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loco5
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loco5
16,287 posts
Peasant

Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other



Sheet


Leader Name:
Leader Phy. Desc.:least 3
Leader Personality: least 3
Leader Trait: i make
--------------
City Name:
City Location: preferably Europe
City Perk: i make
City Population: 500
Workers:
Researchers:
Soldiers:
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make)
Resources: 1,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:None

now get to joining

  • 239 Replies
lonelighters
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lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation:

Research Greek fire
Research better muskets
Make Ballista boats or scouting boats (fast)

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 6 turns


nope
sure
seriously, why are you stuck in the 1st century? and what would make a scouting boat?

lonelighters
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lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 6 turns

Well I cant make cannons
wait can I research/make mortars?

loco5
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loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 6 turns

not yet, you gotta imp[rove explosives

that's an upped version of a cannon

lonelighters
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lonelighters
372 posts
Nomad

right finally I know what to do.
Workers start making explosives around the city (as a defense)(does not blow up city when it explodes)
Researchers are told to speed up/concentrate on fusil and that I will pay them resources for speeding up research.

loco5
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loco5
16,287 posts
Peasant

Workers start making explosives around the city (as a defense)(does not blow up city when it explodes)


they aren't that big enough


Researchers are told to speed up/concentrate on fusil and that I will pay them resources for speeding up research.


again no
lonelighters
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lonelighters
372 posts
Nomad

Iron - Squire


Flag

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 6 turns

I put fusil research on hold and I tell them to start research on improved explosives.

loco5
offline
loco5
16,287 posts
Peasant

yoLeader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns

you know you can do both, right?

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 200
Researchers: 650
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns

Actually I didn't
I transfer some people from the worker division to the research division to increase the speed of research

loco5
offline
loco5
16,287 posts
Peasant

Wood - Serf


Flag

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 200
Researchers: 650
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns


NO!

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns

Okay then I rest everyone

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns




Way too many people for the crappy quality of living they're in

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns

I attempt to research better housing?
Make more houses?
Add roads?
Make a Market

how long is one turn?

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns



Better housing =/= better living

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns

I make more houses with workers

The researchers are sent to research better housing

I use half the workers to create a market

I use the soldiers to cut off supplies to the midsized town.



How long is one turn?

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