ForumsForum GamesWrathful Cage

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Roty
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Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
W0lverine123
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W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

[This looks to be entertaining.]

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Hope so as well, Roty!

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Oh, right, sorry for the double post, but I would like to challenge W0lverine123 to battle!

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

I would like to accept p1a2r3i4s5's challenge.

Fixter
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Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0
Do I still have the 15 EXP that I won in the old version ?

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0



I assume we can start, since we're supposed to carry out the fights on our own? And seeing as I'm the challenger, I guess the first move is mine.

I use Frostbolt followed by Firebolt, for a total of 176(80+8+80+8, plus 16 damage per turn for two turns) damage!

Also, I think we should do battles like the previous one, as in:

Orzen
Health: 1400/1400
Attack: 70
Defense: 10%
Ability One: Cooldown, 4 turns
Ability Two: Cooldown, 6 turns
Ultimate: Ready
Status: Normal



-----VS-----

Marules
Health: 1324/1500
Attack: 60
Defense: 20%
Ability One: Ready
Ability Two: Ready
Ultimate: Ready
Status: 16 DMG/turn, 2 turns

Turn Number: 2 (Marules' turn)



I know I'm taking the liberty for a couple of things here (perhaps we should wait for others to join?), sorry for that, but Roty hasn't replied yet.

W0lverine123
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W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

I will use my Ultimate, Assassinate. I will also be taking damage from Firebolt's status infliction.

***

1400 [Orzen's current health] * 0.3 [30%] = 420 [Assassinate's initial damage]
420 [Assassinate's initial damage] - 42 [10%: Orzen's defense] = 378 [Assassinate's final damage]
1400 [Orzen's initial health] - 378 [Assassinate's final damage] = 1022 [Orzen's final health]

1324 [Marules's initial health] - 16 [Firebolt's recurring damage] = 1308 [Marules's final health]

***

Orzen
Health: 1022/1400
Ability One: Cooldown, 3 turns
Ability Two: Cooldown, 5 turns
Ultimate: Ready
Status: Normal
---VS---
Marules
Health: 1308/1500
Ability One: Ready
Ability Two: Ready
Ultimate: Expended
Status: 16 damage/turn, 1 turn

***

I took the liberty of updating everything for Turn 3 - since I go second, I presume that will be my job. That is, I've already updated both of our cooldown times and status effects and so forth. Also, listing attack and defense in the battle listing is extraneous, since it's already listed above in our stats.

I'm not familiar with this battle system, so forgive me if I've royally screwed the whole thing up. This is one of those systems that is extensive enough that trying to fit it all into one thread is difficult at best, but I suppose we have little choice.

Whatever I messed up on can hopefully be corrected and I can be alerted to my mistakes. Or not. Maybe you're all jerks, I wouldn't know. :P

Roty
offline
Roty
779 posts
Nomad

FIXTER

Do I still have the 15 EXP that I won in the old version ?

Yes you will, here's your new sheet, Fixter.

-----

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

What do you wanna do now?

=====================================================================

PARIS AND WOLVERINE (THE BATTLE)

Orzen
Health: 1022/1400
Ability One: Cooldown, 3 turns
Ability Two: Cooldown, 5 turns
Ultimate: Ready
Status: Normal
---VS---
Marules
Health: 1308/1500
Ability One: Ready
Ability Two: Ready
Ultimate: Expended
Status: 16 damage/turn, 1 turn

-----

I use Frostbolt followed by Firebolt, for a total of 176(80+8+80+8, plus 16 damage per turn for two turns) damage!

No mistakes here, this action will count!

-----

I will use my Ultimate, Assassinate. I will also be taking damage from Firebolt's status infliction.

Correct, this will count too!

-----

1400 [Orzen's current health] * 0.3 [30%] = 420 [Assassinate's initial damage]
420 [Assassinate's initial damage] - 42 [10%: Orzen's defense] = 378 [Assassinate's final damage]
1400 [Orzen's initial health] - 378 [Assassinate's final damage] = 1022 [Orzen's final health]

Nice maths bro. It's correct...Please a MESSAGE TO EVERYONE, do your damage and actions like this, if you can, if you want, if you have the time for it...Thanks.

