ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: GenLab-1 Turns, UCAPC-2 Turns

Going south, you find...a jungle!

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

It doesn't appear so. You can hear some tinking sounds as red shimmers fall around you.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

... i'm gonna move away from where the red shimmers are...

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 400
Medics: 100
Soldiers-1025
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

You move back to base and into your buildings. It looks like it's raining rubies. Also, you have more population to work with.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

train more sEEDs and make some riflemen.. (is this 5200?)

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: GenLab-1 Turns, UCAPC-2 Turns

explore the jungle until i find a small clearing, then make a little fort there

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

How many sEEDs/Riflemen do you want?

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: UCAPC-1 Turns, Jungle Fortress-4 Turns

You begin building a Fortress in the jungle. Care to name it?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

half and half?

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: UCAPC-1 Turns, Jungle Fortress-4 Turns

[i]cant stop listening to this

rick073
offline
rick073
2,754 posts
Peasant

i fail...

i dub the fortress... Typhon. and put machine shops/weapon factories/cloning facilities(research?) in the fortress.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

You don't have nearly enough reosurces to make 1300 Riflemen and 1300 sEEDs. Plus, you would run out of room for special units. 500 each, +500 for each barracks.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: Jungle Fortress(Typhon)-3 Turns

You name the fortress Typhon and prepare to put facilities in.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 425(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

... right... make that 50 sEEDs and 50 riflemen.

rick073
offline
rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None(ummmm shouldn't the new vehicles be in this now?)
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: Jungle Fortress(Typhon)-3 Turns

try doing minor genetic experiments on the raptors

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 300(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

You make 50 sEEDs, but I believe you require wood for Riflemen.

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Bayoneted Carbines
Colonial: Houses, Farms, Space Omnivore Koalas, Wateraptors
Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron)
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms, Blade Launcher Turret*4
Vehicles: None(ummmm shouldn't the new vehicles be in this now?)
Defenses: None
Population: 4978
Laborers:760
Farmers: 240
Researchers:699
Soldiers-
Militia:400
Infiltrator:290
Martials(Rapiers):100
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 500(Wood), 1200(Granite), 1100(Iron)
Secondary Material: 200(Vine) 200(Gold)
Solid Mana: 400(Sapphire)
Projects: Jungle Fortress(Typhon)-2 Turns

You analyze their genes, and find a hidden gene to increase aggression.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 300(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

... then lets get wood... and have about 1/10 of the laborers on wood, 1/10 on granite, 1/10 iron, 1/10 steel, and the rest doing whever the hell they're doing.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery.
Elements: Fire, Chaos
Colonial: Stable-Houses, Medics
Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 5200
Laborers: 1400
Farmers: 120
Feeders: 50
Researchers: 1400
Medics: 1100
Soldiers-1050
Militia(I.Swords): 350
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
sEEDs(Gunblades): 100
Purple Pacmin: 100
Yellow Pacmin: ???
Dragonkin(Charge Rifles): 1550
Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs
Allies: Shaunsonville
Enemies: None
Material: 550(Granite), 80(Iron), 300(Steel),
Secondary Material: 500(String), 250(Gold) 925(Sand),
Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond)
Projects:

You gather 1000 Wood, 1000 Granite and 1000 Steel from 500 Iron.

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