Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other
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Leader Name: Leader Phy. Desc.:least 3 Leader Personality: least 3 Leader Trait: i make -------------- City Name: City Location: preferably Europe City Perk: i make City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:Improved woodcuttery: 3 turns
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:Improved woodcuttery: 3 turns
Cheval du Frise will do
very well I train the militia further by using researchers to create strategies and I appoint a commander to each squad that supposed to make decisions while in combat. I tell the workers to create traps throughout the island and I tell them to gather resources as well
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:Improved woodcuttery: 2 turns
done for 300 resources
no training militia, that's what regular units are for (Militia's are considered irregular forces)
also not throughout the island, but you create simple pitfalls around your town for 100 resources
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:Improved woodcuttery: 2 turns
What resource am I missing? Also doesn't pop increase? I send some workers to create a mine for metal.
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:Improved woodcuttery: 2 turns
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:Improved woodcuttery: 2 turns
also your only missing one resource for muskets
I send 20 soldiers in squads of 5 to scout for mines or places with a large amount of metal or carbon.
I rest 250 citizens. Using the workers I improve on the Cheval Du Frise by increasing its width and height. I also send a group of 50 workers to build more Pitfall traps. I tell the researchers to finish woodcuttury as fast as possible
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:
you find large deposits of Iron deep in the forest
again you either rest them all or not and you get 200 babies, i suggest you start putting them in each category now
and the Cheval Du Frise is fine
The pitfall traps are fine as well, unless you wanna build them on the main routes from the village
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
I have my builders dig pitfalls in the main roadways etc and also remember teh explosivos
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
well they are RIGHT outside the city, i doubt you'll get workers out for that
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
I have all my soldiers take up defensive positions
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
they take up positions
the commander yells and gallops to the back of the formation, the men start lighting grenades and moving forward