Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
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Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1500(Wood), 550(Granite), 80(Iron), 425(Steel)
Secondary Material: 500(String), 250(Gold) 925(Sand)
Solid Mana: 250(Anarclay), 500(Quartz)
Projects:
The quarter is just a quarter.
Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
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Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2280
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 340
Ninjas (WristBlades/BlackCamo): 40
Rangers(WoodBow/QuartzArrow/WoodCamo): 200
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000 Iron
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz)
Projects: Neurosurgery-5 Turns, Revolvers-1 Turns
The laborers mine 500 Iron, but the mining is being interrupted by Big Daddy Long Legs. These are four-legged insects that live in caves and have Unobtainium coating them. They maneuver using drills on their feet, so it's likely they've been drawn out by the drills. Also, their bite is highly poisonous.
Something tells me at some point this kind of construction will make the Taol Wall. The workers use 500 Iron to line the bottom of the wall with spikes on both sides.
The Cheezburgians are willing to make a trade for both serums in exchange for technology that allows them to fire their weapons without so much noise. Bows or Silencers would work here, so whichever you want.
When the DCor Hyrin-Pern wakes up, it attempts to maul the Medics. What's interesting is that the exoskeleton doesn't grow back. A quick anesthetic and surgery shows that the organ hibernates after creating the seed for the exoskeleton. You now have a DCor Hyrin-Pern whose exoskeleton is gone completely.