ForumsForum GamesNapoleonic Wars City Builder (Civilization RPG)

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loco5
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loco5
16,287 posts
Peasant

Yes the name explains it, you must grow your city in these fragile times when all of Europe is battling each other



Sheet


Leader Name:
Leader Phy. Desc.:least 3
Leader Personality: least 3
Leader Trait: i make
--------------
City Name:
City Location: preferably Europe
City Perk: i make
City Population: 500
Workers:
Researchers:
Soldiers:
Soldier Types: Militia (uses swords/spears/maces etc. low armor, health and morale) plus an extra one for your location (i make)
Resources: 1,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.)
Defenses: none 0/0
Situation:None

now get to joining

  • 239 Replies
loco5
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loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war


Again, shelter is not your problem dummkopf, where does **** go? How do people control pests?
Stuff like that


Depends on what do you do in a turn

Also they don't receive any vital supplies

lonelighters
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lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war

I use the workers to make better furniture and I give some resources to the people to buy things. The scientists start to research pest control. and I tell the workers to create fly swatters and pass them around. I tell a quarter workers to start digging wells for an easy supply of fresh water. I also tell them to build farms.

lonelighters
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lonelighters
372 posts
Nomad

I also build warehouses with the workers.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war



*bashes head In* how'd you get furniture out of that?
Even worse, not flies, rats jesus tap dancing christ they spread diseases like fire
And yes you have those basics

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war

I build rat traps.
I start researching medicine.
I make wells with netted openings for clean water.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war

Yes
Yes
Wut? I hope you know the water from wells come from the ground and have covers on the openings

lonelighters
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lonelighters
372 posts
Nomad

Iron - Squire


Flag

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000 resources
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, palisade 175/175
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war

I find the nearest source of water and make a canal from it to the city for people to get water easily. I make farms and start upgrading the palisade to a wooden wall

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 9,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war

You get a stockade for 1000 resources


Ok now you're just repeating yourself

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 9,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 5 turns, Improved Explosives 8 turns, people do not support war

Any hints? please?

I gather resources.
The researchers research musket's with longer ranges.
Soldiers are sent to find what is making living conditions bad.

(is it possible to make advisor's or something? so that they can give hints on things i must do?)

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 3 turns, Improved Explosives 5 turns, people do not support war


Why not adress your people? You've acted so sealed off


You get 1000
Wtf do you think a fusil is? Look up fusilier you derp
You can't be serious can you, I literally told you before what is currently connected to your toilet?

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 3 turns, Improved Explosives 5 turns, people do not support war

I ask the people what their opinion is of their living condition and how I can improve it.

I thought you meant Greek fire since I said research Greek fire and fusil was researched right after it. (So I didn't bother look it up)

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 3 turns, Improved Explosives 5 turns, people do not support war

You really can't figure it out? A sewer system you derp


*facepalm*

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 10,000
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 3 turns, Improved Explosives 5 turns, people do not support war

What year is it?
Cause I thought it was still too early for a sewer system
The workers are told to create a sewer system.
Soldiers patrolling city

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 9.500
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine, simple sewers
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 2 turns, Improved Explosives 4 turns,

1800

lol, you know sewers were around since roman times, right?
they create a simple sewer system (cesspools)
yes

lonelighters
offline
lonelighters
372 posts
Nomad

Leader Name: Dave Sercer
Leader Phy. Desc.:Average Height, Black short hair, Green eyes, and slightly muscular.
Leader Personality: Economically inclined (Likes to concentrate on getting resources), Pacifist (Does not like violence, still fights though), Blunt, and Calm
Leader Trait:To the point: you can get further, faster when you research
--------------
City Name:Bristol
City Location: England
City Perk:Island Nation: You're not likely to be attacked by a large force
City Population: 1700
Workers: 450
Researchers: 400
Soldiers:850
Soldier Types: Militia: 100 (uses swords/spears/maces etc. low armor, health and morale) Highlander: 300 (Highly resistant to fatigue, high morale, but no armor, has muskets of slightly less than average range), Musketmen:450 (all around average)
Resources: 9.500
------
Technologies: Basic set (agriculture, homes, sword making, etc.), advanced woodcutting, muskets, Explosives, basic pest control, basic medicine, simple sewers
Defenses: Cheval Du Frise, pitfall traps, Barricade, Towers, Stockade 225/225
Situation: Fusil: 2 turns, Improved Explosives 4 turns,

I tell the workers to pave roads for easier transport/walking as well as to start creating a port as well as trade boats. The port works either by pulleys and levers to move heavy objects on board or electricity but I am not sure whether they made the motor by then.

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