The battle can continue...

=====================================================================

WOLVERINE

Whatever I messed up on can hopefully be corrected and I can be alerted to my mistakes. Or not. Maybe you're all jerks, I wouldn't know. :P


You didn't messed up anything...

-----

I'm not familiar with this battle system, so forgive me if I've royally screwed the whole thing up. This is one of those systems that is extensive enough that trying to fit it all into one thread is difficult at best, but I suppose we have little choice.


AG 3 will have a big variety of actions you can do on your posts, like sorting, coloring, font sizes and placement, but I can't wait for AG 3, so I tried my best on this forum type, which I find unflexible. Although, you can always recommend a new battle system...

=====================================================================

PARIS

I know I'm taking the liberty for a couple of things here (perhaps we should wait for others to join?), sorry for that, but Roty hasn't replied yet.


You make me laugh friend...it's not like you are my slave or something
Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 15/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

Well, I want to fight a beast.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==================

I use Frostfire Bolt and a regular attack, for a total of 264 damage.

==================

Turn 3: Start=16 damage (you removed that already), plus 8 damage from the passive.
Action (Ultimate): 160 damage + stun.
Turn 4: Start=32 damage (two damage/turn effects of 16 each), plus 8 damage from the passive.
Action: (Attack): 56 damage.

==================

Orzen
Health: 1022/1400
Attack: 70
Defense: 10%
Ability One: Cooldown, 2 turns
Ability Two: Cooldown, 4 turns
Ultimate: Expended
Status: Normal

-----VS-----

Marules
Health: 1044/1500
Attack: 60
Defense: 20%
Ability One: Ready
Ability Two: Ready
Ultimate: Expended
Status: 16 Dmg/turn, 1 turn

Turn Number: 4


Also, listing attack and defense in the battle listing is extraneous, since it's already listed above in our stats.
I guess that's for the rare event there's a page between two posts; would be so much trouble to go through to check those of the opponent's stats .
Imo, The Turn Number should stay; it can be really helpful with stun (or similar) effects/per turn effects/for the record.

We're doing fine this way, I think, and should keep it up (until a suggestion of something better comes up, if one does).

You make me laugh friend...it's not like you are my slave or something
If that's about the word "liberty", it's an expression.
It's your thread anyway, I mean, I don't want to go controlling stuff as if I'm The Boss .
W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

I will use my first Ability, Hidden Blades.

I will also be taking damage from Frostfire Bolt's status infliction at the beginning of Turn 5, so I will factor that in immediately so that we can stop worrying about it.

***

Turn 4:
1022 [Orzen's initial health] - 100 [Hidden Blades' pure damage] = 922 [Orzen's final health]

Turn 5:
1044 [Marules's initial health] - 16 [Frostfire Bolt's recurring damage] = 1028 [Marules's final health]

***

Orzen
Health: 922/1400
Ability One: Cooldown, 1 turns
Ability Two: Cooldown, 3 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 1028/1500
Ability One: Cooldown, 3 turns
Ability Two: Ready
Ultimate: Expended
Status: Normal

Turn: 5

***

@Paris: You're right about the turn listing, I missed that. Sorry about removing it. But the extraneous attack/defense listing just takes up valuable space, which as I mentioned earlier, is already rather crowded.

@Roty: I'm just saying that the system is very detailed - which is a good thing, given the balance necessary in a game such as this - and so it's difficult to organize my moves effectively. Hopefully AG3 will indeed have all those features that you mentioned. They would be useful.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==================

I use a regular attack (no choice) for 64 damage (56 + 8 from the passive).

==================

Health: 922/1400
Ability One: Cooldown, 1 turns
Ability Two: Cooldown, 3 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 964/1500
Ability One: Cooldown, 3 turns
Ability Two: Ready
Ultimate: Expended
Status: Normal

Turn: 5

But the extraneous attack/defense listing just takes up valuable space, which as I mentioned earlier, is already rather crowded.
Well, alright... one memorizes them in a couple of turns, anyway.
Also, if you're going to remove the per turn damage every time, you might as well remove 8 from the passive, too.

