Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
secure a food source by sending 250 laborers with 100 dragonkin and having everyone else stay put
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia,Dragonkin Allies: None Enemies: None Material: 2000(Wood), 750(Granite), 325(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Heavy Guns-1 turns, Rifles-1 turns
**** it. i guess i design a snare trap for hunters using string and wood.
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0
They find a steam nearby that's flowing with fish.
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Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 2000(Wood), 750(Granite), 325(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
You begin designing Snares, a tech required for Hunters.
You have researched Big Guns and Rifles! You can now make Riflemen and Heavies.
HEAVY GUNNER: Upgraded Militia who uses big guns to crush the opposition. Costs 10 Iron each.
RIFLEMAN: Upgraded Militia who uses Rifles for ranged support. Costs 5 Iron and 10 Wood each.
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0
have them alert rest of community so everyone moves their have laborers start building community and mining resources
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 2000(Wood), 750(Granite), 325(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
ok, lets get 50 heavies, and 50 riflemen, then have them and Demyx escort me while i check out the base. again.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Turns,Bayonet-4 turns, Granite Axes-2
hmmm... eh ill tame those things later
go back to the plants and collect some seeds and try to start a farm
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0
Building a community with what and mine what? There's resources to gather and build with, but what are you using? HINT: You're standing on it.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron) Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 2000(Wood), 750(Granite), 75(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
You don't have the Iron for 50 Heavies and you don't have anything to equip them with, but you can make 50 riflemen and equip them with Single Shotguns. Still want to go?
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Bayonet-3 Turns, Granite Axes-1 Turn, Farms-2 Turns
You start researching farms, jump-started with those seeds.
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0
gather wood, stone, crystals, clay, and anything in the river even dirt! any stone should be used on a full community wall
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Bayonet-3 Turns, Granite Axes-1 Turn, Farms-2 Turns
have my researchers see what the plants are used for(healing, toxin, etc)
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron) Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 2000(Wood), 750(Granite), 75(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
no, lets mine some more iron... also, have demyx help with that since i know he has a few tricks to help with mining iron.
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 400(Clay), 500(Sandstone) Secondary Material: 750(Sand) Solid Mana: 0
Around you you find clay in the river and sandstone just a little below the sand surface. They gather 500 sandstone, 750 sand in teh process of gathering the sandstone, and 400 Clay.
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Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Bayonet-2 Turns, Farms-1 Turn
-Powerberries decrease the amount of pain people feel, increasing endurance and strength. Could be made into performance enhancements? -Silvervine appears to be a strong cure-all. Could be made into medicine.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron) Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 75(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
You mine enough Iron to make 50 Heavies. However, you still need something to give them.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron) Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 75(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
... have me and demyx help with mining iron again.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Bayonet-2 Turns, Farms-1 Turn
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron) Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns
You mine another 500 Iron! Now, what will you make to equip the Heavies? HINT: It makes things go boom.
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Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2489 Laborers:1000 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Bayonet-2 Turns, Farms-1 Turn
Taken together, it gives one of the researchers a heart attack.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot), Swords(Iron) Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 50 Heavies(Unarmed): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Snares-3 Turns