Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Iron Suit
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 1000(Wood), 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects: UnBox- 3 Turns
You begin building some Unobtanium boxes and Narrativium Cutters. Teh Cutters take all of your Unobtanium that is on hand.
Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 2280
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 940
Spearmen(GranSpear/GranShield): 340
Ninjas (WristBlades/BlackCamo): 40
Rangers(WoodBow/QuartzArrow/WoodCamo): 200
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 4000(Granite) 2000 (Iron)
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1500(Quartz), 2000(Medical Stuff)
Projects:
You mine another 1000 Granite and hit the max!
You already have all of the Medical Stuff you can hold for now.
The Spearmen ready the trap!
The angers scout around, and find nothing unusual inside the ruins. There's a small amount of DCor trying to get in, but it can't for some reason.
You need to have a hospital before you can preform lobotomies. But after you get one, you can see what happens when you take out a DCor's brain...
Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms
Vehicles: None
Defenses: None
Population: 2489
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects:
The rocks are sapphire-filled granite rocks. You use these sapphires to tame the Wateraptors.