ForumsForum GamesNapoleonic Wars City Builder (Civilization RPG)

239 22797
loco5
offline
loco5
16,287 posts
Peasant

Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other



Sheet


Leader Name:
Leader Phy. Desc.:least 3
Leader Personality: least 3
Leader Trait: i make
--------------
City Name:
City Location: preferably Europe
City Perk: i make
City Population: 500
Workers:
Researchers:
Soldiers:
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make)
Resources: 1,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:None

now get to joining

  • 239 Replies
loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

they take up positions

the commander yells and gallops to the back of the formation, the men start lighting grenades and moving forward

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

they take up positions

the commander yells and gallops to the back of the formation, the men start lighting grenades and moving forward

ichigo773
offline
ichigo773
1,046 posts
Nomad

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:500
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

Have my soldiers shoot the men with grenades before they can throw em

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:450
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:150 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

oh, and what of the Home Guard, Don Cossacks and militia? seeing as none of them are useful on the walls


and you fire all 200 muskets, downing many a man, but not everyone and they eventually lob their grenades at you, the explosions are mighty and deafening. It kills 50 musketmen

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dzhessi Kuka
Leader Phy. Desc.: Short brown hair green eyes tall
Leader Personality: Laid back, kind, responsible
Leader Trait: Responsibility: You will make more resources
--------------
City Name:Moscow
City Location: Russia
City Perk: Russian: you get a second extra soldier type
City Population: 1100
Workers:300
Researchers:300
Soldiers:450
Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:150 (all around average)
Resources: 2,800
------
Buildings: 50 houses, 10 farms, Smithy, Barracks
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Wooden wall 100/100
Situation:Explosives, 2 turns

oh, and what of the Home Guard, Don Cossacks and militia? seeing as none of them are useful on the walls


and you fire all 200 muskets, downing many a man, but not everyone and they eventually lob their grenades at you, the explosions are mighty and deafening. It kills 50 musketmen

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 1,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:

I have the researchers start researching way's to smelt iron so that it is more useful as weapons or as tools.

The soldiers I have are sent to scout in 25 people per squad formations for villages nearby.

The workers are sent to gather iron and wood. I tell the workers to make barricades using wood

loco5
offline
loco5
16,287 posts
Peasant

Wood - Serf


Flag

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:

have that


you find a mid-sized town nearby


they collect both bringing back 3000 resources

and what do you think Cheval Du Frise are?

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: Cheval Du Frise, pitfall traps 75/75
Situation:

I meant secondary barricade. One made of wood only. Just for a better protection against muskets.

I attempt to negotiate an alliance or union of both town's if not I ask if they want to trade

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Illusionist
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100
Situation:


should change your name


also you have the ingredients for musket production


ok so you make some simple barricades for 200 resources


also they don't even let you near

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100
Situation:

I start production of muskets
name is changed
I start research on bow and arrow
I stop attempting to enter the town and send a messenger with a note that I want to talk with their chief/leader, I give him 300 resources as a peace offering to them
I tell the workers to expand the city by creating houses near the outskirts and expanding the walls.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100
Situation:Muskets 2 turns


ok
good
why
still don't let you near, you notice they wave the French flag
you start expanding the city, also you have no walls

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,600
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100
Situation:Muskets 2 turns

I tell the researchers to attempt to make/research explosives to make bombs.
I tell the workers to towers where musket troopers can stay to fire with an advantage of sight.
I tell 50 soldiers in squads of 10 to scout for stone/quarry of large sizes in large numbers

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:Muskets 1 turns


not yet

they make them for 400 resource

you already have one

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1000
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range)
Resources: 4,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:Muskets 1 turns

I rest everyone except the researchers

loco5
offline
loco5
16,287 posts
Peasant

Flag
Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1400
Workers: 350
Researchers: 300
Soldiers:350
Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen (all around average)
Resources: 4,200
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150
Situation:

again you rest everyone including researchers, and get 400 population

muskets finish and you get musketmen (they should be the backbone of your army)

Showing 151-165 of 239