Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other
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Leader Name: Leader Phy. Desc.:least 3 Leader Personality: least 3 Leader Trait: i make -------------- City Name: City Location: preferably Europe City Perk: i make City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 4,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:
I get researchers to work on making/researching cannons. Workers are sent to get as much resources as they can. Soldiers are sent to scout nearby surrounding areas and guard the city.
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 9,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:
don't even have explosives they bring back 5k they find what they saw before
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 9,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:
I get the researchers to start researching explosives I tell the workers to start making a wall around the city using stone. The soldiers guard the city and the workers while they work.
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 9,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 9,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:
I know I don't have a wall that's why I start making one The research hasn't started? I send a scout to find out whether or not I can win a fight against the mid sized town.
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 8,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 3 turns
well you start with a Palisade made of wood for 300
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 8,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 3 turns
Flag Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:550 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average) Resources: 8,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 3 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 8,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 3 turns
I tell the workers to start making houses. The researchers are told to speed up explosives research as much as possible. The soldiers guard the city
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 8,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 2 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 8,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 2 turns
The workers I set to making ranged posts? so that musketmen can train in accuracy? if that is not possible all workers are sent to gather resources.
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 9,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 2 turns
you mean towers? it's not their training htat's the problem... ok you get 1000
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 9,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 2 turns
I assign half the workers on making a larger fleet and the rest to reinforcing the barricades. The soldiers I send to patrol the borders
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 9,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 2 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1500 Workers: 450 Researchers: 400 Soldiers:650 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average) Resources: 9,900 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:Explosives 2 turns
I do nothing until the explosive research finishes. Unless you have any suggestions? cause I'm out of ideas