Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other
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Leader Name: Leader Phy. Desc.:least 3 Leader Personality: least 3 Leader Trait: i make -------------- City Name: City Location: preferably Europe City Perk: i make City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait: -------------- City Name:Bristol City Location: England City Perk: City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
yes i do know that, but the fights are for gameplay purposes, capishe?
now split up the population into the three categories
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
****IT can you give me a hint on how to survive and not serves teh french?
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
"i will think this over" i wal back to teh village thingy lso L4D RPG
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 4 turns
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 500 Workers: 250 Researchers: 200 Soldiers:50 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
I send the workers to bring in wood as fast as possible (about 150 workers to work on that) and ask the rest (100) to build small traps to catch animals as well as larger traps against attackers and larger animals and tell the researchers to start researching (all of them) for sharper axes The soldiers I send in squads of 10 to scout the territory with strict orders not to attack anyone unless they attack first and not to approach any villages they find and to instead report to me when they see any villages.
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 500 Workers: 250 Researchers: 200 Soldiers:50 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
you start on upgraded woodcutting
also you find a forest to cut to the north, to the west you find beaches, to the south are rocky lands and to the east is a small lake
you come back with 1,000 resources
also to get more population, let your people rest
and i suggest you not ignore military needs for long, i can and will send an army to attack sooner or later
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 500 Workers: 250 Researchers: 100 Soldiers:50 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
I let a hundred researchers to rest. I make small outposts with the help of the workers. basically a structure with defensive cover so that soldiers can shoot from inside I place them around the city. I ask the researchers and the workers to work together to make boats, and I tell the army to patrol the city in squads of 10, 5 have swords, 2 have maces, and 3 have throwing spears.
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 100 Soldiers:50 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:Improved woodcuttery: 3 turns
you have everyone rest, not small portions
anywho from everyone you get 300 population
boats you got, a small fleet but i wouldn't suggest sending militia
and the outpost is made for 100 resources
I tell the army to patrol the city in squads of 10, 5 have swords, 2 have maces, and 3 have throwing spears.
no on throwing spears, and it doesn't matter they equally suck with them all
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 800 Workers: 250 Researchers: 150 Soldiers:150 Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:Improved woodcuttery: 3 turns
Isn't outpost a defense?
Anyway I tell the researchers to start researching bow and arrows
I use 50 soldiers to start a small lesson in the city to teach people how to use basic weapons so that they can fight in times of need.
I tell the workers to create small supply points near the city (hidden of course) where our soldiers can restock if they need to as well as to start building a wall made of sharpened stakes