We have now entered Month 2!
Month Demia(July), Red Moon Cycle
Creature populations have regenerated in all undomesticated dens. Watch out for that.
Population has been doubled!
We have entered the Red Moon cycle! Fire-elemental resources have increased in quantity.
Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Title: Saint of Taol
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
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Colony Name: Taol
Cities: Arrival, Arch-Angel
Technology-
Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns
Colonial: Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church, StoreHouse
Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse
Vehicles: Golems(Silver)
Defenses: None
Population: 4550
Laborers: 500
Fishermen: 250
Researchers: 500
Medics: 250
Soldiers- 930
Spearmen(GranSpear/GranShield): 330
Ninjas (WristBlades/BlackCamo): 40
Rangers(WoodBow/QuartzArrow/WoodCamo): 200
Reverends: 200
Soldier Types: Militia, Reverends, Rangers, Ninjas
Allies: Alpha(Human)
Enemies: None
Material: 2000(Granite) 2000 (Iron)
Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts)
Solid Mana: 1300(Quartz), 2000(Medical Stuff)
Projects: Engine-1 Turns
The Spearmen lose another 10, but chase off the BDLL! Now you just need a way to refine their Unobtanium shells...
The Spearmen reinforce the cages with Quartz, causing the DCor to get stunned when they attack the cage!
The Rangers find some odd text on the walls. It seems to resemble the ancient Beheman text, but only Reverends or holier know how to read those.
Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
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Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:
These Yellow Pacmin throw like they're filled with Helium. It takes about a minuite for it to come down, and it comes down holding a ruby. Oh crap...
Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
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Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: GenLab-2 Turns, UCAPC-3 Turns
You begin making UCAPCs and build four Blade Launcher Turrets.