Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Wall Build(Re.Pal.)-1 turns, Iron Swords-2
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns
You divide the research team to research both of the techs. @shojen123: Sure. Just fill out a sheet.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns
ok, now then, let's build some more houses, and get a todo list.
I'm having trouble thinking of good motivators after the initial set-up. Ideas are welcome.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns
To-Do list is same as before:
To Do: -Gain strong enough weapons to clear the base -Continue to expand the base
@shojen123: They have some dragon features, like small wings, green skin and scales.
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water Race: trollix (darker red scales) Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Determined from the Bio. Planet: earth-like ------------------ Colony Name: Rapture Technology- Combat: dragonkin Colonial: Huts Other: None Buildings: Landed Ship Vehicles: dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Turns,Bayonet-4 turns, Granite Axes-2
hmmmmmm... let them be and keep looking for (renewable) source of food.
and start on a perimiter wall(i see that the research is done)
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Iron Swords-2 Heavy Guns-4 turns, Rifles-4 turns
then start building some farms for more food, while i help with the projects. and get demyx to help as well.
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia: Dragonkin: Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Good, gave me a cool idea for a new subspecies for Trollix. Now all you need to do is distribute the soldiers between Militia and Dragonkin.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Heavy Guns-2 turns, Rifles-2 turns
With the combined powers of the research teams, Talow, and Demyx, you advance all projects by 2! You also create two farms.
FARM TECH: Farms increase your food production by an amount I'll figure out when it gets relevant and are manned with up to 60 farmers each.
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Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Turns,Bayonet-4 turns, Granite Axes-2
The scouting team finds:
-Powerberries -Silvervine -Those weird Koala-like things are following them.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Turns,Bayonet-4 turns, Granite Axes-2
hmmmmmmmmm... ill take the palisade. and see if i can collect any seeds from those plants and get a farm started.
also lead the koala things back to camp and do a few tests to find out what thery are
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia Allies: None Enemies: None Material: 1000(Wood), 500(Granite), 250(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Heavy Guns-2 turns, Rifles-2 turns
Talow: would the sword have a mana-counter on it, or no since i didn't use the right resource.
Continue as plan, also, mine some more Granite, Iron, Wood, and anything else. also, what can i currently research right now?
Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses Vehicles: None Defenses: None Population: 2490 Laborers:1000 Researchers:700 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 1500(Wood), 500(Granite), 250(Iron) Secondary Material: 200(Vine) Solid Mana: 0 Projects: Turns,Bayonet-4 turns, Granite Axes-2
It appears that the things are tameable, non-dangerous and tasty.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 480 Soldier Types: Militia,Dragonkin Allies: None Enemies: None Material: 2000(Wood), 750(Granite), 325(Iron) Secondary Material: 500(String) Solid Mana: 0 Projects: Heavy Guns-1 turns, Rifles-1 turns
Iron's actually magic-proof.
You have the workers gather 1000 wood, 250 Granite and 125 Iron.
Known Researches Avaliable: -Whatever you can think of with these materials -Handguns
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Leader Name/Gender: Alex/male Leader Age: 21 Trait: Elemental breath: his breath weapon can appear in different elements such as fire and water. Can be used by Dragonkin. Race: Blood Trollix Bio: a lot larger than other trollix he had bigger wings so he could fly farther. He has dark red scales and LONG tail. he is honorable and fair and loves his people. also he can breath fire and is very strong Perk: Blood Dragon-All units put massive dread into weaker sapient creatures, preventing being attacked. Planet: Eden(Earthlike, Sol System) ------------------ Colony Name: Rapture Technology- Combat: Element Breath(Dragonkin) Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers:1000 Researchers:1000 Soldiers-500 Militia:100 Dragonkin:400 Soldier Types: Militia, Dragonkin Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Your ship lands...in the middle of a desert. It will be difficult to find resources, but it should be possible with a little ingenuity.
To-Do:
-Build proper housing -Find building resources -Secure a food source