ForumsForum GamesNapoleonic Wars City Builder (Civilization RPG)

239 22798
loco5
offline
loco5
16,287 posts
Peasant

Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other



Sheet


Leader Name:
Leader Phy. Desc.:least 3
Leader Personality: least 3
Leader Trait: i make
--------------
City Name:
City Location: preferably Europe
City Perk: i make
City Population: 500
Workers:
Researchers:
Soldiers:
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make)
Resources: 1,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:None

now get to joining

  • 239 Replies
loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 800
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:Improved woodcuttery: 3 turns


not really, it'd be worth only like 10

and unless your the ottoman egypt, useless

that's what the militia is

do you want palisades, or Cheval du Frise?

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 800
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:Improved woodcuttery: 3 turns

Cheval du Frise will do

very well I train the militia further by using researchers to create strategies and I appoint a commander to each squad that supposed to make decisions while in combat. I tell the workers to create traps throughout the island and I tell them to gather resources as well

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 800
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:Improved woodcuttery: 2 turns


done for 300 resources


no training militia, that's what regular units are for (Militia's are considered irregular forces)


also not throughout the island, but you create simple pitfalls around your town for 100 resources

also your only missing one resource for muskets

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 800
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:Improved woodcuttery: 2 turns

What resource am I missing?
Also doesn't pop increase?
I send some workers to create a mine for metal.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 800
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:Improved woodcuttery: 2 turns

yourn ot missing any

why, you never said to rest

also, you don't know where said metal is

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 800
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:Improved woodcuttery: 2 turns

also your only missing one resource for muskets

I send 20 soldiers in squads of 5 to scout for mines or places with a large amount of metal or carbon.

I rest 250 citizens. Using the workers I improve on the Cheval Du Frise by increasing its width and height. I also send a group of 50 workers to build more Pitfall traps.
I tell the researchers to finish woodcuttury as fast as possible

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 250
Researchers: 150
Soldiers:150
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) Highlander (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:


you find large deposits of Iron deep in the forest



again you either rest them all or not
and you get 200 babies, i suggest you start putting them in each category now


and the Cheval Du Frise is fine


The pitfall traps are fine as well, unless you wanna build them on the main routes from the village


it's done, sorry i forgot

ichigo773
offline
ichigo773
1,046 posts
Nomad

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 4 turns

I have my builders dig pitfalls in the main roadways etc and also remember teh explosivos

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

so you want to kill your workers?

ichigo773
offline
ichigo773
1,046 posts
Nomad

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

I want them dug to kill the french >:O

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

well they are RIGHT outside the city, i doubt you'll get workers out for that

ichigo773
offline
ichigo773
1,046 posts
Nomad

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

Speed up explosive research?

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

no


fight or not

ichigo773
offline
ichigo773
1,046 posts
Nomad

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

I have all my soldiers take up defensive positions

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

they take up positions

the commander yells and gallops to the back of the formation, the men start lighting grenades and moving forward

Showing 136-150 of 239