Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4 Vehicles: None Defenses: None Population: 4978 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1200(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 400(Sapphire) Projects: GenLab-1 Turns, UCAPC-2 Turns
Going south, you find...a jungle!
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 400 Medics: 100 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
It doesn't appear so. You can hear some tinking sounds as red shimmers fall around you.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 400 Medics: 100 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
... i'm gonna move away from where the red shimmers are...
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 400 Medics: 100 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
You move back to base and into your buildings. It looks like it's raining rubies. Also, you have more population to work with.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
train more sEEDs and make some riflemen.. (is this 5200?)
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
How many sEEDs/Riflemen do you want?
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4 Vehicles: None Defenses: None Population: 4978 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1200(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 400(Sapphire) Projects: UCAPC-1 Turns, Jungle Fortress-4 Turns
You begin building a Fortress in the jungle. Care to name it?
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
You don't have nearly enough reosurces to make 1300 Riflemen and 1300 sEEDs. Plus, you would run out of room for special units. 500 each, +500 for each barracks.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4 Vehicles: None Defenses: None Population: 4978 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1200(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 400(Sapphire) Projects: Jungle Fortress(Typhon)-3 Turns
You name the fortress Typhon and prepare to put facilities in.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 425(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4 Vehicles: None(ummmm shouldn't the new vehicles be in this now?) Defenses: None Population: 4978 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1200(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 400(Sapphire) Projects: Jungle Fortress(Typhon)-3 Turns
try doing minor genetic experiments on the raptors
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 300(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
You make 50 sEEDs, but I believe you require wood for Riflemen.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4 Vehicles: None(ummmm shouldn't the new vehicles be in this now?) Defenses: None Population: 4978 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1200(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 400(Sapphire) Projects: Jungle Fortress(Typhon)-2 Turns
You analyze their genes, and find a hidden gene to increase aggression.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 300(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
... then lets get wood... and have about 1/10 of the laborers on wood, 1/10 on granite, 1/10 iron, 1/10 steel, and the rest doing whever the hell they're doing.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 300(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
You gather 1000 Wood, 1000 Granite and 1000 Steel from 500 Iron.