ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
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Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Wall Build(Re.Pal.)-1 turns, Iron Swords-2

... let's start on heavy guns and Rifles.

shojen123
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shojen123
1,290 posts
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can i join

Kylelolcat
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Kylelolcat
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Flag

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns

You divide the research team to research both of the techs.

@shojen123: Sure. Just fill out a sheet.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns

ok, now then, let's build some more houses, and get a todo list.

shojen123
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shojen123
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one question how dragon-like are the trollix

Kylelolcat
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Kylelolcat
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I'm having trouble thinking of good motivators after the initial set-up. Ideas are welcome.

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns

To-Do list is same as before:

To Do:
-Gain strong enough weapons to clear the base
-Continue to expand the base

@shojen123: They have some dragon features, like small wings, green skin and scales.

shojen123
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shojen123
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Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water
Race: trollix (darker red scales)
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Determined from the Bio.
Planet: earth-like
------------------
Colony Name: Rapture
Technology-
Combat: dragonkin
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

rick073
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rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Turns,Bayonet-4 turns, Granite Axes-2

hmmmmmm... let them be and keep looking for (renewable) source of food.

and start on a perimiter wall(i see that the research is done)

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns

then start building some farms for more food, while i help with the projects. and get demyx to help as well.

Demyx: i don't wanna help!
Talow: to **** bad.

Kylelolcat
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Kylelolcat
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Flag

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:
Dragonkin:
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Good, gave me a cool idea for a new subspecies for Trollix. Now all you need to do is distribute the soldiers between Militia and Dragonkin.

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Heavy Guns-2 turns, Rifles-2 turns

With the combined powers of the research teams, Talow, and Demyx, you advance all projects by 2! You also create two farms.

FARM TECH: Farms increase your food production by an amount I'll figure out when it gets relevant and are manned with up to 60 farmers each.

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Turns,Bayonet-4 turns, Granite Axes-2

The scouting team finds:

-Powerberries
-Silvervine
-Those weird Koala-like things are following them.

Also, your wall options:

-Fence(150 -Insert material Here-)
-Palisade(250 Wood)
-Strong Palisade(500 Wood, 250 Granite)
-Reinforced palisade(1000 Wood, 500 Granite, 250 Iron)

rick073
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rick073
2,754 posts
Peasant

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Turns,Bayonet-4 turns, Granite Axes-2

hmmmmmmmmm... ill take the palisade. and see if i can collect any seeds from those plants and get a farm started.

also lead the koala things back to camp and do a few tests to find out what thery are

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

between Militia and Dragonkin.

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia
Allies: None
Enemies: None
Material: 1000(Wood), 500(Granite), 250(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Heavy Guns-2 turns, Rifles-2 turns

Talow: would the sword have a mana-counter on it, or no since i didn't use the right resource.

Continue as plan, also, mine some more Granite, Iron, Wood, and anything else. also, what can i currently research right now?

shojen123
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shojen123
1,290 posts
Nomad

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:100
Dragonkin:400
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

shojen123
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shojen123
1,290 posts
Nomad

sorry meant to put what im doing - gather resources

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Flag

Leader Name/Gender: Gabriel Tosh/Male
Leader Age: 34
Trait: mental rally: can rally men to do their jobs better(collect, fight, etc)
Race: Collective
Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2)
Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking.
Planet: Sylvania (Forest, Romana System)
------------------
Colony Name: New Folsom
Technology-
Combat: Carbines
Colonial: Houses
Other: Encouraged Labor, Colony Patrols
Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses
Vehicles: None
Defenses: None
Population: 2490
Laborers:1000
Researchers:700
Soldiers-
Militia:500
Infiltrator:290
Soldier Types: Militia, Infiltrators
Allies: None
Enemies: None
Material: 1500(Wood), 500(Granite), 250(Iron)
Secondary Material: 200(Vine)
Solid Mana: 0
Projects: Turns,Bayonet-4 turns, Granite Axes-2

It appears that the things are tameable, non-dangerous and tasty.

Leader Name/Gender: Talow/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: None
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons
Defenses: None
Population: 2600
Laborers: 1000
Farmers: 120
Researchers: 500
Soldiers-
Militia: 500
Dragonkin: 480
Soldier Types: Militia,Dragonkin
Allies: None
Enemies: None
Material: 2000(Wood), 750(Granite), 325(Iron)
Secondary Material: 500(String)
Solid Mana: 0
Projects: Heavy Guns-1 turns, Rifles-1 turns

Iron's actually magic-proof.

You have the workers gather 1000 wood, 250 Granite and 125 Iron.

Known Researches Avaliable:
-Whatever you can think of with these materials
-Handguns

Flag

Leader Name/Gender: Alex/male
Leader Age: 21
Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin.
Race: Blood Trollix
Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong
Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked.
Planet: Eden(Earthlike, Sol System)
------------------
Colony Name: Rapture
Technology-
Combat: Element Breath(Dragonkin)
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: Dragons
Defenses: None
Population: 2500
Laborers:1000
Researchers:1000
Soldiers-500
Militia:100
Dragonkin:400
Soldier Types: Militia, Dragonkin
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Your ship lands...in the middle of a desert. It will be difficult to find resources, but it should be possible with a little ingenuity.

To-Do:

-Build proper housing
-Find building resources
-Secure a food source

Showing 76-90 of 500