ForumsForum GamesNapoleonic Wars City Builder (Civilization RPG)

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loco5
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loco5
16,287 posts
Peasant

Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other



Sheet


Leader Name:
Leader Phy. Desc.:least 3
Leader Personality: least 3
Leader Trait: i make
--------------
City Name:
City Location: preferably Europe
City Perk: i make
City Population: 500
Workers:
Researchers:
Soldiers:
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make)
Resources: 1,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:None

now get to joining

  • 239 Replies
lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 4,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:

I get researchers to work on making/researching cannons.
Workers are sent to get as much resources as they can.
Soldiers are sent to scout nearby surrounding areas and guard the city.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 9,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:


don't even have explosives
they bring back 5k
they find what they saw before

lonelighters
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lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 9,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:

I get the researchers to start researching explosives
I tell the workers to start making a wall around the city using stone.
The soldiers guard the city and the workers while they work.

also how do I get different types of soldiers?

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 9,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:


you start

you never had a wall!

yes


research different things

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 9,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:

I know I don't have a wall that's why I start making one
The research hasn't started?
I send a scout to find out whether or not I can win a fight against the mid sized town.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 8,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 3 turns

well you start with a Palisade made of wood for 300


sorry


maybe, they have an army 650 strong

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 8,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 3 turns

I rest everyone

loco5
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loco5
16,287 posts
Peasant

Flag
Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:550
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:250 (all around average)
Resources: 8,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 3 turns

you get 100 population

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 8,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 3 turns

I tell the workers to start making houses.
The researchers are told to speed up explosives research as much as possible.
The soldiers guard the city

loco5
offline
loco5
16,287 posts
Peasant

Wood - Serf


Flag

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 8,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 2 turns

have those
no
yes

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 8,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 2 turns

The workers I set to making ranged posts? so that musketmen can train in accuracy? if that is not possible all workers are sent to gather resources.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 9,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 2 turns

you mean towers?
it's not their training htat's the problem...
ok you get 1000

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 9,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 2 turns

I assign half the workers on making a larger fleet and the rest to reinforcing the barricades.
The soldiers I send to patrol the borders

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 9,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 2 turns

fleet?

and you already have that


yes

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1500
Workers: 450
Researchers: 400
Soldiers:650
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:350 (all around average)
Resources: 9,900
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:Explosives 2 turns

I do nothing until the explosive research finishes. Unless you have any suggestions? cause I'm out of ideas

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