the one who did that.
Talow: good point.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2440
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 440
Ninjas (WristBlades/BlackCamo): 50
Rangers(WoodBow/QuartzArrow/WoodCamo): 250
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 2000 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects:

250 Fisherman: Fish...

250 Laborers (A): Continue mining iron.

250 Laborers (B): Add some towers to the Walls around Firebase: Arch-Angel

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

50 Spearmen (B): Continue holding down the ship.

40 Ninjas: Watch the Herald.

200 Rangers: Break into 5 groups and patrol really far.

Grish'naak: "I can afford 1000 Iron, 100 Spearmen, 50 Rangers, and 10 Ninjas. When can I expect my men back?"

100 Spearmen, 50 Rangers, 10 Ninjas: Go with the Herald. May the Yao (coughforcecough) be with you.

250 Researchers (A): Research some brain surgical techniques. I want to see what happens to a lobotomized DCor.

250 Researchers (B): Develope some small guns.

250 Medics: Collect a sample of Living DCor. Continue watching the specimen.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-2 Turns, Steel Wall Build-1 turns

The ship contains a large cargo of Narrativium as well as some dead bodies. Their wrists have been slashed and they have knives next to them. The hull is probably made of Unobtanium since the Nnarrativium isn't developing plot holes.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2280
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 340
Ninjas (WristBlades/BlackCamo): 40
Rangers(WoodBow/QuartzArrow/WoodCamo): 200
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 1500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Neurosurgery- 7 Turns, Revolvers- 3 Turns

There are already towers on the wall.

The Rangers find a cave that has various kinds of magic spewing out of it. It would be wise to not go in there without Iron Suits.

Herald: I thank you, Saint Grish'naak. You can expect them back at the end of the month.

The Researchers examine various medical texts to develop neurosurgery.

The Researchers start developing Revolvers as the first handgun.

The living DCor is placed in a biosealed area. All that is left is a dead bird with an exoskeleton.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-2 Turns, Steel Wall Build-1 turns

great... now what can we do to get rid of this stuff... or at least, seal it off so it doesn't annoy me anymore and i can bring my normal squad.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2280
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 340
Ninjas (WristBlades/BlackCamo): 40
Rangers(WoodBow/QuartzArrow/WoodCamo): 200
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite), 1500 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Neurosurgery- 7 Turns, Revolvers- 3 Turns

250 Fisherman: Fish...

250 Laborers (A): Continue mining iron.

250 Laborers (B): Build some houses outside of the walls. The Walls are my 'Citadel'. Not for civies. (When do I have to move from the ship? I know that expires soon.)

200 Spearmen (A): Continue holding down Firebase: Arch-Angel

40 Spearmen (A): Guard the area for future disturbances.

50 Spearmen (A): Guard the DCor.

50 Spearmen (B): Continue holding down the ship.

40 Ninjas: Watch the Herald.

Grish'naak: Excellent. I wish you luck. May Yao be with us. (I'm getting a surpring kick out of this)

200 Rangers: Go back to where the Cheezburgian Soldiers and Medics were, and spy on them. I may decide to have the infidels punished for their lack of faith.

250 Researchers (A): Continue developing Neurosurgery.

250 Researchers (B): Continue developing Revolvers.

250 Medics: Safely dispose of the bird. Take one of the DCor prisoners, and strap them into a chair. Then, attempt to remove the exoskeleton from them *while there still alive*. Also, how many are left?

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

--------------------------------------------------------------------
Ship Name: Flying Dreams(sonicheores95/kingjac11)
Athlete: 10
Combat: 15
Body: 5
Class: Hellstriker Fighter
Affinity: Fire
Health: 21,625/25,000
--------------------------------------------------------------------
Weapons-
Fat Cat Mini-Nuke Launcher(Artillery-300x)
Buzzsaw Fighters(Energy-100x)
Macross Missiles(Artillery/Energy-100x/200x)
Reaper Torpedos(Energy/Magic-150x/300x)
Magic Cannons(150x)
--------------------------------------------------------------------
Crew-
Leader: Demyx Nove
Medic: None
Gunner: Jack Dunn
Technician:"Silent Beaver" Trope-tan
Mage: Justice
--------------------------------------------------------------------

Demyx: If you don't mind wasting perfectly good Narrativium, we can get it away from the Unobtanium and let it develop holes.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2280
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 340
Ninjas (WristBlades/BlackCamo): 40
Rangers(WoodBow/QuartzArrow/WoodCamo): 200
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Neurosurgery-6 Turns, Revolvers-2 Turns

You mine even more Iron.

The ship's core runs out of energy at the end of the first month.

The laborers use the granite to build 200 Houses outside the base.

Herald: May Yao be with us.

The Herald leaves with the soldiers he took as an escort.

The Cheezburgians are trying to revert a few DCor Behemel they took. the Medics are using a serum to make the infection stop, then surgically removing the DCor Primality Organ. They then recover the brain using another serum, When the Behemel finish recovering, they are given traditional Behemel robes adorned with the Holyweed Leaf and taken to the town to rehabilitate.

The bird is disposed. The Hyrin-Pern is then strapped down to the table. An aesthetic is used to prevent the Exoskeleton's regrowing and surgically remove the exoskeleton so it won't rip the skin. What is left is a KOed DCor Hyrin-Pern minus the exoskeleton. Not including this, you have a DCor Behemel and DCor Syphronitzan left.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Where'd that boat come from?

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-1 Turns

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects: Defibrillators-2 Turns, Steel Wall Build-1 turns

... are the pacmin looking at anything, and i want the narrativium... or whatever it is, so i want a container of unobtainium that's smaller then this ship.

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