Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other
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Leader Name: Leader Phy. Desc.:least 3 Leader Personality: least 3 Leader Trait: i make -------------- City Name: City Location: preferably Europe City Perk: i make City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
they take up positions
the commander yells and gallops to the back of the formation, the men start lighting grenades and moving forward
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
they take up positions
the commander yells and gallops to the back of the formation, the men start lighting grenades and moving forward
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:500 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:200 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
Have my soldiers shoot the men with grenades before they can throw em
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:450 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:150 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
oh, and what of the Home Guard, Don Cossacks and militia? seeing as none of them are useful on the walls
and you fire all 200 muskets, downing many a man, but not everyone and they eventually lob their grenades at you, the explosions are mighty and deafening. It kills 50 musketmen
Leader Name: Dzhessi Kuka Leader Phy. Desc.: Short brown hair green eyes tall Leader Personality: Laid back, kind, responsible Leader Trait: Responsibility: You will make more resources -------------- City Name:Moscow City Location: Russia City Perk: Russian: you get a second extra soldier type City Population: 1100 Workers:300 Researchers:300 Soldiers:450 Soldier Types: Militia:100 (uses swords/spears/maces etc. low armor, health and morale) Don Cossack:100 (Short range rifles, cavalry sabers. No armor and a fanatical morale), Home guard:100 (Slow, low morale, but when massed in large numbers can make an imposing force), Musketmen:150 (all around average) Resources: 2,800 ------ Buildings: 50 houses, 10 farms, Smithy, Barracks Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Wooden wall 100/100 Situation:Explosives, 2 turns
oh, and what of the Home Guard, Don Cossacks and militia? seeing as none of them are useful on the walls
and you fire all 200 muskets, downing many a man, but not everyone and they eventually lob their grenades at you, the explosions are mighty and deafening. It kills 50 musketmen
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 1,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:
I have the researchers start researching way's to smelt iron so that it is more useful as weapons or as tools.
The soldiers I have are sent to scout in 25 people per squad formations for villages nearby.
The workers are sent to gather iron and wood. I tell the workers to make barricades using wood
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: Cheval Du Frise, pitfall traps 75/75 Situation:
I meant secondary barricade. One made of wood only. Just for a better protection against muskets.
I attempt to negotiate an alliance or union of both town's if not I ask if they want to trade
Leader Name: Illusionist Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100 Situation:
should change your name
also you have the ingredients for musket production
ok so you make some simple barricades for 200 resources
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100 Situation:
I start production of muskets name is changed I start research on bow and arrow I stop attempting to enter the town and send a messenger with a note that I want to talk with their chief/leader, I give him 300 resources as a peace offering to them I tell the workers to expand the city by creating houses near the outskirts and expanding the walls.
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100 Situation:Muskets 2 turns
ok good why still don't let you near, you notice they wave the French flag you start expanding the city, also you have no walls
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,600 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade 100/100 Situation:Muskets 2 turns
I tell the researchers to attempt to make/research explosives to make bombs. I tell the workers to towers where musket troopers can stay to fire with an advantage of sight. I tell 50 soldiers in squads of 10 to scout for stone/quarry of large sizes in large numbers
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:Muskets 1 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1000 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range) Resources: 4,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:Muskets 1 turns
Flag Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1400 Workers: 350 Researchers: 300 Soldiers:350 Soldier Types: Militia: 150 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 200 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen (all around average) Resources: 4,200 ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers 150/150 Situation:
again you rest everyone including researchers, and get 400 population
muskets finish and you get musketmen (they should be the backbone of your army)