Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other
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Leader Name: Leader Phy. Desc.:least 3 Leader Personality: least 3 Leader Trait: i make -------------- City Name: City Location: preferably Europe City Perk: i make City Population: 500 Workers: Researchers: Soldiers: Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make) Resources: 1,000 ------ Technologies: Basic set (agriculture, homes, sword making, etc.) Defenses: none 0/0 Situation:None
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation:
Research Greek fire Research better muskets Make Ballista boats or scouting boats (fast)
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 6 turns
nope sure seriously, why are you stuck in the 1st century? and what would make a scouting boat?
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 6 turns
Well I cant make cannons wait can I research/make mortars?
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 6 turns
right finally I know what to do. Workers start making explosives around the city (as a defense)(does not blow up city when it explodes) Researchers are told to speed up/concentrate on fusil and that I will pay them resources for speeding up research.
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 6 turns
I put fusil research on hold and I tell them to start research on improved explosives.
yoLeader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 200 Researchers: 650 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
Actually I didn't I transfer some people from the worker division to the research division to increase the speed of research
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 200 Researchers: 650 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
Way too many people for the crappy quality of living they're in
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
I attempt to research better housing? Make more houses? Add roads? Make a Market
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
Leader Name: Dave Sercer Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular. Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm Leader Trait:To the point: you can get further, faster when you research -------------- City Name:Bristol City Location: England City Perk:Island Nation: You're not likely to be attacked by a large force City Population: 1700 Workers: 450 Researchers: 400 Soldiers:850 Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average) Resources: 10,000 resources ------ Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175 Situation: Fusil: 5 turns, Improved Explosives 8 turns
I make more houses with workers
The researchers are sent to research better housing
I use half the workers to create a market
I use the soldiers to cut off supplies to the midsized town.