ForumsForum GamesNapoleonic Wars City Builder (Civilization RPG)

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loco5
offline
loco5
16,287 posts
Peasant

Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other



Sheet


Leader Name:
Leader Phy. Desc.:least 3
Leader Personality: least 3
Leader Trait: i make
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City Name:
City Location: preferably Europe
City Perk: i make
City Population: 500
Workers:
Researchers:
Soldiers:
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make)
Resources: 1,000
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Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:None

now get to joining

  • 239 Replies
loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
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City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 9.500
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Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine, simple sewers
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 2 turns, Improved Explosives 4 turns,

your missing something for paved roads
your not near the sea
oy vey you REALLY fail at history

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