Note: will be around for another 30 minutes or so.
W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Turn 5: I use my second ability, Smokesand Bomb.

Turn 6: I use my normal Attack, which deals double damage due to Smokesand Bomb. This also activates my Passive, Engager, which causes the attack to deal triple damage. I also take damage from Orzen's Passive, which he could not post due to being stunned this turn.

***

Turn 5:
[Orzen is stunned, Marules's move is expended.]

Turn 6:
60 [Marules's base attack] * 2 [Smokesand Bomb] * 3 [Engager] = 360 [Marules's attack's initial damage]
360 [Marules's attack's initial damage] - 36 [10%: Orzen's defense] = 324 [Marules's attack's final damage]
922 [Orzen's initial health] - 324 [Marules's attack's final damage] = 598 [Orzen's final health]
964 Marules's initial health] - 8 [Magic Fanatic's recurring damage] = 956 [Marules's final health]

***

Orzen
Health: 598/1400
Ability One: Ready
Ability Two: Cooldown, 1 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 956/1500
Ability One: Cooldown, 1 turns
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal

Turn: 7

***

@Paris: If you want me to leave the Status affliction damage to you to calculate, I will. The only reason I've been doing it is because since my move is the last each round, I go ahead and calculate the unavoidable damage which begins the next round.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==================

I use Frostbolt in succession with Firebolt again, for 176 damage.

==================

Turn 7: 80 damage from Frostbolt + 8 from the passive.
Turn 8: 80 damage from the Firebolt + 8 from the passive.

==================

Orzen
Health: 598/1400
Ability One: Cooldown, 4
Ability Two: Cooldown, 6
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 780/1500
Ability One: Ready
Ability Two: Cooldown, 1 turn
Ultimate: Expended
Status: 16 Dmg/turn, 2 turns

Turn: 8

==================

@Wolverine No, that's not what I meant (not that I'd have a problem with doing that). I get why you removed 16 every time. It's just that, if you do, the passive kind of falls in the same category and it's good to have both (or neither) off my mind, to avoid confusion.
Also, since there should be more than a couple of those turns that I can only use a regural attack, feel free to continue the fight to the turn that Frostbolt is available again (around 12, logically), if you wish.

Well, I'm off for now. Goodnight.
Oh, by the way, what time (AG zone) do you expect to be available tomorrow, wolverine? You know, so that we finish quicker and neither of us has to wait for the other for hours.

W0lverine123
offline
W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1500
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

***

Turn 8:
- Marules uses Smokesand Bomb. Damage is also taken from his status affliction and Orzen's passive ability.
- Orzen attacks normally.

Turn 9:
- Marules attacks normally, with damage doubled due to Smokesand Bomb. Damage is also taken from his status affliction and Orzen's passive ability.
- Orzen is stunned due to Smokesand Bomb.

Turn 10:
- Marules uses Hidden Blades. Damage is also taken from Orzen's passive ability.
- Orzen attacks normally.

Turn 11:
- Marules attacks normally. Damage is also taken from Orzen's passive ability.
- Orzen attacks normally.

***

Turn 8:
MARULES: 780 - (56+16+8=80) = 700
ORZEN: 598

Turn 9:
MARULES: 700 - 16 = 684
ORZEN: 598 - (54*2=108) = 490

Turn 10:
MARULES: 684 - (56+8=64) = 620
ORZEN: 490 - 100 = 390

Turn 11:
MARULES: 620 - (56+8=64) = 556
ORZEN: 390 - 54 = 336

***

Orzen
Health: 336/1400
Ability One: Ready
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Marules
Health: 556/1500
Ability One: Ready
Ability Two: Cooldown, 2 turns
Ultimate: Expended
Status: Normal

Turn: 12

***

@Paris: I'll just do all the damage up until your turn begins, then. It seems like a logical way to handle the situation.
'Night, mate. I'm in the GMT-5 (Eastern Standard) timezone myself, and I'll likely be able to get back on around 3:00 pm, until... midnight, probably. School and sleep take the rest of the time.
Anyways, I have calculated the damage from Turn 8 to Turn 11; at the start of Turn 12, your Ability One is ready once again, so that's where I chose to stop, since technically you have two options.

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